Add version groups to share routes and boss battles across games
Routes and boss battles now belong to a version_group instead of individual games, so paired versions (e.g. Red/Blue, Gold/Silver) share the same route structure and boss battles. Route encounters gain a game_id column to support game-specific encounter tables within a shared route. Includes migration, updated seeds, API changes, and frontend type updates. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -19,6 +19,7 @@ export function getGameRoutes(gameId: number): Promise<Route[]> {
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return api.get(`/games/${gameId}/routes?flat=true`)
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}
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export function getRoutePokemon(routeId: number): Promise<RouteEncounterDetail[]> {
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return api.get(`/routes/${routeId}/pokemon`)
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export function getRoutePokemon(routeId: number, gameId?: number): Promise<RouteEncounterDetail[]> {
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const params = gameId != null ? `?game_id=${gameId}` : ''
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return api.get(`/routes/${routeId}/pokemon${params}`)
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}
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@@ -23,10 +23,10 @@ export function useGameRoutes(gameId: number | null) {
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})
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}
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export function useRoutePokemon(routeId: number | null) {
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export function useRoutePokemon(routeId: number | null, gameId?: number) {
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return useQuery({
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queryKey: ['routes', routeId, 'pokemon'],
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queryFn: () => getRoutePokemon(routeId!),
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queryKey: ['routes', routeId, 'pokemon', gameId],
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queryFn: () => getRoutePokemon(routeId!, gameId),
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enabled: routeId !== null,
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})
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}
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@@ -1093,9 +1093,9 @@ export function RunEncounters() {
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.map((bp) => (
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<div key={bp.id} className="flex items-center gap-1">
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{bp.pokemon.spriteUrl ? (
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<img src={bp.pokemon.spriteUrl} alt={bp.pokemon.name} className="w-10 h-10" />
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<img src={bp.pokemon.spriteUrl} alt={bp.pokemon.name} className="w-20 h-20" />
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) : (
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<div className="w-10 h-10 bg-gray-200 dark:bg-gray-700 rounded-full" />
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<div className="w-20 h-20 bg-gray-200 dark:bg-gray-700 rounded-full" />
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)}
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<span className="text-xs text-gray-500 dark:text-gray-400">
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Lvl {bp.level}
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@@ -21,7 +21,7 @@ export function AdminRouteDetail() {
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const rId = Number(routeId)
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const { data: game } = useGame(gId)
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const { data: encounters = [], isLoading } = useRoutePokemon(rId)
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const { data: encounters = [], isLoading } = useRoutePokemon(rId, gId)
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const addEncounter = useAddRouteEncounter(rId)
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const updateEncounter = useUpdateRouteEncounter(rId)
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@@ -114,7 +114,7 @@ export function AdminRouteDetail() {
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{showCreate && (
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<RouteEncounterFormModal
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onSubmit={(data) =>
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addEncounter.mutate(data as CreateRouteEncounterInput, {
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addEncounter.mutate({ ...data, gameId: gId } as CreateRouteEncounterInput, {
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onSuccess: () => setShowCreate(false),
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})
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}
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@@ -64,6 +64,7 @@ export interface PaginatedPokemon {
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export interface CreateRouteEncounterInput {
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pokemonId: number
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gameId: number
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encounterMethod: string
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encounterRate: number
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minLevel: number
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@@ -7,12 +7,13 @@ export interface Game {
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boxArtUrl: string | null
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releaseYear: number | null
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color: string | null
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versionGroupId: number | null
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}
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export interface Route {
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id: number
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name: string
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gameId: number
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versionGroupId: number
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order: number
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parentRouteId: number | null
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pinwheelZone: number | null
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@@ -36,6 +37,7 @@ export interface RouteEncounter {
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id: number
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routeId: number
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pokemonId: number
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gameId: number
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encounterMethod: string
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encounterRate: number
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minLevel: number
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@@ -140,7 +142,7 @@ export interface BossPokemon {
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export interface BossBattle {
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id: number
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gameId: number
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versionGroupId: number
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name: string
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bossType: BossType
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badgeName: string | null
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