Add version groups to share routes and boss battles across games

Routes and boss battles now belong to a version_group instead of
individual games, so paired versions (e.g. Red/Blue, Gold/Silver)
share the same route structure and boss battles. Route encounters
gain a game_id column to support game-specific encounter tables
within a shared route. Includes migration, updated seeds, API
changes, and frontend type updates.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-08 12:07:42 +01:00
parent 979f57f184
commit 3e88ba50fa
22 changed files with 631 additions and 161 deletions

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"""add version groups
Revision ID: d3e4f5a6b7c8
Revises: c2d3e4f5a6b7
Create Date: 2026-02-08 14:00:00.000000
"""
import json
from pathlib import Path
from typing import Sequence, Union
from alembic import op
import sqlalchemy as sa
# revision identifiers, used by Alembic.
revision: str = 'd3e4f5a6b7c8'
down_revision: Union[str, Sequence[str], None] = 'c2d3e4f5a6b7'
branch_labels: Union[str, Sequence[str], None] = None
depends_on: Union[str, Sequence[str], None] = None
def upgrade() -> None:
# 1. Create version_groups table
op.create_table(
'version_groups',
sa.Column('id', sa.Integer(), primary_key=True),
sa.Column('name', sa.String(100), nullable=False),
sa.Column('slug', sa.String(100), nullable=False, unique=True),
)
# 2. Populate version groups from seed data
vg_json_path = Path(__file__).resolve().parents[2] / "seeds" / "version_groups.json"
with open(vg_json_path) as f:
vg_data = json.load(f)
conn = op.get_bind()
vg_table = sa.table(
'version_groups',
sa.column('id', sa.Integer),
sa.column('name', sa.String),
sa.column('slug', sa.String),
)
# Build slug -> id mapping and game_slug -> vg_id mapping
slug_to_vg_id = {}
game_slug_to_vg_id = {}
for vg_idx, (vg_slug, vg_info) in enumerate(vg_data.items(), start=1):
vg_id = vg_idx
# Use the slug as a readable name (e.g., "red-blue" -> "Red / Blue")
vg_name = " / ".join(
g["name"].replace("Pokemon ", "")
for g in vg_info["games"].values()
)
conn.execute(vg_table.insert().values(id=vg_id, name=vg_name, slug=vg_slug))
slug_to_vg_id[vg_slug] = vg_id
for game_slug in vg_info["games"]:
game_slug_to_vg_id[game_slug] = vg_id
# 3. Add version_group_id to games (nullable initially)
op.add_column('games', sa.Column('version_group_id', sa.Integer(),
sa.ForeignKey('version_groups.id'), nullable=True))
op.create_index('ix_games_version_group_id', 'games', ['version_group_id'])
# Populate games.version_group_id from the mapping
games_table = sa.table(
'games',
sa.column('id', sa.Integer),
sa.column('slug', sa.String),
sa.column('version_group_id', sa.Integer),
)
rows = conn.execute(sa.select(games_table.c.id, games_table.c.slug)).fetchall()
for game_id, game_slug in rows:
vg_id = game_slug_to_vg_id.get(game_slug)
if vg_id is not None:
conn.execute(
games_table.update()
.where(games_table.c.id == game_id)
.values(version_group_id=vg_id)
)
# 4. Add game_id to route_encounters (nullable initially), populate from routes.game_id
op.add_column('route_encounters', sa.Column('game_id', sa.Integer(),
sa.ForeignKey('games.id'), nullable=True))
op.create_index('ix_route_encounters_game_id', 'route_encounters', ['game_id'])
routes_table = sa.table(
'routes',
sa.column('id', sa.Integer),
sa.column('name', sa.String),
sa.column('game_id', sa.Integer),
)
re_table = sa.table(
'route_encounters',
sa.column('id', sa.Integer),
sa.column('route_id', sa.Integer),
sa.column('game_id', sa.Integer),
)
# Populate route_encounters.game_id from routes.game_id via join
conn.execute(
re_table.update()
.where(re_table.c.route_id == routes_table.c.id)
.values(game_id=routes_table.c.game_id)
)
# 5. Drop old unique constraint on route_encounters, add new one with game_id
op.drop_constraint('uq_route_pokemon_method', 'route_encounters', type_='unique')
op.create_unique_constraint(
'uq_route_pokemon_method_game', 'route_encounters',
['route_id', 'pokemon_id', 'encounter_method', 'game_id']
)
# 6. Deduplicate routes within version groups
# For multi-game version groups, keep routes from the lowest game_id (canonical)
# and re-point route_encounters, encounters, and boss_battles to canonical routes
encounters_table = sa.table(
'encounters',
sa.column('id', sa.Integer),
sa.column('route_id', sa.Integer),
)
boss_battles_table = sa.table(
'boss_battles',
sa.column('id', sa.Integer),
sa.column('game_id', sa.Integer),
sa.column('after_route_id', sa.Integer),
)
# Get all version groups that have more than one game
for vg_slug, vg_info in vg_data.items():
game_slugs = list(vg_info["games"].keys())
if len(game_slugs) <= 1:
continue
vg_id = slug_to_vg_id[vg_slug]
# Get game IDs for this version group, ordered
game_rows = conn.execute(
sa.select(games_table.c.id, games_table.c.slug)
.where(games_table.c.version_group_id == vg_id)
.order_by(games_table.c.id)
).fetchall()
if len(game_rows) <= 1:
continue
canonical_game_id = game_rows[0][0]
non_canonical_game_ids = [r[0] for r in game_rows[1:]]
# Get canonical routes (by name)
canonical_routes = conn.execute(
sa.select(routes_table.c.id, routes_table.c.name)
.where(routes_table.c.game_id == canonical_game_id)
).fetchall()
canonical_name_to_id = {name: rid for rid, name in canonical_routes}
# For each non-canonical game, re-point references to canonical routes
for nc_game_id in non_canonical_game_ids:
nc_routes = conn.execute(
sa.select(routes_table.c.id, routes_table.c.name)
.where(routes_table.c.game_id == nc_game_id)
).fetchall()
for old_route_id, route_name in nc_routes:
canonical_id = canonical_name_to_id.get(route_name)
if canonical_id is None:
continue
# Re-point route_encounters
conn.execute(
re_table.update()
.where(re_table.c.route_id == old_route_id)
.values(route_id=canonical_id)
)
# Re-point encounters
conn.execute(
encounters_table.update()
.where(encounters_table.c.route_id == old_route_id)
.values(route_id=canonical_id)
)
# Re-point boss_battles.after_route_id
conn.execute(
boss_battles_table.update()
.where(boss_battles_table.c.after_route_id == old_route_id)
.values(after_route_id=canonical_id)
)
# Delete non-canonical routes (children first due to parent FK)
# First delete child routes
conn.execute(
sa.text(
"DELETE FROM routes WHERE parent_route_id IS NOT NULL AND game_id IN :nc_ids"
).bindparams(sa.bindparam('nc_ids', expanding=True)),
{"nc_ids": non_canonical_game_ids}
)
# Then delete parent routes
conn.execute(
sa.text(
"DELETE FROM routes WHERE game_id IN :nc_ids"
).bindparams(sa.bindparam('nc_ids', expanding=True)),
{"nc_ids": non_canonical_game_ids}
)
# 7. Add version_group_id to routes (nullable), populate from games.version_group_id
op.add_column('routes', sa.Column('version_group_id', sa.Integer(),
sa.ForeignKey('version_groups.id'), nullable=True))
op.create_index('ix_routes_version_group_id', 'routes', ['version_group_id'])
# Need to re-declare routes_table with version_group_id
routes_table_v2 = sa.table(
'routes',
sa.column('id', sa.Integer),
sa.column('name', sa.String),
sa.column('game_id', sa.Integer),
sa.column('version_group_id', sa.Integer),
)
# Populate routes.version_group_id from the game's version_group_id
conn.execute(
routes_table_v2.update()
.where(routes_table_v2.c.game_id == games_table.c.id)
.values(version_group_id=games_table.c.version_group_id)
)
# 8. Drop routes.game_id, drop old unique constraint, add new one
op.drop_constraint('uq_routes_game_name', 'routes', type_='unique')
op.drop_index('ix_routes_game_id', 'routes')
op.drop_column('routes', 'game_id')
op.create_unique_constraint(
'uq_routes_version_group_name', 'routes',
['version_group_id', 'name']
)
# 9. Add version_group_id to boss_battles (nullable), populate from games.version_group_id
op.add_column('boss_battles', sa.Column('version_group_id', sa.Integer(),
sa.ForeignKey('version_groups.id'), nullable=True))
op.create_index('ix_boss_battles_version_group_id', 'boss_battles', ['version_group_id'])
bb_table_v2 = sa.table(
'boss_battles',
sa.column('id', sa.Integer),
sa.column('game_id', sa.Integer),
sa.column('version_group_id', sa.Integer),
)
conn.execute(
bb_table_v2.update()
.where(bb_table_v2.c.game_id == games_table.c.id)
.values(version_group_id=games_table.c.version_group_id)
)
# 10. Drop boss_battles.game_id
op.drop_index('ix_boss_battles_game_id', 'boss_battles')
op.drop_column('boss_battles', 'game_id')
# 11. Make columns non-nullable
op.alter_column('route_encounters', 'game_id', nullable=False)
op.alter_column('routes', 'version_group_id', nullable=False)
op.alter_column('boss_battles', 'version_group_id', nullable=False)
op.alter_column('games', 'version_group_id', nullable=False)
def downgrade() -> None:
# This migration is not reversible in a meaningful way due to data deduplication
raise NotImplementedError("Cannot downgrade: route deduplication is not reversible")