Lists which species have a pillar, grouped by genus, with their
ascension rank and the resulting production/storage bonus.
--pillars-all also shows the species still missing a pillar.
Race table mirrored from the game's src/races.js (63 species).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Supports prestige currencies (Plasmid, Phage, Dark, etc.) which live
outside the resource section. Also adds interactive menu option.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Sets civic.garrison.workers to max capacity and clears wounded count.
Available as CLI flag and in the interactive menu.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Running with no flags launches an interactive menu powered by @inquirer/prompts.
Supports chaining multiple actions (max resources, set crafted, geology, time)
before saving once to clipboard.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
--list shows all resources grouped by type (capped, crafted, special, locked).
--only=a,b,c filters --max-resources and --set-crafted to named resources.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Node.js CLI tool that decodes Evolve game saves (LZString compressed),
edits resource values, and re-encodes back to clipboard.
Features:
- --max-resources: fill all capped resources to their max
- --set-crafted=N: set unlimited/crafted resources to a given value
- Reads from clipboard, stdin, or argument; writes back to clipboard
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>