Add hierarchical route grouping for multi-area locations

Locations like Mt. Moon (with 1F, B1F, B2F floors) are now grouped so
only one encounter can be logged per location group, enforcing Nuzlocke
first-encounter rules correctly.

- Add parent_route_id column with self-referential FK to routes table
- Add parent/children relationships on Route model
- Update games API to return hierarchical route structure
- Add validation in encounters API to prevent parent route encounters
  and duplicate encounters within sibling routes (409 conflict)
- Update frontend with collapsible RouteGroup component
- Auto-derive route groups from PokeAPI location/location-area structure
- Regenerate seed data with 70 parent routes and 315 child routes

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Julian Tabel
2026-02-06 11:07:45 +01:00
parent b434ab52ae
commit 2aa60f0ace
17 changed files with 24876 additions and 23896 deletions

View File

@@ -187,7 +187,11 @@ def aggregate_encounters(raw_encounters: list[dict]) -> list[dict]:
def process_version(version_name: str, vg_info: dict) -> list[dict]:
"""Process all locations for a specific game version."""
"""Process all locations for a specific game version.
Creates hierarchical route structure where locations with multiple areas
become parent routes with child routes for each area.
"""
print(f"\n--- Processing {version_name} ---")
region = load_resource("region", vg_info["region_id"])
@@ -230,8 +234,38 @@ def process_version(version_name: str, vg_info: dict) -> list[dict]:
else:
all_encounters.extend(encounters)
# Area-specific encounters become separate routes
if area_specific:
# If we have multiple area-specific encounters, create a parent route
# with child routes for each area (hierarchical grouping)
if area_specific and len(area_specific) > 1:
# Create parent route (no encounters - just a logical grouping)
parent_order = order
order += 1
child_routes = []
for area_suffix, area_encs in area_specific.items():
aggregated = aggregate_encounters(area_encs)
if aggregated:
route_name = f"{display_name} ({area_suffix})"
for enc in aggregated:
all_pokemon_dex.add(enc["national_dex"])
child_routes.append({
"name": route_name,
"order": order,
"encounters": aggregated,
})
order += 1
# Only add parent if we have child routes
if child_routes:
routes.append({
"name": display_name,
"order": parent_order,
"encounters": [], # Parent routes have no encounters
"children": child_routes,
})
elif area_specific:
# Only one area-specific route - don't create parent/child, just use suffix
for area_suffix, area_encs in area_specific.items():
aggregated = aggregate_encounters(area_encs)
if aggregated:
@@ -245,6 +279,7 @@ def process_version(version_name: str, vg_info: dict) -> list[dict]:
})
order += 1
# Non-area-specific encounters (or single area without suffix)
if all_encounters:
aggregated = aggregate_encounters(all_encounters)
if aggregated:
@@ -257,8 +292,13 @@ def process_version(version_name: str, vg_info: dict) -> list[dict]:
})
order += 1
print(f" Routes with encounters: {len(routes)}")
total_enc = sum(len(r["encounters"]) for r in routes)
# Count routes including children
total_routes = sum(1 + len(r.get("children", [])) for r in routes)
print(f" Routes with encounters: {total_routes}")
total_enc = sum(
len(r["encounters"]) + sum(len(c["encounters"]) for c in r.get("children", []))
for r in routes
)
print(f" Total encounter entries: {total_enc}")
return routes