Add --pillars flag to show Circle of Pillars progress
Lists which species have a pillar, grouped by genus, with their ascension rank and the resulting production/storage bonus. --pillars-all also shows the species still missing a pillar. Race table mirrored from the game's src/races.js (63 species). Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -23,7 +23,10 @@ node index.js --max-resources --no-copy < save.txt
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Saves are LZString `compressToBase64` of a JSON object (not plain base64). Uses the `lz-string` npm package to match the game's own JS implementation.
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Key top-level sections: `resource`, `race`, `tech`, `city`, `space`, `civic`, `genes`, `prestige`, `settings`, `arpa`.
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Key top-level sections: `resource`, `race`, `tech`, `city`, `space`, `civic`, `genes`, `prestige`, `settings`, `arpa`, `pillars`.
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### Pillars (`pillars`)
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Flat map of `<species key>: <rank>` — only species with a pillar appear. Rank is the ascension `alevel()` (1–5, +1 per challenge gene active on that run), *not* the universe. 63 species total (all races except `protoplasm`); the race table lives in `RACES` in `index.js`, mirrored from the game's `src/races.js`. Pillar bonus: +1% production / +2% storage per pillar, with the currently-played species counting 4×.
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### Prestige structure (`prestige.<name>`)
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- `count`: current value
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