Add boss battles, level caps, and badge tracking

Introduces full boss battle system: data models (BossBattle, BossPokemon,
BossResult), API endpoints for CRUD and per-run defeat tracking, and frontend
UI including a sticky level cap bar with badge display on the run page,
interleaved boss battle cards in the encounter list, and an admin panel
section for managing boss battles and their pokemon teams.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-08 11:16:13 +01:00
parent 3b87397432
commit 190b08eb26
23 changed files with 1614 additions and 61 deletions

View File

@@ -4,6 +4,7 @@ import type {
Route,
Pokemon,
RouteEncounterDetail,
BossBattle,
CreateGameInput,
UpdateGameInput,
CreateRouteInput,
@@ -19,6 +20,9 @@ import type {
PaginatedEvolutions,
CreateEvolutionInput,
UpdateEvolutionInput,
CreateBossBattleInput,
UpdateBossBattleInput,
BossPokemonInput,
} from '../types'
// Games
@@ -105,3 +109,16 @@ export const updateRouteEncounter = (routeId: number, encounterId: number, data:
export const removeRouteEncounter = (routeId: number, encounterId: number) =>
api.del(`/routes/${routeId}/pokemon/${encounterId}`)
// Boss Battles
export const createBossBattle = (gameId: number, data: CreateBossBattleInput) =>
api.post<BossBattle>(`/games/${gameId}/bosses`, data)
export const updateBossBattle = (gameId: number, bossId: number, data: UpdateBossBattleInput) =>
api.put<BossBattle>(`/games/${gameId}/bosses/${bossId}`, data)
export const deleteBossBattle = (gameId: number, bossId: number) =>
api.del(`/games/${gameId}/bosses/${bossId}`)
export const setBossTeam = (gameId: number, bossId: number, team: BossPokemonInput[]) =>
api.put<BossBattle>(`/games/${gameId}/bosses/${bossId}/pokemon`, team)

View File

@@ -0,0 +1,18 @@
import { api } from './client'
import type { BossBattle, BossResult, CreateBossResultInput } from '../types/game'
export function getGameBosses(gameId: number): Promise<BossBattle[]> {
return api.get(`/games/${gameId}/bosses`)
}
export function getBossResults(runId: number): Promise<BossResult[]> {
return api.get(`/runs/${runId}/boss-results`)
}
export function createBossResult(runId: number, data: CreateBossResultInput): Promise<BossResult> {
return api.post(`/runs/${runId}/boss-results`, data)
}
export function deleteBossResult(runId: number, resultId: number): Promise<void> {
return api.del(`/runs/${runId}/boss-results/${resultId}`)
}

View File

@@ -0,0 +1,120 @@
import { type FormEvent, useState } from 'react'
import type { BossBattle, CreateBossResultInput } from '../types/game'
interface BossDefeatModalProps {
boss: BossBattle
onSubmit: (data: CreateBossResultInput) => void
onClose: () => void
isPending?: boolean
}
export function BossDefeatModal({ boss, onSubmit, onClose, isPending }: BossDefeatModalProps) {
const [result, setResult] = useState<'won' | 'lost'>('won')
const [attempts, setAttempts] = useState('1')
const handleSubmit = (e: FormEvent) => {
e.preventDefault()
onSubmit({
bossBattleId: boss.id,
result,
attempts: Number(attempts) || 1,
})
}
return (
<div className="fixed inset-0 z-50 flex items-center justify-center">
<div className="fixed inset-0 bg-black/50" onClick={onClose} />
<div className="relative bg-white dark:bg-gray-800 rounded-lg shadow-xl max-w-md w-full mx-4">
<div className="px-6 py-4 border-b border-gray-200 dark:border-gray-700">
<h2 className="text-lg font-semibold">Battle: {boss.name}</h2>
<p className="text-sm text-gray-500 dark:text-gray-400">{boss.location}</p>
</div>
{/* Boss team preview */}
{boss.pokemon.length > 0 && (
<div className="px-6 py-3 border-b border-gray-200 dark:border-gray-700">
<div className="flex flex-wrap gap-3">
{boss.pokemon
.sort((a, b) => a.order - b.order)
.map((bp) => (
<div key={bp.id} className="flex flex-col items-center">
{bp.pokemon.spriteUrl ? (
<img src={bp.pokemon.spriteUrl} alt={bp.pokemon.name} className="w-10 h-10" />
) : (
<div className="w-10 h-10 bg-gray-200 dark:bg-gray-700 rounded-full" />
)}
<span className="text-xs text-gray-500 dark:text-gray-400 capitalize">
{bp.pokemon.name}
</span>
<span className="text-xs font-medium text-gray-700 dark:text-gray-300">
Lv.{bp.level}
</span>
</div>
))}
</div>
</div>
)}
<form onSubmit={handleSubmit}>
<div className="px-6 py-4 space-y-4">
<div>
<label className="block text-sm font-medium mb-2">Result</label>
<div className="flex gap-2">
<button
type="button"
onClick={() => setResult('won')}
className={`flex-1 px-3 py-2 text-sm font-medium rounded-md border transition-colors ${
result === 'won'
? 'bg-green-600 text-white border-green-600'
: 'border-gray-300 dark:border-gray-600 hover:bg-gray-50 dark:hover:bg-gray-700'
}`}
>
Won
</button>
<button
type="button"
onClick={() => setResult('lost')}
className={`flex-1 px-3 py-2 text-sm font-medium rounded-md border transition-colors ${
result === 'lost'
? 'bg-red-600 text-white border-red-600'
: 'border-gray-300 dark:border-gray-600 hover:bg-gray-50 dark:hover:bg-gray-700'
}`}
>
Lost
</button>
</div>
</div>
<div>
<label className="block text-sm font-medium mb-1">Attempts</label>
<input
type="number"
min={1}
value={attempts}
onChange={(e) => setAttempts(e.target.value)}
className="w-full px-3 py-2 border rounded-md dark:bg-gray-700 dark:border-gray-600"
/>
</div>
</div>
<div className="px-6 py-4 border-t border-gray-200 dark:border-gray-700 flex justify-end gap-3">
<button
type="button"
onClick={onClose}
className="px-4 py-2 text-sm font-medium rounded-md border border-gray-300 dark:border-gray-600 hover:bg-gray-50 dark:hover:bg-gray-700"
>
Cancel
</button>
<button
type="submit"
disabled={isPending}
className="px-4 py-2 text-sm font-medium rounded-md bg-blue-600 text-white hover:bg-blue-700 disabled:opacity-50"
>
{isPending ? 'Saving...' : 'Save Result'}
</button>
</div>
</form>
</div>
</div>
)
}

View File

@@ -0,0 +1,183 @@
import { type FormEvent, useState } from 'react'
import { FormModal } from './FormModal'
import type { BossBattle, Route } from '../../types/game'
import type { CreateBossBattleInput, UpdateBossBattleInput } from '../../types/admin'
interface BossBattleFormModalProps {
boss?: BossBattle
routes: Route[]
nextOrder: number
onSubmit: (data: CreateBossBattleInput | UpdateBossBattleInput) => void
onClose: () => void
isSubmitting?: boolean
}
const BOSS_TYPES = [
{ value: 'gym_leader', label: 'Gym Leader' },
{ value: 'elite_four', label: 'Elite Four' },
{ value: 'champion', label: 'Champion' },
{ value: 'rival', label: 'Rival' },
{ value: 'evil_team', label: 'Evil Team' },
{ value: 'other', label: 'Other' },
]
export function BossBattleFormModal({
boss,
routes,
nextOrder,
onSubmit,
onClose,
isSubmitting,
}: BossBattleFormModalProps) {
const [name, setName] = useState(boss?.name ?? '')
const [bossType, setBossType] = useState(boss?.bossType ?? 'gym_leader')
const [badgeName, setBadgeName] = useState(boss?.badgeName ?? '')
const [badgeImageUrl, setBadgeImageUrl] = useState(boss?.badgeImageUrl ?? '')
const [levelCap, setLevelCap] = useState(String(boss?.levelCap ?? ''))
const [order, setOrder] = useState(String(boss?.order ?? nextOrder))
const [afterRouteId, setAfterRouteId] = useState(String(boss?.afterRouteId ?? ''))
const [location, setLocation] = useState(boss?.location ?? '')
const [spriteUrl, setSpriteUrl] = useState(boss?.spriteUrl ?? '')
const handleSubmit = (e: FormEvent) => {
e.preventDefault()
onSubmit({
name,
bossType,
badgeName: badgeName || null,
badgeImageUrl: badgeImageUrl || null,
levelCap: Number(levelCap),
order: Number(order),
afterRouteId: afterRouteId ? Number(afterRouteId) : null,
location,
spriteUrl: spriteUrl || null,
})
}
// Sort routes by order for the dropdown
const sortedRoutes = [...routes].sort((a, b) => a.order - b.order)
return (
<FormModal
title={boss ? 'Edit Boss Battle' : 'Add Boss Battle'}
onClose={onClose}
onSubmit={handleSubmit}
isSubmitting={isSubmitting}
>
<div className="grid grid-cols-2 gap-4">
<div>
<label className="block text-sm font-medium mb-1">Name</label>
<input
type="text"
required
value={name}
onChange={(e) => setName(e.target.value)}
placeholder="e.g. Brock"
className="w-full px-3 py-2 border rounded-md dark:bg-gray-700 dark:border-gray-600"
/>
</div>
<div>
<label className="block text-sm font-medium mb-1">Type</label>
<select
value={bossType}
onChange={(e) => setBossType(e.target.value)}
className="w-full px-3 py-2 border rounded-md dark:bg-gray-700 dark:border-gray-600"
>
{BOSS_TYPES.map((t) => (
<option key={t.value} value={t.value}>
{t.label}
</option>
))}
</select>
</div>
</div>
<div>
<label className="block text-sm font-medium mb-1">Location</label>
<input
type="text"
required
value={location}
onChange={(e) => setLocation(e.target.value)}
placeholder="e.g. Pewter City Gym"
className="w-full px-3 py-2 border rounded-md dark:bg-gray-700 dark:border-gray-600"
/>
</div>
<div className="grid grid-cols-2 gap-4">
<div>
<label className="block text-sm font-medium mb-1">Level Cap</label>
<input
type="number"
required
min={1}
value={levelCap}
onChange={(e) => setLevelCap(e.target.value)}
className="w-full px-3 py-2 border rounded-md dark:bg-gray-700 dark:border-gray-600"
/>
</div>
<div>
<label className="block text-sm font-medium mb-1">Order</label>
<input
type="number"
required
min={1}
value={order}
onChange={(e) => setOrder(e.target.value)}
className="w-full px-3 py-2 border rounded-md dark:bg-gray-700 dark:border-gray-600"
/>
</div>
</div>
<div>
<label className="block text-sm font-medium mb-1">Position After Route</label>
<select
value={afterRouteId}
onChange={(e) => setAfterRouteId(e.target.value)}
className="w-full px-3 py-2 border rounded-md dark:bg-gray-700 dark:border-gray-600"
>
<option value="">None</option>
{sortedRoutes.map((r) => (
<option key={r.id} value={r.id}>
{r.order}. {r.name}
</option>
))}
</select>
</div>
<div className="grid grid-cols-2 gap-4">
<div>
<label className="block text-sm font-medium mb-1">Badge Name</label>
<input
type="text"
value={badgeName}
onChange={(e) => setBadgeName(e.target.value)}
placeholder="Optional"
className="w-full px-3 py-2 border rounded-md dark:bg-gray-700 dark:border-gray-600"
/>
</div>
<div>
<label className="block text-sm font-medium mb-1">Badge Image URL</label>
<input
type="text"
value={badgeImageUrl}
onChange={(e) => setBadgeImageUrl(e.target.value)}
placeholder="Optional"
className="w-full px-3 py-2 border rounded-md dark:bg-gray-700 dark:border-gray-600"
/>
</div>
</div>
<div>
<label className="block text-sm font-medium mb-1">Sprite URL</label>
<input
type="text"
value={spriteUrl}
onChange={(e) => setSpriteUrl(e.target.value)}
placeholder="Optional"
className="w-full px-3 py-2 border rounded-md dark:bg-gray-700 dark:border-gray-600"
/>
</div>
</FormModal>
)
}

View File

@@ -0,0 +1,129 @@
import { type FormEvent, useState } from 'react'
import { PokemonSelector } from './PokemonSelector'
import type { BossBattle } from '../../types/game'
import type { BossPokemonInput } from '../../types/admin'
interface BossTeamEditorProps {
boss: BossBattle
onSave: (team: BossPokemonInput[]) => void
onClose: () => void
isSaving?: boolean
}
export function BossTeamEditor({ boss, onSave, onClose, isSaving }: BossTeamEditorProps) {
const [team, setTeam] = useState<Array<{ pokemonId: number | null; pokemonName: string; level: string; order: number }>>(
boss.pokemon.length > 0
? boss.pokemon
.sort((a, b) => a.order - b.order)
.map((bp) => ({
pokemonId: bp.pokemonId,
pokemonName: bp.pokemon.name,
level: String(bp.level),
order: bp.order,
}))
: [{ pokemonId: null, pokemonName: '', level: '', order: 1 }],
)
const addSlot = () => {
setTeam((prev) => [
...prev,
{ pokemonId: null, pokemonName: '', level: '', order: prev.length + 1 },
])
}
const removeSlot = (index: number) => {
setTeam((prev) => prev.filter((_, i) => i !== index).map((item, i) => ({ ...item, order: i + 1 })))
}
const updateSlot = (index: number, field: string, value: number | string | null) => {
setTeam((prev) =>
prev.map((item, i) => (i === index ? { ...item, [field]: value } : item)),
)
}
const handleSubmit = (e: FormEvent) => {
e.preventDefault()
const validTeam: BossPokemonInput[] = team
.filter((t) => t.pokemonId != null && t.level)
.map((t, i) => ({
pokemonId: t.pokemonId!,
level: Number(t.level),
order: i + 1,
}))
onSave(validTeam)
}
return (
<div className="fixed inset-0 z-50 flex items-center justify-center">
<div className="fixed inset-0 bg-black/50" onClick={onClose} />
<div className="relative bg-white dark:bg-gray-800 rounded-lg shadow-xl max-w-lg w-full mx-4 max-h-[90vh] overflow-y-auto">
<div className="px-6 py-4 border-b border-gray-200 dark:border-gray-700">
<h2 className="text-lg font-semibold">{boss.name}'s Team</h2>
</div>
<form onSubmit={handleSubmit}>
<div className="px-6 py-4 space-y-3">
{team.map((slot, index) => (
<div key={index} className="flex items-end gap-2">
<div className="flex-1">
<PokemonSelector
label={`Pokemon ${index + 1}`}
selectedId={slot.pokemonId}
initialName={slot.pokemonName}
onChange={(id) => updateSlot(index, 'pokemonId', id)}
/>
</div>
<div className="w-20">
<label className="block text-sm font-medium mb-1">Level</label>
<input
type="number"
min={1}
max={100}
value={slot.level}
onChange={(e) => updateSlot(index, 'level', e.target.value)}
className="w-full px-3 py-2 border rounded-md dark:bg-gray-700 dark:border-gray-600"
/>
</div>
<button
type="button"
onClick={() => removeSlot(index)}
className="px-2 py-2 text-red-500 hover:text-red-700 text-sm"
title="Remove"
>
&#10005;
</button>
</div>
))}
{team.length < 6 && (
<button
type="button"
onClick={addSlot}
className="w-full py-2 text-sm text-blue-600 dark:text-blue-400 border border-dashed border-gray-300 dark:border-gray-600 rounded-md hover:bg-gray-50 dark:hover:bg-gray-700"
>
+ Add Pokemon
</button>
)}
</div>
<div className="px-6 py-4 border-t border-gray-200 dark:border-gray-700 flex justify-end gap-3">
<button
type="button"
onClick={onClose}
className="px-4 py-2 text-sm font-medium rounded-md border border-gray-300 dark:border-gray-600 hover:bg-gray-50 dark:hover:bg-gray-700"
>
Cancel
</button>
<button
type="submit"
disabled={isSaving}
className="px-4 py-2 text-sm font-medium rounded-md bg-blue-600 text-white hover:bg-blue-700 disabled:opacity-50"
>
{isSaving ? 'Saving...' : 'Save Team'}
</button>
</div>
</form>
</div>
</div>
)
}

View File

@@ -13,6 +13,9 @@ import type {
UpdateRouteEncounterInput,
CreateEvolutionInput,
UpdateEvolutionInput,
CreateBossBattleInput,
UpdateBossBattleInput,
BossPokemonInput,
} from '../types'
// --- Queries ---
@@ -256,3 +259,54 @@ export function useRemoveRouteEncounter(routeId: number) {
onError: (err) => toast.error(`Failed to remove encounter: ${err.message}`),
})
}
// --- Boss Battle Mutations ---
export function useCreateBossBattle(gameId: number) {
const qc = useQueryClient()
return useMutation({
mutationFn: (data: CreateBossBattleInput) => adminApi.createBossBattle(gameId, data),
onSuccess: () => {
qc.invalidateQueries({ queryKey: ['games', gameId, 'bosses'] })
toast.success('Boss battle created')
},
onError: (err) => toast.error(`Failed to create boss battle: ${err.message}`),
})
}
export function useUpdateBossBattle(gameId: number) {
const qc = useQueryClient()
return useMutation({
mutationFn: ({ bossId, data }: { bossId: number; data: UpdateBossBattleInput }) =>
adminApi.updateBossBattle(gameId, bossId, data),
onSuccess: () => {
qc.invalidateQueries({ queryKey: ['games', gameId, 'bosses'] })
toast.success('Boss battle updated')
},
onError: (err) => toast.error(`Failed to update boss battle: ${err.message}`),
})
}
export function useDeleteBossBattle(gameId: number) {
const qc = useQueryClient()
return useMutation({
mutationFn: (bossId: number) => adminApi.deleteBossBattle(gameId, bossId),
onSuccess: () => {
qc.invalidateQueries({ queryKey: ['games', gameId, 'bosses'] })
toast.success('Boss battle deleted')
},
onError: (err) => toast.error(`Failed to delete boss battle: ${err.message}`),
})
}
export function useSetBossTeam(gameId: number, bossId: number) {
const qc = useQueryClient()
return useMutation({
mutationFn: (team: BossPokemonInput[]) => adminApi.setBossTeam(gameId, bossId, team),
onSuccess: () => {
qc.invalidateQueries({ queryKey: ['games', gameId, 'bosses'] })
toast.success('Boss team updated')
},
onError: (err) => toast.error(`Failed to update boss team: ${err.message}`),
})
}

View File

@@ -0,0 +1,43 @@
import { useMutation, useQuery, useQueryClient } from '@tanstack/react-query'
import { toast } from 'sonner'
import { getGameBosses, getBossResults, createBossResult, deleteBossResult } from '../api/bosses'
import type { CreateBossResultInput } from '../types/game'
export function useGameBosses(gameId: number | null) {
return useQuery({
queryKey: ['games', gameId, 'bosses'],
queryFn: () => getGameBosses(gameId!),
enabled: gameId != null,
})
}
export function useBossResults(runId: number) {
return useQuery({
queryKey: ['runs', runId, 'boss-results'],
queryFn: () => getBossResults(runId),
})
}
export function useCreateBossResult(runId: number) {
const qc = useQueryClient()
return useMutation({
mutationFn: (data: CreateBossResultInput) => createBossResult(runId, data),
onSuccess: () => {
qc.invalidateQueries({ queryKey: ['runs', runId, 'boss-results'] })
toast.success('Boss result recorded')
},
onError: (err) => toast.error(`Failed to record result: ${err.message}`),
})
}
export function useDeleteBossResult(runId: number) {
const qc = useQueryClient()
return useMutation({
mutationFn: (resultId: number) => deleteBossResult(runId, resultId),
onSuccess: () => {
qc.invalidateQueries({ queryKey: ['runs', runId, 'boss-results'] })
toast.success('Boss result removed')
},
onError: (err) => toast.error(`Failed to remove result: ${err.message}`),
})
}

View File

@@ -4,6 +4,7 @@ import { useRun, useUpdateRun } from '../hooks/useRuns'
import { useGameRoutes } from '../hooks/useGames'
import { useCreateEncounter, useUpdateEncounter } from '../hooks/useEncounters'
import { usePokemonFamilies } from '../hooks/usePokemon'
import { useGameBosses, useBossResults, useCreateBossResult } from '../hooks/useBosses'
import {
EncounterModal,
EncounterMethodBadge,
@@ -15,6 +16,7 @@ import {
ShinyBox,
ShinyEncounterModal,
} from '../components'
import { BossDefeatModal } from '../components/BossDefeatModal'
import type {
Route,
RouteWithChildren,
@@ -22,6 +24,7 @@ import type {
EncounterDetail,
EncounterStatus,
CreateEncounterInput,
BossBattle,
} from '../types'
const statusStyles: Record<RunStatus, string> = {
@@ -322,8 +325,12 @@ export function RunEncounters() {
const updateEncounter = useUpdateEncounter(runIdNum)
const updateRun = useUpdateRun(runIdNum)
const { data: familiesData } = usePokemonFamilies()
const { data: bosses } = useGameBosses(run?.gameId ?? null)
const { data: bossResults } = useBossResults(runIdNum)
const createBossResult = useCreateBossResult(runIdNum)
const [selectedRoute, setSelectedRoute] = useState<Route | null>(null)
const [selectedBoss, setSelectedBoss] = useState<BossBattle | null>(null)
const [editingEncounter, setEditingEncounter] =
useState<EncounterDetail | null>(null)
const [selectedTeamEncounter, setSelectedTeamEncounter] =
@@ -420,6 +427,50 @@ export function RunEncounters() {
return duped.size > 0 ? duped : undefined
}, [run, normalEncounters, familiesData])
// Boss battle data
const defeatedBossIds = useMemo(() => {
const set = new Set<number>()
if (bossResults) {
for (const r of bossResults) {
if (r.result === 'won') set.add(r.bossBattleId)
}
}
return set
}, [bossResults])
const sortedBosses = useMemo(() => {
if (!bosses) return []
return [...bosses].sort((a, b) => a.order - b.order)
}, [bosses])
const nextBoss = useMemo(() => {
return sortedBosses.find((b) => !defeatedBossIds.has(b.id)) ?? null
}, [sortedBosses, defeatedBossIds])
const currentLevelCap = useMemo(() => {
if (!nextBoss) {
// All defeated — no cap (or use last boss's level)
return sortedBosses.length > 0
? sortedBosses[sortedBosses.length - 1].levelCap
: null
}
return nextBoss.levelCap
}, [nextBoss, sortedBosses])
// Map afterRouteId → BossBattle[] for interleaving
const bossesAfterRoute = useMemo(() => {
const map = new Map<number, BossBattle[]>()
if (!bosses) return map
for (const boss of bosses) {
if (boss.afterRouteId != null) {
const list = map.get(boss.afterRouteId) ?? []
list.push(boss)
map.set(boss.afterRouteId, list)
}
}
return map
}, [bosses])
// Auto-expand the first unvisited group on initial load
useEffect(() => {
if (organizedRoutes.length === 0 || expandedGroups.size > 0) return
@@ -677,6 +728,65 @@ export function RunEncounters() {
/>
</div>
{/* Level Cap Bar */}
{run.rules?.levelCaps && sortedBosses.length > 0 && (
<div className="sticky top-0 z-10 bg-white dark:bg-gray-900 border border-gray-200 dark:border-gray-700 rounded-lg px-4 py-3 mb-6 shadow-sm">
<div className="flex items-center justify-between mb-2">
<div className="flex items-center gap-3">
<span className="text-sm font-semibold text-gray-900 dark:text-gray-100">
Level Cap: {currentLevelCap ?? '—'}
</span>
{nextBoss && (
<span className="text-sm text-gray-500 dark:text-gray-400">
Next: {nextBoss.name}
</span>
)}
{!nextBoss && (
<span className="text-sm text-green-600 dark:text-green-400">
All bosses defeated!
</span>
)}
</div>
<span className="text-xs text-gray-400 dark:text-gray-500">
{defeatedBossIds.size}/{sortedBosses.length} defeated
</span>
</div>
{/* Badge row — gym leaders only */}
{sortedBosses.some((b) => b.bossType === 'gym_leader') && (
<div className="flex gap-2 flex-wrap">
{sortedBosses
.filter((b) => b.bossType === 'gym_leader')
.map((boss) => {
const earned = defeatedBossIds.has(boss.id)
return (
<div
key={boss.id}
className={`flex flex-col items-center transition-opacity ${earned ? '' : 'opacity-30 grayscale'}`}
title={`${boss.badgeName ?? boss.name}${earned ? ' (earned)' : ''}`}
>
{boss.badgeImageUrl ? (
<img
src={boss.badgeImageUrl}
alt={boss.badgeName ?? boss.name}
className="w-6 h-6"
/>
) : (
<div className={`w-6 h-6 rounded-full border-2 flex items-center justify-center text-xs font-bold ${
earned
? 'border-yellow-500 bg-yellow-100 dark:bg-yellow-900/40 text-yellow-700 dark:text-yellow-300'
: 'border-gray-300 dark:border-gray-600 text-gray-400'
}`}>
{boss.order}
</div>
)}
</div>
)
})}
</div>
)}
</div>
)}
{/* Rules */}
<div className="mb-6">
<h2 className="text-sm font-medium text-gray-500 dark:text-gray-400 mb-2">
@@ -813,71 +923,168 @@ export function RunEncounters() {
</p>
)}
{filteredRoutes.map((route) => {
// Render as group if it has children
if (route.children.length > 0) {
return (
<RouteGroup
key={route.id}
group={route}
encounterByRoute={encounterByRoute}
isExpanded={expandedGroups.has(route.id)}
onToggleExpand={() => toggleGroup(route.id)}
onRouteClick={handleRouteClick}
filter={filter}
pinwheelClause={pinwheelClause}
/>
)
// Collect all route IDs to check for boss cards after
const routeIds: number[] = route.children.length > 0
? [route.id, ...route.children.map((c) => c.id)]
: [route.id]
// Find boss battles positioned after this route (or any of its children)
const bossesHere: BossBattle[] = []
for (const rid of routeIds) {
const b = bossesAfterRoute.get(rid)
if (b) bossesHere.push(...b)
}
// Standalone route (no children)
const encounter = encounterByRoute.get(route.id)
const rs = getRouteStatus(encounter)
const si = statusIndicator[rs]
const routeElement = route.children.length > 0 ? (
<RouteGroup
key={route.id}
group={route}
encounterByRoute={encounterByRoute}
isExpanded={expandedGroups.has(route.id)}
onToggleExpand={() => toggleGroup(route.id)}
onRouteClick={handleRouteClick}
filter={filter}
pinwheelClause={pinwheelClause}
/>
) : (() => {
const encounter = encounterByRoute.get(route.id)
const rs = getRouteStatus(encounter)
const si = statusIndicator[rs]
return (
<button
key={route.id}
type="button"
onClick={() => handleRouteClick(route)}
className={`w-full flex items-center gap-3 px-4 py-3 rounded-lg text-left transition-colors hover:bg-gray-100 dark:hover:bg-gray-700/50 ${si.bg}`}
>
<span
className={`w-2.5 h-2.5 rounded-full shrink-0 ${si.dot}`}
/>
<div className="flex-1 min-w-0">
<div className="text-sm font-medium text-gray-900 dark:text-gray-100">
{route.name}
</div>
{encounter ? (
<div className="flex items-center gap-2 mt-0.5">
{encounter.pokemon.spriteUrl && (
<img
src={encounter.pokemon.spriteUrl}
alt={encounter.pokemon.name}
className="w-5 h-5"
/>
)}
<span className="text-xs text-gray-500 dark:text-gray-400 capitalize">
{encounter.nickname ?? encounter.pokemon.name}
{encounter.status === 'caught' &&
encounter.faintLevel !== null &&
(encounter.deathCause
? `${encounter.deathCause}`
: ' (dead)')}
</span>
</div>
) : route.encounterMethods.length > 0 && (
<div className="flex flex-wrap gap-1 mt-0.5">
{route.encounterMethods.map((m) => (
<EncounterMethodBadge key={m} method={m} size="xs" />
))}
</div>
)}
</div>
<span className="text-xs text-gray-400 dark:text-gray-500 shrink-0">
{si.label}
</span>
</button>
)
})()
return (
<button
key={route.id}
type="button"
onClick={() => handleRouteClick(route)}
className={`w-full flex items-center gap-3 px-4 py-3 rounded-lg text-left transition-colors hover:bg-gray-100 dark:hover:bg-gray-700/50 ${si.bg}`}
>
<span
className={`w-2.5 h-2.5 rounded-full shrink-0 ${si.dot}`}
/>
<div className="flex-1 min-w-0">
<div className="text-sm font-medium text-gray-900 dark:text-gray-100">
{route.name}
</div>
{encounter ? (
<div className="flex items-center gap-2 mt-0.5">
{encounter.pokemon.spriteUrl && (
<img
src={encounter.pokemon.spriteUrl}
alt={encounter.pokemon.name}
className="w-5 h-5"
/>
<div key={route.id}>
{routeElement}
{/* Boss battle cards after this route */}
{bossesHere.map((boss) => {
const isDefeated = defeatedBossIds.has(boss.id)
const bossTypeLabel: Record<string, string> = {
gym_leader: 'Gym Leader',
elite_four: 'Elite Four',
champion: 'Champion',
rival: 'Rival',
evil_team: 'Evil Team',
other: 'Boss',
}
const bossTypeColors: Record<string, string> = {
gym_leader: 'border-yellow-400 dark:border-yellow-600',
elite_four: 'border-purple-400 dark:border-purple-600',
champion: 'border-red-400 dark:border-red-600',
rival: 'border-blue-400 dark:border-blue-600',
evil_team: 'border-gray-500 dark:border-gray-400',
other: 'border-gray-400 dark:border-gray-500',
}
return (
<div
key={`boss-${boss.id}`}
className={`my-2 rounded-lg border-2 ${bossTypeColors[boss.bossType] ?? bossTypeColors.other} ${
isDefeated ? 'bg-green-50/50 dark:bg-green-900/10' : 'bg-white dark:bg-gray-800'
} px-4 py-3`}
>
<div className="flex items-start justify-between">
<div className="flex items-center gap-3">
{boss.spriteUrl && (
<img src={boss.spriteUrl} alt={boss.name} className="w-10 h-10" />
)}
<div>
<div className="flex items-center gap-2">
<span className="text-sm font-semibold text-gray-900 dark:text-gray-100">
{boss.name}
</span>
<span className="px-2 py-0.5 text-xs font-medium rounded-full bg-gray-100 dark:bg-gray-700 text-gray-600 dark:text-gray-300">
{bossTypeLabel[boss.bossType] ?? boss.bossType}
</span>
</div>
<p className="text-xs text-gray-500 dark:text-gray-400">
{boss.location} &middot; Level Cap: {boss.levelCap}
</p>
</div>
</div>
<div>
{isDefeated ? (
<span className="inline-flex items-center gap-1 px-2 py-1 text-xs font-medium rounded-full bg-green-100 dark:bg-green-900/40 text-green-700 dark:text-green-300">
Defeated &#10003;
</span>
) : isActive ? (
<button
onClick={() => setSelectedBoss(boss)}
className="px-3 py-1 text-xs font-medium rounded-full bg-blue-600 text-white hover:bg-blue-700 transition-colors"
>
Battle
</button>
) : null}
</div>
</div>
{/* Boss pokemon team */}
{boss.pokemon.length > 0 && (
<div className="flex gap-2 mt-2 flex-wrap">
{boss.pokemon
.sort((a, b) => a.order - b.order)
.map((bp) => (
<div key={bp.id} className="flex items-center gap-1">
{bp.pokemon.spriteUrl ? (
<img src={bp.pokemon.spriteUrl} alt={bp.pokemon.name} className="w-6 h-6" />
) : (
<div className="w-6 h-6 bg-gray-200 dark:bg-gray-700 rounded-full" />
)}
<span className="text-xs text-gray-500 dark:text-gray-400">
{bp.level}
</span>
</div>
))}
</div>
)}
<span className="text-xs text-gray-500 dark:text-gray-400 capitalize">
{encounter.nickname ?? encounter.pokemon.name}
{encounter.status === 'caught' &&
encounter.faintLevel !== null &&
(encounter.deathCause
? `${encounter.deathCause}`
: ' (dead)')}
</span>
</div>
) : route.encounterMethods.length > 0 && (
<div className="flex flex-wrap gap-1 mt-0.5">
{route.encounterMethods.map((m) => (
<EncounterMethodBadge key={m} method={m} size="xs" />
))}
</div>
)}
</div>
<span className="text-xs text-gray-400 dark:text-gray-500 shrink-0">
{si.label}
</span>
</button>
)
})}
</div>
)
})}
</div>
@@ -923,6 +1130,20 @@ export function RunEncounters() {
/>
)}
{/* Boss Defeat Modal */}
{selectedBoss && (
<BossDefeatModal
boss={selectedBoss}
onSubmit={(data) => {
createBossResult.mutate(data, {
onSuccess: () => setSelectedBoss(null),
})
}}
onClose={() => setSelectedBoss(null)}
isPending={createBossResult.isPending}
/>
)}
{/* End Run Modal */}
{showEndRun && (
<EndRunModal

View File

@@ -18,16 +18,24 @@ import {
import { CSS } from '@dnd-kit/utilities'
import { RouteFormModal } from '../../components/admin/RouteFormModal'
import { DeleteConfirmModal } from '../../components/admin/DeleteConfirmModal'
import { BossBattleFormModal } from '../../components/admin/BossBattleFormModal'
import { BossTeamEditor } from '../../components/admin/BossTeamEditor'
import { useGame } from '../../hooks/useGames'
import { useGameBosses } from '../../hooks/useBosses'
import {
useCreateRoute,
useUpdateRoute,
useDeleteRoute,
useReorderRoutes,
useCreateBossBattle,
useUpdateBossBattle,
useDeleteBossBattle,
useSetBossTeam,
} from '../../hooks/useAdmin'
import { exportGameRoutes } from '../../api/admin'
import { downloadJson } from '../../utils/download'
import type { Route as GameRoute, CreateRouteInput, UpdateRouteInput } from '../../types'
import type { Route as GameRoute, CreateRouteInput, UpdateRouteInput, BossBattle } from '../../types'
import type { CreateBossBattleInput, UpdateBossBattleInput } from '../../types/admin'
function SortableRouteRow({
route,
@@ -105,10 +113,18 @@ export function AdminGameDetail() {
const updateRoute = useUpdateRoute(id)
const deleteRoute = useDeleteRoute(id)
const reorderRoutes = useReorderRoutes(id)
const { data: bosses } = useGameBosses(id)
const createBoss = useCreateBossBattle(id)
const updateBoss = useUpdateBossBattle(id)
const deleteBoss = useDeleteBossBattle(id)
const [showCreate, setShowCreate] = useState(false)
const [editing, setEditing] = useState<GameRoute | null>(null)
const [deleting, setDeleting] = useState<GameRoute | null>(null)
const [showCreateBoss, setShowCreateBoss] = useState(false)
const [editingBoss, setEditingBoss] = useState<BossBattle | null>(null)
const [deletingBoss, setDeletingBoss] = useState<BossBattle | null>(null)
const [editingTeam, setEditingTeam] = useState<BossBattle | null>(null)
const sensors = useSensors(
useSensor(PointerSensor, { activationConstraint: { distance: 5 } }),
@@ -268,6 +284,168 @@ export function AdminGameDetail() {
isDeleting={deleteRoute.isPending}
/>
)}
{/* Boss Battles Section */}
<div className="mt-10">
<div className="flex justify-between items-center mb-4">
<h3 className="text-lg font-medium">Boss Battles ({bosses?.length ?? 0})</h3>
<button
onClick={() => setShowCreateBoss(true)}
className="px-4 py-2 text-sm font-medium rounded-md bg-blue-600 text-white hover:bg-blue-700"
>
Add Boss Battle
</button>
</div>
{!bosses || bosses.length === 0 ? (
<div className="text-center py-8 text-gray-500 dark:text-gray-400 border border-gray-200 dark:border-gray-700 rounded-lg">
No boss battles yet. Add one to get started.
</div>
) : (
<div className="border border-gray-200 dark:border-gray-700 rounded-lg overflow-hidden">
<div className="overflow-x-auto">
<table className="min-w-full divide-y divide-gray-200 dark:divide-gray-700">
<thead className="bg-gray-50 dark:bg-gray-800">
<tr>
<th className="px-4 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-400 uppercase tracking-wider w-16">
Order
</th>
<th className="px-4 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-400 uppercase tracking-wider">
Name
</th>
<th className="px-4 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-400 uppercase tracking-wider">
Type
</th>
<th className="px-4 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-400 uppercase tracking-wider">
Location
</th>
<th className="px-4 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-400 uppercase tracking-wider w-20">
Lv Cap
</th>
<th className="px-4 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-400 uppercase tracking-wider w-16">
Team
</th>
<th className="px-4 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-400 uppercase tracking-wider w-40">
Actions
</th>
</tr>
</thead>
<tbody className="bg-white dark:bg-gray-900 divide-y divide-gray-200 dark:divide-gray-700">
{bosses.map((boss) => (
<tr key={boss.id} className="hover:bg-gray-50 dark:hover:bg-gray-800">
<td className="px-4 py-3 text-sm whitespace-nowrap">{boss.order}</td>
<td className="px-4 py-3 text-sm whitespace-nowrap font-medium">{boss.name}</td>
<td className="px-4 py-3 text-sm whitespace-nowrap capitalize">
{boss.bossType.replace('_', ' ')}
</td>
<td className="px-4 py-3 text-sm whitespace-nowrap">{boss.location}</td>
<td className="px-4 py-3 text-sm whitespace-nowrap">{boss.levelCap}</td>
<td className="px-4 py-3 text-sm whitespace-nowrap">{boss.pokemon.length}</td>
<td className="px-4 py-3 text-sm whitespace-nowrap">
<div className="flex gap-2">
<button
onClick={() => setEditingTeam(boss)}
className="text-green-600 hover:text-green-800 dark:text-green-400 text-sm"
>
Team
</button>
<button
onClick={() => setEditingBoss(boss)}
className="text-blue-600 hover:text-blue-800 dark:text-blue-400 text-sm"
>
Edit
</button>
<button
onClick={() => setDeletingBoss(boss)}
className="text-red-600 hover:text-red-800 dark:text-red-400 text-sm"
>
Delete
</button>
</div>
</td>
</tr>
))}
</tbody>
</table>
</div>
</div>
)}
</div>
{/* Boss Battle Modals */}
{showCreateBoss && (
<BossBattleFormModal
routes={routes}
nextOrder={bosses ? Math.max(0, ...bosses.map((b) => b.order)) + 1 : 1}
onSubmit={(data) =>
createBoss.mutate(data as CreateBossBattleInput, {
onSuccess: () => setShowCreateBoss(false),
})
}
onClose={() => setShowCreateBoss(false)}
isSubmitting={createBoss.isPending}
/>
)}
{editingBoss && (
<BossBattleFormModal
boss={editingBoss}
routes={routes}
nextOrder={editingBoss.order}
onSubmit={(data) =>
updateBoss.mutate(
{ bossId: editingBoss.id, data: data as UpdateBossBattleInput },
{ onSuccess: () => setEditingBoss(null) },
)
}
onClose={() => setEditingBoss(null)}
isSubmitting={updateBoss.isPending}
/>
)}
{deletingBoss && (
<DeleteConfirmModal
title={`Delete ${deletingBoss.name}?`}
message="This will permanently delete this boss battle and its pokemon team."
onConfirm={() =>
deleteBoss.mutate(deletingBoss.id, {
onSuccess: () => setDeletingBoss(null),
})
}
onCancel={() => setDeletingBoss(null)}
isDeleting={deleteBoss.isPending}
/>
)}
{editingTeam && (
<BossTeamEditorWrapper
gameId={id}
boss={editingTeam}
onClose={() => setEditingTeam(null)}
/>
)}
</div>
)
}
function BossTeamEditorWrapper({
gameId,
boss,
onClose,
}: {
gameId: number
boss: BossBattle
onClose: () => void
}) {
const setBossTeam = useSetBossTeam(gameId, boss.id)
return (
<BossTeamEditor
boss={boss}
onSave={(team) =>
setBossTeam.mutate(team, { onSuccess: onClose })
}
onClose={onClose}
isSaving={setBossTeam.isPending}
/>
)
}

View File

@@ -119,3 +119,34 @@ export interface UpdateEvolutionInput {
condition?: string | null
region?: string | null
}
// Boss battles admin
export interface CreateBossBattleInput {
name: string
bossType: string
badgeName?: string | null
badgeImageUrl?: string | null
levelCap: number
order: number
afterRouteId?: number | null
location: string
spriteUrl?: string | null
}
export interface UpdateBossBattleInput {
name?: string
bossType?: string
badgeName?: string | null
badgeImageUrl?: string | null
levelCap?: number
order?: number
afterRouteId?: number | null
location?: string
spriteUrl?: string | null
}
export interface BossPokemonInput {
pokemonId: number
level: number
order: number
}

View File

@@ -127,6 +127,47 @@ export interface UpdateEncounterInput {
currentPokemonId?: number
}
// Boss battles
export type BossType = 'gym_leader' | 'elite_four' | 'champion' | 'rival' | 'evil_team' | 'other'
export interface BossPokemon {
id: number
pokemonId: number
level: number
order: number
pokemon: Pokemon
}
export interface BossBattle {
id: number
gameId: number
name: string
bossType: BossType
badgeName: string | null
badgeImageUrl: string | null
levelCap: number
order: number
afterRouteId: number | null
location: string
spriteUrl: string | null
pokemon: BossPokemon[]
}
export interface BossResult {
id: number
runId: number
bossBattleId: number
result: 'won' | 'lost'
attempts: number
completedAt: string | null
}
export interface CreateBossResultInput {
bossBattleId: number
result: 'won' | 'lost'
attempts?: number
}
// Re-export for convenience
import type { NuzlockeRules } from './rules'
export type { NuzlockeRules }