Add run dashboard and encounter tracking interface

Run list at /runs shows all runs with status badges. Run dashboard at
/runs/:id displays stats, active team, graveyard, and rule badges.
Encounter tracking at /runs/:runId/encounters shows route list with
status indicators, progress bar, filters, and a modal for logging or
editing encounters with pokemon picker.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Julian Tabel
2026-02-05 15:28:50 +01:00
parent 982154b348
commit 66b3c9286f
19 changed files with 1054 additions and 63 deletions

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@@ -0,0 +1,356 @@
import { useState, useEffect } from 'react'
import { useRoutePokemon } from '../hooks/useGames'
import type {
Route,
EncounterDetail,
EncounterStatus,
RouteEncounterDetail,
} from '../types'
interface EncounterModalProps {
route: Route
existing?: EncounterDetail
onSubmit: (data: {
routeId: number
pokemonId: number
nickname?: string
status: EncounterStatus
catchLevel?: number
}) => void
onUpdate?: (data: {
id: number
data: { nickname?: string; status?: EncounterStatus; faintLevel?: number }
}) => void
onClose: () => void
isPending: boolean
}
const statusOptions: { value: EncounterStatus; label: string; color: string }[] =
[
{
value: 'caught',
label: 'Caught',
color:
'bg-green-100 text-green-800 border-green-300 dark:bg-green-900/40 dark:text-green-300 dark:border-green-700',
},
{
value: 'fainted',
label: 'Fainted',
color:
'bg-red-100 text-red-800 border-red-300 dark:bg-red-900/40 dark:text-red-300 dark:border-red-700',
},
{
value: 'missed',
label: 'Missed / Ran',
color:
'bg-gray-100 text-gray-800 border-gray-300 dark:bg-gray-700 dark:text-gray-300 dark:border-gray-600',
},
]
export function EncounterModal({
route,
existing,
onSubmit,
onUpdate,
onClose,
isPending,
}: EncounterModalProps) {
const { data: routePokemon, isLoading: loadingPokemon } = useRoutePokemon(
route.id,
)
const [selectedPokemon, setSelectedPokemon] =
useState<RouteEncounterDetail | null>(null)
const [status, setStatus] = useState<EncounterStatus>(
existing?.status ?? 'caught',
)
const [nickname, setNickname] = useState(existing?.nickname ?? '')
const [catchLevel, setCatchLevel] = useState<string>(
existing?.catchLevel?.toString() ?? '',
)
const [faintLevel, setFaintLevel] = useState<string>('')
const [search, setSearch] = useState('')
const isEditing = !!existing
// Pre-select pokemon when editing
useEffect(() => {
if (existing && routePokemon) {
const match = routePokemon.find(
(rp) => rp.pokemonId === existing.pokemonId,
)
if (match) setSelectedPokemon(match)
}
}, [existing, routePokemon])
const filteredPokemon = routePokemon?.filter((rp) =>
rp.pokemon.name.toLowerCase().includes(search.toLowerCase()),
)
const handleSubmit = () => {
if (isEditing && onUpdate) {
onUpdate({
id: existing.id,
data: {
nickname: nickname || undefined,
status,
faintLevel: faintLevel ? Number(faintLevel) : undefined,
},
})
} else if (selectedPokemon) {
onSubmit({
routeId: route.id,
pokemonId: selectedPokemon.pokemonId,
nickname: nickname || undefined,
status,
catchLevel: catchLevel ? Number(catchLevel) : undefined,
})
}
}
const canSubmit = isEditing || selectedPokemon
return (
<div className="fixed inset-0 z-50 flex items-center justify-center p-4">
<div className="fixed inset-0 bg-black/50" onClick={onClose} />
<div className="relative bg-white dark:bg-gray-800 rounded-xl shadow-xl max-w-lg w-full max-h-[90vh] overflow-y-auto">
<div className="sticky top-0 bg-white dark:bg-gray-800 border-b border-gray-200 dark:border-gray-700 px-6 py-4 rounded-t-xl">
<div className="flex items-center justify-between">
<h2 className="text-lg font-semibold text-gray-900 dark:text-gray-100">
{isEditing ? 'Edit Encounter' : 'Log Encounter'}
</h2>
<button
onClick={onClose}
className="text-gray-400 hover:text-gray-600 dark:hover:text-gray-200"
>
<svg
className="w-5 h-5"
fill="none"
stroke="currentColor"
viewBox="0 0 24 24"
>
<path
strokeLinecap="round"
strokeLinejoin="round"
strokeWidth={2}
d="M6 18L18 6M6 6l12 12"
/>
</svg>
</button>
</div>
<p className="text-sm text-gray-500 dark:text-gray-400 mt-1">
{route.name}
</p>
</div>
<div className="px-6 py-4 space-y-4">
{/* Pokemon Selection (only for new encounters) */}
{!isEditing && (
<div>
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">
Pokemon
</label>
{loadingPokemon ? (
<div className="flex items-center justify-center py-4">
<div className="w-6 h-6 border-2 border-blue-600 border-t-transparent rounded-full animate-spin" />
</div>
) : filteredPokemon && filteredPokemon.length > 0 ? (
<>
{(routePokemon?.length ?? 0) > 6 && (
<input
type="text"
placeholder="Search pokemon..."
value={search}
onChange={(e) => setSearch(e.target.value)}
className="w-full px-3 py-1.5 mb-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 text-sm focus:outline-none focus:ring-2 focus:ring-blue-500"
/>
)}
<div className="grid grid-cols-3 gap-2 max-h-48 overflow-y-auto">
{filteredPokemon.map((rp) => (
<button
key={rp.id}
type="button"
onClick={() => setSelectedPokemon(rp)}
className={`flex flex-col items-center p-2 rounded-lg border text-center transition-colors ${
selectedPokemon?.id === rp.id
? 'border-blue-500 bg-blue-50 dark:bg-blue-900/30'
: 'border-gray-200 dark:border-gray-700 hover:border-gray-300 dark:hover:border-gray-600'
}`}
>
{rp.pokemon.spriteUrl ? (
<img
src={rp.pokemon.spriteUrl}
alt={rp.pokemon.name}
className="w-10 h-10"
/>
) : (
<div className="w-10 h-10 rounded-full bg-gray-200 dark:bg-gray-600 flex items-center justify-center text-xs font-bold">
{rp.pokemon.name[0].toUpperCase()}
</div>
)}
<span className="text-xs text-gray-700 dark:text-gray-300 mt-1 capitalize">
{rp.pokemon.name}
</span>
<span className="text-[10px] text-gray-400">
Lv. {rp.minLevel}
{rp.maxLevel !== rp.minLevel && `${rp.maxLevel}`}
</span>
</button>
))}
</div>
</>
) : (
<p className="text-sm text-gray-500 dark:text-gray-400 py-2">
No pokemon data for this route
</p>
)}
</div>
)}
{/* Editing: show pokemon info */}
{isEditing && existing && (
<div className="flex items-center gap-3 p-3 bg-gray-50 dark:bg-gray-900/50 rounded-lg">
{existing.pokemon.spriteUrl ? (
<img
src={existing.pokemon.spriteUrl}
alt={existing.pokemon.name}
className="w-12 h-12"
/>
) : (
<div className="w-12 h-12 rounded-full bg-gray-200 dark:bg-gray-600 flex items-center justify-center text-lg font-bold">
{existing.pokemon.name[0].toUpperCase()}
</div>
)}
<div>
<div className="font-medium text-gray-900 dark:text-gray-100 capitalize">
{existing.pokemon.name}
</div>
<div className="text-xs text-gray-500">
Caught at Lv. {existing.catchLevel ?? '?'}
</div>
</div>
</div>
)}
{/* Status */}
<div>
<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">
Status
</label>
<div className="flex gap-2">
{statusOptions.map((opt) => (
<button
key={opt.value}
type="button"
onClick={() => setStatus(opt.value)}
className={`flex-1 px-3 py-2 rounded-lg border text-sm font-medium transition-colors ${
status === opt.value
? opt.color
: 'border-gray-200 dark:border-gray-700 text-gray-500 dark:text-gray-400 hover:border-gray-300'
}`}
>
{opt.label}
</button>
))}
</div>
</div>
{/* Nickname (for caught) */}
{status === 'caught' && (
<div>
<label
htmlFor="nickname"
className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
>
Nickname
</label>
<input
id="nickname"
type="text"
value={nickname}
onChange={(e) => setNickname(e.target.value)}
placeholder="Give it a name..."
className="w-full px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-blue-500"
/>
</div>
)}
{/* Level (for new caught encounters) */}
{!isEditing && status === 'caught' && (
<div>
<label
htmlFor="catch-level"
className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
>
Catch Level
</label>
<input
id="catch-level"
type="number"
min={1}
max={100}
value={catchLevel}
onChange={(e) => setCatchLevel(e.target.value)}
placeholder={
selectedPokemon
? `${selectedPokemon.minLevel}${selectedPokemon.maxLevel}`
: 'Level'
}
className="w-24 px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-blue-500"
/>
</div>
)}
{/* Faint Level (only when editing a caught pokemon to mark dead) */}
{isEditing &&
existing?.status === 'caught' &&
existing?.faintLevel === null && (
<div>
<label
htmlFor="faint-level"
className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
>
Faint Level{' '}
<span className="font-normal text-gray-400">
(mark as dead)
</span>
</label>
<input
id="faint-level"
type="number"
min={1}
max={100}
value={faintLevel}
onChange={(e) => setFaintLevel(e.target.value)}
placeholder="Leave empty if still alive"
className="w-full px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-blue-500"
/>
</div>
)}
</div>
<div className="sticky bottom-0 bg-white dark:bg-gray-800 border-t border-gray-200 dark:border-gray-700 px-6 py-4 rounded-b-xl flex justify-end gap-3">
<button
type="button"
onClick={onClose}
className="px-4 py-2 text-gray-700 dark:text-gray-300 bg-gray-100 dark:bg-gray-700 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 transition-colors"
>
Cancel
</button>
<button
type="button"
disabled={!canSubmit || isPending}
onClick={handleSubmit}
className="px-4 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
>
{isPending
? 'Saving...'
: isEditing
? 'Update'
: 'Log Encounter'}
</button>
</div>
</div>
</div>
)
}

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@@ -19,16 +19,10 @@ export function Layout() {
New Run
</Link>
<Link
to="/dashboard"
to="/runs"
className="px-3 py-2 rounded-md text-sm font-medium hover:bg-gray-100 dark:hover:bg-gray-700"
>
Dashboard
</Link>
<Link
to="/encounters"
className="px-3 py-2 rounded-md text-sm font-medium hover:bg-gray-100 dark:hover:bg-gray-700"
>
Encounters
My Runs
</Link>
</div>
</div>

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import type { EncounterDetail } from '../types'
interface PokemonCardProps {
encounter: EncounterDetail
showFaintLevel?: boolean
}
const typeColors: Record<string, string> = {
normal: 'bg-gray-400',
fire: 'bg-red-500',
water: 'bg-blue-500',
electric: 'bg-yellow-400',
grass: 'bg-green-500',
ice: 'bg-cyan-300',
fighting: 'bg-red-700',
poison: 'bg-purple-500',
ground: 'bg-amber-600',
flying: 'bg-indigo-300',
psychic: 'bg-pink-500',
bug: 'bg-lime-500',
rock: 'bg-amber-700',
ghost: 'bg-purple-700',
dragon: 'bg-indigo-600',
dark: 'bg-gray-700',
steel: 'bg-gray-400',
fairy: 'bg-pink-300',
}
export function PokemonCard({ encounter, showFaintLevel }: PokemonCardProps) {
const { pokemon, route, nickname, catchLevel, faintLevel } = encounter
const isDead = faintLevel !== null
return (
<div
className={`bg-white dark:bg-gray-800 rounded-lg shadow p-4 flex flex-col items-center text-center ${
isDead ? 'opacity-60 grayscale' : ''
}`}
>
{pokemon.spriteUrl ? (
<img
src={pokemon.spriteUrl}
alt={pokemon.name}
className="w-16 h-16"
/>
) : (
<div className="w-16 h-16 rounded-full bg-gray-300 dark:bg-gray-600 flex items-center justify-center text-xl font-bold text-gray-600 dark:text-gray-300">
{pokemon.name[0].toUpperCase()}
</div>
)}
<div className="mt-2 font-semibold text-gray-900 dark:text-gray-100 text-sm">
{nickname || pokemon.name}
</div>
{nickname && (
<div className="text-xs text-gray-500 dark:text-gray-400">
{pokemon.name}
</div>
)}
<div className="flex gap-1 mt-1">
{pokemon.types.map((type) => (
<span
key={type}
className={`px-1.5 py-0.5 rounded text-[10px] font-medium text-white ${typeColors[type] ?? 'bg-gray-500'}`}
>
{type}
</span>
))}
</div>
<div className="text-xs text-gray-500 dark:text-gray-400 mt-1">
{showFaintLevel && isDead
? `Lv. ${catchLevel}${faintLevel}`
: `Lv. ${catchLevel ?? '?'}`}
</div>
<div className="text-xs text-gray-400 dark:text-gray-500 mt-0.5">
{route.name}
</div>
</div>
)
}

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import type { NuzlockeRules } from '../types'
import { RULE_DEFINITIONS } from '../types/rules'
interface RuleBadgesProps {
rules: NuzlockeRules
}
export function RuleBadges({ rules }: RuleBadgesProps) {
const enabledRules = RULE_DEFINITIONS.filter((def) => rules[def.key])
if (enabledRules.length === 0) {
return (
<span className="text-sm text-gray-500 dark:text-gray-400">
No rules enabled
</span>
)
}
return (
<div className="flex flex-wrap gap-1.5">
{enabledRules.map((def) => (
<span
key={def.key}
title={def.description}
className={`px-2 py-0.5 rounded-full text-xs font-medium ${
def.category === 'core'
? 'bg-blue-100 text-blue-800 dark:bg-blue-900/40 dark:text-blue-300'
: 'bg-amber-100 text-amber-800 dark:bg-amber-900/40 dark:text-amber-300'
}`}
>
{def.name}
</span>
))}
</div>
)
}

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@@ -0,0 +1,34 @@
interface StatCardProps {
label: string
value: number
total?: number
color: string
}
const colorClasses: Record<string, string> = {
blue: 'border-blue-500',
green: 'border-green-500',
red: 'border-red-500',
purple: 'border-purple-500',
amber: 'border-amber-500',
gray: 'border-gray-500',
}
export function StatCard({ label, value, total, color }: StatCardProps) {
return (
<div
className={`bg-white dark:bg-gray-800 rounded-lg shadow p-4 border-l-4 ${colorClasses[color] ?? 'border-gray-500'}`}
>
<div className="text-2xl font-bold text-gray-900 dark:text-gray-100">
{value}
{total !== undefined && (
<span className="text-sm font-normal text-gray-500 dark:text-gray-400">
{' '}
/ {total}
</span>
)}
</div>
<div className="text-sm text-gray-600 dark:text-gray-400">{label}</div>
</div>
)
}

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@@ -1,6 +1,10 @@
export { EncounterModal } from './EncounterModal'
export { GameCard } from './GameCard'
export { GameGrid } from './GameGrid'
export { Layout } from './Layout'
export { PokemonCard } from './PokemonCard'
export { RuleBadges } from './RuleBadges'
export { RuleToggle } from './RuleToggle'
export { RulesConfiguration } from './RulesConfiguration'
export { StatCard } from './StatCard'
export { StepIndicator } from './StepIndicator'