Add version groups to share routes and boss battles across games

Routes and boss battles now belong to a version_group instead of
individual games, so paired versions (e.g. Red/Blue, Gold/Silver)
share the same route structure and boss battles. Route encounters
gain a game_id column to support game-specific encounter tables
within a shared route. Includes migration, updated seeds, API
changes, and frontend type updates.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-08 12:07:42 +01:00
parent 979f57f184
commit 3e88ba50fa
22 changed files with 631 additions and 161 deletions

View File

@@ -9,27 +9,65 @@ from app.models.game import Game
from app.models.pokemon import Pokemon
from app.models.route import Route
from app.models.route_encounter import RouteEncounter
from app.models.version_group import VersionGroup
async def upsert_games(session: AsyncSession, games: list[dict]) -> dict[str, int]:
"""Upsert game records, return {slug: id} mapping."""
for game in games:
stmt = insert(Game).values(
name=game["name"],
slug=game["slug"],
generation=game["generation"],
region=game["region"],
release_year=game.get("release_year"),
color=game.get("color"),
async def upsert_version_groups(
session: AsyncSession,
vg_data: dict[str, dict],
) -> dict[str, int]:
"""Upsert version group records, return {slug: id} mapping."""
for vg_slug, vg_info in vg_data.items():
vg_name = " / ".join(
g["name"].replace("Pokemon ", "")
for g in vg_info["games"].values()
)
stmt = insert(VersionGroup).values(
name=vg_name,
slug=vg_slug,
).on_conflict_do_update(
index_elements=["slug"],
set_={
"name": game["name"],
"generation": game["generation"],
"region": game["region"],
"release_year": game.get("release_year"),
"color": game.get("color"),
},
set_={"name": vg_name},
)
await session.execute(stmt)
await session.flush()
result = await session.execute(select(VersionGroup.slug, VersionGroup.id))
return {row.slug: row.id for row in result}
async def upsert_games(
session: AsyncSession,
games: list[dict],
slug_to_vg_id: dict[str, int] | None = None,
) -> dict[str, int]:
"""Upsert game records, return {slug: id} mapping."""
for game in games:
values = {
"name": game["name"],
"slug": game["slug"],
"generation": game["generation"],
"region": game["region"],
"release_year": game.get("release_year"),
"color": game.get("color"),
}
update_set = {
"name": game["name"],
"generation": game["generation"],
"region": game["region"],
"release_year": game.get("release_year"),
"color": game.get("color"),
}
if slug_to_vg_id is not None:
vg_id = slug_to_vg_id.get(game["slug"])
if vg_id is not None:
values["version_group_id"] = vg_id
update_set["version_group_id"] = vg_id
stmt = insert(Game).values(**values).on_conflict_do_update(
index_elements=["slug"],
set_=update_set,
)
await session.execute(stmt)
@@ -67,10 +105,10 @@ async def upsert_pokemon(session: AsyncSession, pokemon_list: list[dict]) -> dic
async def upsert_routes(
session: AsyncSession,
game_id: int,
version_group_id: int,
routes: list[dict],
) -> dict[str, int]:
"""Upsert route records for a game, return {name: id} mapping.
"""Upsert route records for a version group, return {name: id} mapping.
Handles hierarchical routes: routes with 'children' are parent routes,
and their children get parent_route_id set accordingly.
@@ -79,11 +117,11 @@ async def upsert_routes(
for route in routes:
stmt = insert(Route).values(
name=route["name"],
game_id=game_id,
version_group_id=version_group_id,
order=route["order"],
parent_route_id=None, # Parent routes have no parent
).on_conflict_do_update(
constraint="uq_routes_game_name",
constraint="uq_routes_version_group_name",
set_={"order": route["order"], "parent_route_id": None},
)
await session.execute(stmt)
@@ -92,7 +130,7 @@ async def upsert_routes(
# Get mapping of parent routes
result = await session.execute(
select(Route.name, Route.id).where(Route.game_id == game_id)
select(Route.name, Route.id).where(Route.version_group_id == version_group_id)
)
name_to_id = {row.name: row.id for row in result}
@@ -106,12 +144,12 @@ async def upsert_routes(
for child in children:
stmt = insert(Route).values(
name=child["name"],
game_id=game_id,
version_group_id=version_group_id,
order=child["order"],
parent_route_id=parent_id,
pinwheel_zone=child.get("pinwheel_zone"),
).on_conflict_do_update(
constraint="uq_routes_game_name",
constraint="uq_routes_version_group_name",
set_={
"order": child["order"],
"parent_route_id": parent_id,
@@ -124,7 +162,7 @@ async def upsert_routes(
# Return full mapping including children
result = await session.execute(
select(Route.name, Route.id).where(Route.game_id == game_id)
select(Route.name, Route.id).where(Route.version_group_id == version_group_id)
)
return {row.name: row.id for row in result}
@@ -134,8 +172,9 @@ async def upsert_route_encounters(
route_id: int,
encounters: list[dict],
dex_to_id: dict[int, int],
game_id: int,
) -> int:
"""Upsert encounters for a route, return count of upserted rows."""
"""Upsert encounters for a route and game, return count of upserted rows."""
count = 0
for enc in encounters:
pokemon_id = dex_to_id.get(enc["pokeapi_id"])
@@ -146,12 +185,13 @@ async def upsert_route_encounters(
stmt = insert(RouteEncounter).values(
route_id=route_id,
pokemon_id=pokemon_id,
game_id=game_id,
encounter_method=enc["method"],
encounter_rate=enc["encounter_rate"],
min_level=enc["min_level"],
max_level=enc["max_level"],
).on_conflict_do_update(
constraint="uq_route_pokemon_method",
constraint="uq_route_pokemon_method_game",
set_={
"encounter_rate": enc["encounter_rate"],
"min_level": enc["min_level"],