Add genlocke cumulative graveyard with backend endpoint and UI
Aggregates all fainted encounters across every leg of a genlocke into a
unified graveyard view. Backend serves GET /genlockes/{id}/graveyard with
per-entry leg/game context and summary stats (total deaths, deaths per
leg, deadliest leg). Frontend adds a toggle button on the genlocke detail
page that reveals a filterable/sortable grid of grayscale Pokemon cards.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,5 +1,5 @@
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import { api } from './client'
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import type { Genlocke, GenlockeListItem, GenlockeDetail, CreateGenlockeInput, Region } from '../types/game'
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import type { Genlocke, GenlockeListItem, GenlockeDetail, GenlockeGraveyard, CreateGenlockeInput, Region } from '../types/game'
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export function getGenlockes(): Promise<GenlockeListItem[]> {
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return api.get('/genlockes')
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@@ -17,6 +17,10 @@ export function getGamesByRegion(): Promise<Region[]> {
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return api.get('/games/by-region')
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}
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export function getGenlockeGraveyard(id: number): Promise<GenlockeGraveyard> {
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return api.get(`/genlockes/${id}/graveyard`)
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}
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export function advanceLeg(genlockeId: number, legOrder: number): Promise<Genlocke> {
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return api.post(`/genlockes/${genlockeId}/legs/${legOrder}/advance`, {})
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}
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176
frontend/src/components/GenlockeGraveyard.tsx
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176
frontend/src/components/GenlockeGraveyard.tsx
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@@ -0,0 +1,176 @@
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import { useMemo, useState } from 'react'
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import { useGenlockeGraveyard } from '../hooks/useGenlockes'
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import { TypeBadge } from './TypeBadge'
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import type { GraveyardEntry } from '../types'
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type SortKey = 'leg' | 'level' | 'species'
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interface GenlockeGraveyardProps {
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genlockeId: number
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}
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function GraveyardCard({ entry }: { entry: GraveyardEntry }) {
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const displayPokemon = entry.currentPokemon ?? entry.pokemon
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const isEvolved = entry.currentPokemon !== null
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return (
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<div className="bg-white dark:bg-gray-800 rounded-lg shadow p-4 flex flex-col items-center text-center opacity-60 grayscale">
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{displayPokemon.spriteUrl ? (
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<img
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src={displayPokemon.spriteUrl}
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alt={displayPokemon.name}
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className="w-25 h-25"
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loading="lazy"
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/>
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) : (
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<div className="w-25 h-25 rounded-full bg-gray-300 dark:bg-gray-600 flex items-center justify-center text-xl font-bold text-gray-600 dark:text-gray-300">
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{displayPokemon.name[0].toUpperCase()}
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</div>
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)}
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<div className="mt-2 flex items-center gap-1.5">
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<span className="w-2 h-2 rounded-full shrink-0 bg-red-500" />
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<span className="font-semibold text-gray-900 dark:text-gray-100 text-sm">
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{entry.nickname || displayPokemon.name}
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</span>
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</div>
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{entry.nickname && (
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<div className="text-xs text-gray-500 dark:text-gray-400">
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{displayPokemon.name}
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</div>
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)}
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<div className="flex flex-col items-center gap-0.5 mt-1">
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{displayPokemon.types.map((type) => (
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<TypeBadge key={type} type={type} />
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))}
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</div>
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<div className="text-xs text-gray-500 dark:text-gray-400 mt-1">
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Lv. {entry.catchLevel} → {entry.faintLevel}
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</div>
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<div className="text-xs text-gray-400 dark:text-gray-500 mt-0.5">
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{entry.routeName}
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</div>
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<div className="text-[10px] text-purple-600 dark:text-purple-400 mt-0.5 font-medium">
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Leg {entry.legOrder} — {entry.gameName}
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</div>
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{isEvolved && (
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<div className="text-[10px] text-gray-400 dark:text-gray-500 mt-0.5">
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Originally: {entry.pokemon.name}
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</div>
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)}
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{entry.deathCause && (
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<div className="text-[10px] italic text-gray-400 dark:text-gray-500 mt-0.5 line-clamp-2">
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{entry.deathCause}
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</div>
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)}
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</div>
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)
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}
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export function GenlockeGraveyard({ genlockeId }: GenlockeGraveyardProps) {
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const { data, isLoading, error } = useGenlockeGraveyard(genlockeId)
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const [filterLeg, setFilterLeg] = useState<number | null>(null)
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const [sortKey, setSortKey] = useState<SortKey>('leg')
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const filtered = useMemo(() => {
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if (!data) return []
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let entries = data.entries
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if (filterLeg !== null) {
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entries = entries.filter((e) => e.legOrder === filterLeg)
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}
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return [...entries].sort((a, b) => {
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switch (sortKey) {
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case 'leg':
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return a.legOrder - b.legOrder || a.id - b.id
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case 'level':
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return (b.faintLevel ?? 0) - (a.faintLevel ?? 0)
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case 'species': {
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const nameA = (a.currentPokemon ?? a.pokemon).name
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const nameB = (b.currentPokemon ?? b.pokemon).name
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return nameA.localeCompare(nameB)
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}
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default:
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return 0
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}
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})
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}, [data, filterLeg, sortKey])
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if (isLoading) {
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return (
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<div className="flex items-center justify-center py-8">
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<div className="w-6 h-6 border-4 border-red-600 border-t-transparent rounded-full animate-spin" />
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</div>
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)
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}
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if (error) {
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return (
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<div className="rounded-lg bg-red-50 dark:bg-red-900/20 p-4 text-red-700 dark:text-red-400">
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Failed to load graveyard data.
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</div>
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)
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}
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if (!data || data.totalDeaths === 0) {
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return (
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<div className="rounded-lg bg-gray-50 dark:bg-gray-800/50 p-6 text-center text-gray-500 dark:text-gray-400">
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No deaths recorded across any leg.
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</div>
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)
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}
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return (
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<div className="space-y-4">
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{/* Summary bar */}
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<div className="flex flex-wrap items-center gap-4 text-sm">
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<span className="font-semibold text-gray-900 dark:text-gray-100">
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{data.totalDeaths} total death{data.totalDeaths !== 1 ? 's' : ''}
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</span>
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{data.deadliestLeg && (
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<span className="text-gray-500 dark:text-gray-400">
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Deadliest: Leg {data.deadliestLeg.legOrder} — {data.deadliestLeg.gameName} ({data.deadliestLeg.deathCount})
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</span>
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)}
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</div>
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{/* Controls */}
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<div className="flex flex-wrap items-center gap-3">
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<select
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value={filterLeg ?? ''}
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onChange={(e) => setFilterLeg(e.target.value ? Number(e.target.value) : null)}
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className="text-sm border border-gray-300 dark:border-gray-600 rounded-lg px-3 py-1.5 bg-white dark:bg-gray-800 text-gray-900 dark:text-gray-100"
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>
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<option value="">All Legs</option>
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{data.deathsPerLeg.map((leg) => (
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<option key={leg.legOrder} value={leg.legOrder}>
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Leg {leg.legOrder} — {leg.gameName} ({leg.deathCount})
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</option>
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))}
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</select>
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<select
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value={sortKey}
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onChange={(e) => setSortKey(e.target.value as SortKey)}
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className="text-sm border border-gray-300 dark:border-gray-600 rounded-lg px-3 py-1.5 bg-white dark:bg-gray-800 text-gray-900 dark:text-gray-100"
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>
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<option value="leg">Sort by Leg</option>
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<option value="level">Sort by Level</option>
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<option value="species">Sort by Species</option>
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</select>
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</div>
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{/* Grid */}
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<div className="grid grid-cols-2 sm:grid-cols-3 md:grid-cols-4 lg:grid-cols-6 gap-3">
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{filtered.map((entry) => (
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<GraveyardCard key={entry.id} entry={entry} />
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))}
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</div>
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</div>
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)
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}
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@@ -3,6 +3,7 @@ export { EncounterMethodBadge } from './EncounterMethodBadge'
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export { EncounterModal } from './EncounterModal'
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export { EndRunModal } from './EndRunModal'
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export { GameCard } from './GameCard'
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export { GenlockeGraveyard } from './GenlockeGraveyard'
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export { HofTeamModal } from './HofTeamModal'
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export { GameGrid } from './GameGrid'
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export { Layout } from './Layout'
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@@ -1,5 +1,5 @@
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import { useMutation, useQuery, useQueryClient } from '@tanstack/react-query'
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import { advanceLeg, createGenlocke, getGamesByRegion, getGenlockes, getGenlocke } from '../api/genlockes'
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import { advanceLeg, createGenlocke, getGamesByRegion, getGenlockes, getGenlocke, getGenlockeGraveyard } from '../api/genlockes'
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import type { CreateGenlockeInput } from '../types/game'
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export function useGenlockes() {
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@@ -16,6 +16,13 @@ export function useGenlocke(id: number) {
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})
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}
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export function useGenlockeGraveyard(id: number) {
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return useQuery({
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queryKey: ['genlockes', id, 'graveyard'],
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queryFn: () => getGenlockeGraveyard(id),
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})
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}
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export function useRegions() {
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return useQuery({
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queryKey: ['games', 'by-region'],
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@@ -1,9 +1,9 @@
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import { Link, useParams } from 'react-router-dom'
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import { useGenlocke } from '../hooks/useGenlockes'
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import { usePokemonFamilies } from '../hooks/usePokemon'
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import { StatCard, RuleBadges } from '../components'
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import { GenlockeGraveyard, StatCard, RuleBadges } from '../components'
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import type { GenlockeLegDetail, RetiredPokemon, RunStatus } from '../types'
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import { useMemo } from 'react'
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import { useMemo, useState } from 'react'
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const statusColors: Record<RunStatus, string> = {
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completed: 'bg-blue-500',
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@@ -86,6 +86,8 @@ export function GenlockeDetail() {
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const { data: genlocke, isLoading, error } = useGenlocke(id)
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const { data: familiesData } = usePokemonFamilies()
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const [showGraveyard, setShowGraveyard] = useState(false)
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const activeLeg = useMemo(() => {
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if (!genlocke) return null
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return genlocke.legs.find((l) => l.runStatus === 'active') ?? null
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@@ -285,9 +287,12 @@ export function GenlockeDetail() {
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</Link>
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)}
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<button
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disabled
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className="px-4 py-2 bg-gray-200 dark:bg-gray-700 text-gray-500 dark:text-gray-400 rounded-lg font-medium cursor-not-allowed"
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title="Coming soon"
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onClick={() => setShowGraveyard((v) => !v)}
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className={`px-4 py-2 rounded-lg font-medium transition-colors ${
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showGraveyard
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? 'bg-red-600 text-white hover:bg-red-700'
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: 'bg-gray-200 dark:bg-gray-700 text-gray-700 dark:text-gray-300 hover:bg-gray-300 dark:hover:bg-gray-600'
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}`}
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>
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Graveyard
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</button>
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@@ -300,6 +305,16 @@ export function GenlockeDetail() {
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</button>
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</div>
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</section>
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{/* Graveyard */}
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{showGraveyard && (
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<section>
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<h2 className="text-lg font-semibold text-gray-900 dark:text-gray-100 mb-4">
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Cumulative Graveyard
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</h2>
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<GenlockeGraveyard genlockeId={id} />
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</section>
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)}
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</div>
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)
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}
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@@ -284,3 +284,32 @@ export interface GenlockeDetail {
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stats: GenlockeStats
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retiredPokemon: Record<number, RetiredPokemon>
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}
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// Graveyard types
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export interface GraveyardEntry {
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id: number
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pokemon: Pokemon
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currentPokemon: Pokemon | null
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nickname: string | null
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catchLevel: number | null
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faintLevel: number | null
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deathCause: string | null
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isShiny: boolean
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routeName: string
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legOrder: number
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gameName: string
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}
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export interface GraveyardLegSummary {
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legOrder: number
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gameName: string
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deathCount: number
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}
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export interface GenlockeGraveyard {
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entries: GraveyardEntry[]
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totalDeaths: number
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deathsPerLeg: GraveyardLegSummary[]
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deadliestLeg: GraveyardLegSummary | null
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}
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