Add frontend TypeScript types for game data models
Define Game, Route, Pokemon, RouteEncounter, Encounter, and NuzlockeRun types mirroring the backend schema, with EncounterStatus and RunStatus discriminated union types. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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---
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# nuzlocke-tracker-sm1b
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title: Game Data Models & Types
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status: todo
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status: completed
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type: task
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priority: normal
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created_at: 2026-02-04T15:44:08Z
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updated_at: 2026-02-04T15:45:00Z
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updated_at: 2026-02-05T12:33:38Z
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parent: nuzlocke-tracker-f5ob
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blocking:
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- nuzlocke-tracker-k5lm
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@@ -17,12 +17,14 @@ blocking:
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Define the core data structures and TypeScript types for the application.
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## Checklist
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- [ ] Define Game type (id, name, generation, region, routes)
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- [ ] Define Route/Area type (id, name, available Pokémon, game)
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- [ ] Define Pokemon type (national dex number, name, types, sprite URL)
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- [ ] Define Encounter type (route, pokemon, nickname, status, caught date)
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- [ ] Define NuzlockeRun type (game, settings, encounters, start date)
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- [ ] Define RuleSettings type (hardcore mode, level caps, duplicates clause, etc.)
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- [x] Define Game type (id, name, slug, generation, region, boxArtUrl, releaseYear)
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- [x] Define Route/Area type (id, name, gameId, order)
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- [x] Define Pokemon type (id, nationalDex, name, types, spriteUrl)
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- [x] Define Encounter type (id, runId, routeId, pokemonId, nickname, status, catchLevel, faintLevel, caughtAt)
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- [x] Define NuzlockeRun type (id, gameId, name, status, rules, startedAt, completedAt)
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- [x] Define RuleSettings type (already existed in rules.ts)
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- [x] Define RouteEncounter type (id, routeId, pokemonId, encounterMethod, encounterRate)
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- [x] Define EncounterStatus and RunStatus discriminated union types
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## Notes
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- Keep types flexible for future expansion
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