Add randomize encounters feature (per-route + bulk)

Per-route: Randomize/Re-roll button in EncounterModal picks a uniform
random pokemon from eligible (non-duped) encounters. Bulk: new
POST /runs/{run_id}/encounters/bulk-randomize endpoint fills all
remaining routes in order, respecting dupes clause cascading, pinwheel
zones, and route group locking. Frontend Randomize All button on the
run page triggers the bulk endpoint with a confirm dialog.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-08 13:14:43 +01:00
parent 6779e3effa
commit 46f246028f
7 changed files with 349 additions and 7 deletions

View File

@@ -33,3 +33,7 @@ export function fetchEvolutions(pokemonId: number, region?: string): Promise<Evo
export function fetchForms(pokemonId: number): Promise<Pokemon[]> {
return api.get(`/pokemon/${pokemonId}/forms`)
}
export function bulkRandomizeEncounters(runId: number): Promise<{ created: unknown[]; skippedRoutes: number }> {
return api.post(`/runs/${runId}/encounters/bulk-randomize`, {})
}

View File

@@ -77,6 +77,17 @@ function groupByMethod(pokemon: RouteEncounterDetail[]): { method: string; pokem
.map(([method, pokemon]) => ({ method, pokemon }))
}
function pickRandomPokemon(
pokemon: RouteEncounterDetail[],
dupedIds?: Set<number>,
): RouteEncounterDetail | null {
const eligible = dupedIds
? pokemon.filter((rp) => !dupedIds.has(rp.pokemonId))
: pokemon
if (eligible.length === 0) return null
return eligible[Math.floor(Math.random() * eligible.length)]
}
export function EncounterModal({
route,
gameId,
@@ -188,9 +199,33 @@ export function EncounterModal({
{/* Pokemon Selection (only for new encounters) */}
{!isEditing && (
<div>
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">
Pokemon
</label>
<div className="flex items-center justify-between mb-1">
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300">
Pokemon
</label>
{!loadingPokemon && routePokemon && routePokemon.length > 0 && (
<button
type="button"
disabled={
loadingPokemon ||
!routePokemon ||
(dupedPokemonIds
? routePokemon.every((rp) => dupedPokemonIds.has(rp.pokemonId))
: false)
}
onClick={() => {
if (routePokemon) {
setSelectedPokemon(
pickRandomPokemon(routePokemon, dupedPokemonIds),
)
}
}}
className="px-2.5 py-1 text-xs font-medium rounded-lg border border-purple-300 dark:border-purple-600 text-purple-600 dark:text-purple-400 hover:bg-purple-50 dark:hover:bg-purple-900/20 disabled:opacity-40 disabled:cursor-not-allowed transition-colors"
>
{selectedPokemon ? 'Re-roll' : 'Randomize'}
</button>
)}
</div>
{loadingPokemon ? (
<div className="flex items-center justify-center py-4">
<div className="w-10 h-10 border-2 border-blue-600 border-t-transparent rounded-full animate-spin" />

View File

@@ -5,6 +5,7 @@ import {
deleteEncounter,
fetchEvolutions,
fetchForms,
bulkRandomizeEncounters,
} from '../api/encounters'
import type { CreateEncounterInput, UpdateEncounterInput } from '../types/game'
@@ -59,3 +60,13 @@ export function useForms(pokemonId: number | null) {
enabled: pokemonId !== null,
})
}
export function useBulkRandomize(runId: number) {
const queryClient = useQueryClient()
return useMutation({
mutationFn: () => bulkRandomizeEncounters(runId),
onSuccess: () => {
queryClient.invalidateQueries({ queryKey: ['runs', runId] })
},
})
}

View File

@@ -2,7 +2,7 @@ import { useState, useMemo, useEffect, useCallback } from 'react'
import { useParams, Link } from 'react-router-dom'
import { useRun, useUpdateRun } from '../hooks/useRuns'
import { useGameRoutes } from '../hooks/useGames'
import { useCreateEncounter, useUpdateEncounter } from '../hooks/useEncounters'
import { useCreateEncounter, useUpdateEncounter, useBulkRandomize } from '../hooks/useEncounters'
import { usePokemonFamilies } from '../hooks/usePokemon'
import { useGameBosses, useBossResults, useCreateBossResult } from '../hooks/useBosses'
import {
@@ -323,6 +323,7 @@ export function RunEncounters() {
)
const createEncounter = useCreateEncounter(runIdNum)
const updateEncounter = useUpdateEncounter(runIdNum)
const bulkRandomize = useBulkRandomize(runIdNum)
const updateRun = useUpdateRun(runIdNum)
const { data: familiesData } = usePokemonFamilies()
const { data: bosses } = useGameBosses(run?.gameId ?? null)
@@ -872,9 +873,26 @@ export function RunEncounters() {
{/* Progress bar */}
<div className="mb-4">
<div className="flex items-center justify-between mb-1">
<h2 className="text-lg font-semibold text-gray-900 dark:text-gray-100">
Encounters
</h2>
<div className="flex items-center gap-3">
<h2 className="text-lg font-semibold text-gray-900 dark:text-gray-100">
Encounters
</h2>
{isActive && completedCount < totalLocations && (
<button
type="button"
disabled={bulkRandomize.isPending}
onClick={() => {
const remaining = totalLocations - completedCount
if (window.confirm(`Randomize encounters for all ${remaining} remaining locations?`)) {
bulkRandomize.mutate()
}
}}
className="px-2.5 py-1 text-xs font-medium rounded-lg border border-purple-300 dark:border-purple-600 text-purple-600 dark:text-purple-400 hover:bg-purple-50 dark:hover:bg-purple-900/20 disabled:opacity-40 disabled:cursor-not-allowed transition-colors"
>
{bulkRandomize.isPending ? 'Randomizing...' : 'Randomize All'}
</button>
)}
</div>
<span className="text-sm text-gray-500 dark:text-gray-400">
{completedCount} / {totalLocations} locations
</span>