Add egg encounter logging with route-lock bypass
Egg hatches can now be logged at any location without consuming the route's encounter slot. Adds an EggEncounterModal with pokemon search and a "Log Egg" button on the run encounters page. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -1,11 +1,11 @@
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# nuzlocke-tracker-xa5k
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title: Add egg encounter logging
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status: todo
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status: in-progress
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type: feature
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priority: normal
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created_at: 2026-02-08T14:49:50Z
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updated_at: 2026-02-08T20:55:33Z
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updated_at: 2026-02-08T21:17:56Z
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Allow players to log egg hatches at any location, similar to how shiny encounters work. A "Log Egg" button (next to "Log Shiny") opens a modal that shows all locations — including those without wild encounters — so the player can record where an egg hatched.
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@@ -19,7 +19,7 @@ Egg encounters should:
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## Checklist
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- [ ] Data: Seed locations without wild encounters into the routes table via PokeAPI (so they appear in the route list)
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- [ ] Backend: Bypass route-lock for egg encounters (extend `skip_route_lock` with an egg origin)
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- [ ] Frontend: Add "Log Egg" button to the run encounters page header (next to "Log Shiny")
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- [ ] Frontend: Create `EggEncounterModal` — similar to `ShinyEncounterModal` but shows all routes (including encounter-less ones) and uses `origin: "egg"`
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- [ ] Frontend: Ensure egg encounters display normally in team view and route list
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- [x] Backend: Bypass route-lock for egg encounters (extend `skip_route_lock` with an egg origin)
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- [x] Frontend: Add "Log Egg" button to the run encounters page header (next to "Log Shiny")
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- [x] Frontend: Create `EggEncounterModal` — similar to `ShinyEncounterModal` but shows all routes (including encounter-less ones) and uses `origin: "egg"`
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- [x] Frontend: Ensure egg encounters display normally in team view and route list
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