Add hierarchical route grouping for multi-area locations
Locations like Mt. Moon (with 1F, B1F, B2F floors) are now grouped so only one encounter can be logged per location group, enforcing Nuzlocke first-encounter rules correctly. - Add parent_route_id column with self-referential FK to routes table - Add parent/children relationships on Route model - Update games API to return hierarchical route structure - Add validation in encounters API to prevent parent route encounters and duplicate encounters within sibling routes (409 conflict) - Update frontend with collapsible RouteGroup component - Auto-derive route groups from PokeAPI location/location-area structure - Regenerate seed data with 70 parent routes and 315 child routes Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -66,10 +66,24 @@ async def seed():
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print(f" Warning: route '{route['name']}' not found")
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continue
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enc_count = await upsert_route_encounters(
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session, route_id, route["encounters"], dex_to_id
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)
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total_encounters += enc_count
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# Parent routes may have empty encounters
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if route["encounters"]:
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enc_count = await upsert_route_encounters(
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session, route_id, route["encounters"], dex_to_id
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)
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total_encounters += enc_count
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# Handle child routes
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for child in route.get("children", []):
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child_id = route_map.get(child["name"])
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if child_id is None:
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print(f" Warning: child route '{child['name']}' not found")
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continue
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enc_count = await upsert_route_encounters(
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session, child_id, child["encounters"], dex_to_id
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)
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total_encounters += enc_count
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print(f" {game_slug}: {len(route_map)} routes")
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