Add run dashboard and encounter tracking interface
Run list at /runs shows all runs with status badges. Run dashboard at /runs/:id displays stats, active team, graveyard, and rule badges. Encounter tracking at /runs/:runId/encounters shows route list with status indicators, progress bar, filters, and a modal for logging or editing encounters with pokemon picker. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
356
frontend/src/components/EncounterModal.tsx
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356
frontend/src/components/EncounterModal.tsx
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import { useState, useEffect } from 'react'
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import { useRoutePokemon } from '../hooks/useGames'
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import type {
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Route,
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EncounterDetail,
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EncounterStatus,
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RouteEncounterDetail,
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} from '../types'
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interface EncounterModalProps {
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route: Route
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existing?: EncounterDetail
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onSubmit: (data: {
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routeId: number
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pokemonId: number
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nickname?: string
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status: EncounterStatus
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catchLevel?: number
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}) => void
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onUpdate?: (data: {
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id: number
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data: { nickname?: string; status?: EncounterStatus; faintLevel?: number }
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}) => void
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onClose: () => void
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isPending: boolean
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}
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const statusOptions: { value: EncounterStatus; label: string; color: string }[] =
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[
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{
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value: 'caught',
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label: 'Caught',
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color:
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'bg-green-100 text-green-800 border-green-300 dark:bg-green-900/40 dark:text-green-300 dark:border-green-700',
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},
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{
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value: 'fainted',
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label: 'Fainted',
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color:
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'bg-red-100 text-red-800 border-red-300 dark:bg-red-900/40 dark:text-red-300 dark:border-red-700',
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},
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{
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value: 'missed',
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label: 'Missed / Ran',
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color:
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'bg-gray-100 text-gray-800 border-gray-300 dark:bg-gray-700 dark:text-gray-300 dark:border-gray-600',
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},
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]
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export function EncounterModal({
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route,
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existing,
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onSubmit,
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onUpdate,
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onClose,
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isPending,
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}: EncounterModalProps) {
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const { data: routePokemon, isLoading: loadingPokemon } = useRoutePokemon(
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route.id,
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)
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const [selectedPokemon, setSelectedPokemon] =
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useState<RouteEncounterDetail | null>(null)
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const [status, setStatus] = useState<EncounterStatus>(
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existing?.status ?? 'caught',
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)
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const [nickname, setNickname] = useState(existing?.nickname ?? '')
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const [catchLevel, setCatchLevel] = useState<string>(
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existing?.catchLevel?.toString() ?? '',
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)
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const [faintLevel, setFaintLevel] = useState<string>('')
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const [search, setSearch] = useState('')
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const isEditing = !!existing
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// Pre-select pokemon when editing
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useEffect(() => {
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if (existing && routePokemon) {
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const match = routePokemon.find(
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(rp) => rp.pokemonId === existing.pokemonId,
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)
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if (match) setSelectedPokemon(match)
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}
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}, [existing, routePokemon])
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const filteredPokemon = routePokemon?.filter((rp) =>
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rp.pokemon.name.toLowerCase().includes(search.toLowerCase()),
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)
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const handleSubmit = () => {
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if (isEditing && onUpdate) {
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onUpdate({
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id: existing.id,
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data: {
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nickname: nickname || undefined,
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status,
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faintLevel: faintLevel ? Number(faintLevel) : undefined,
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},
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})
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} else if (selectedPokemon) {
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onSubmit({
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routeId: route.id,
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pokemonId: selectedPokemon.pokemonId,
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nickname: nickname || undefined,
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status,
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catchLevel: catchLevel ? Number(catchLevel) : undefined,
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})
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}
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}
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const canSubmit = isEditing || selectedPokemon
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return (
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<div className="fixed inset-0 z-50 flex items-center justify-center p-4">
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<div className="fixed inset-0 bg-black/50" onClick={onClose} />
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<div className="relative bg-white dark:bg-gray-800 rounded-xl shadow-xl max-w-lg w-full max-h-[90vh] overflow-y-auto">
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<div className="sticky top-0 bg-white dark:bg-gray-800 border-b border-gray-200 dark:border-gray-700 px-6 py-4 rounded-t-xl">
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<div className="flex items-center justify-between">
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<h2 className="text-lg font-semibold text-gray-900 dark:text-gray-100">
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{isEditing ? 'Edit Encounter' : 'Log Encounter'}
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</h2>
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<button
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onClick={onClose}
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className="text-gray-400 hover:text-gray-600 dark:hover:text-gray-200"
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>
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<svg
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className="w-5 h-5"
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fill="none"
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stroke="currentColor"
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viewBox="0 0 24 24"
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>
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<path
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strokeLinecap="round"
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strokeLinejoin="round"
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strokeWidth={2}
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d="M6 18L18 6M6 6l12 12"
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/>
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</svg>
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</button>
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</div>
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<p className="text-sm text-gray-500 dark:text-gray-400 mt-1">
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{route.name}
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</p>
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</div>
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<div className="px-6 py-4 space-y-4">
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{/* Pokemon Selection (only for new encounters) */}
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{!isEditing && (
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<div>
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<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">
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Pokemon
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</label>
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{loadingPokemon ? (
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<div className="flex items-center justify-center py-4">
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<div className="w-6 h-6 border-2 border-blue-600 border-t-transparent rounded-full animate-spin" />
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</div>
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) : filteredPokemon && filteredPokemon.length > 0 ? (
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<>
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{(routePokemon?.length ?? 0) > 6 && (
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<input
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type="text"
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placeholder="Search pokemon..."
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value={search}
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onChange={(e) => setSearch(e.target.value)}
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className="w-full px-3 py-1.5 mb-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 text-sm focus:outline-none focus:ring-2 focus:ring-blue-500"
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/>
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)}
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<div className="grid grid-cols-3 gap-2 max-h-48 overflow-y-auto">
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{filteredPokemon.map((rp) => (
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<button
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key={rp.id}
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type="button"
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onClick={() => setSelectedPokemon(rp)}
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className={`flex flex-col items-center p-2 rounded-lg border text-center transition-colors ${
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selectedPokemon?.id === rp.id
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? 'border-blue-500 bg-blue-50 dark:bg-blue-900/30'
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: 'border-gray-200 dark:border-gray-700 hover:border-gray-300 dark:hover:border-gray-600'
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}`}
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>
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{rp.pokemon.spriteUrl ? (
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<img
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src={rp.pokemon.spriteUrl}
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alt={rp.pokemon.name}
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className="w-10 h-10"
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/>
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) : (
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<div className="w-10 h-10 rounded-full bg-gray-200 dark:bg-gray-600 flex items-center justify-center text-xs font-bold">
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{rp.pokemon.name[0].toUpperCase()}
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</div>
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)}
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<span className="text-xs text-gray-700 dark:text-gray-300 mt-1 capitalize">
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{rp.pokemon.name}
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</span>
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<span className="text-[10px] text-gray-400">
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Lv. {rp.minLevel}
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{rp.maxLevel !== rp.minLevel && `–${rp.maxLevel}`}
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</span>
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</button>
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))}
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</div>
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</>
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) : (
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<p className="text-sm text-gray-500 dark:text-gray-400 py-2">
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No pokemon data for this route
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</p>
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)}
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</div>
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)}
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{/* Editing: show pokemon info */}
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{isEditing && existing && (
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<div className="flex items-center gap-3 p-3 bg-gray-50 dark:bg-gray-900/50 rounded-lg">
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{existing.pokemon.spriteUrl ? (
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<img
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src={existing.pokemon.spriteUrl}
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alt={existing.pokemon.name}
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className="w-12 h-12"
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/>
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) : (
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<div className="w-12 h-12 rounded-full bg-gray-200 dark:bg-gray-600 flex items-center justify-center text-lg font-bold">
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{existing.pokemon.name[0].toUpperCase()}
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</div>
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)}
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<div>
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<div className="font-medium text-gray-900 dark:text-gray-100 capitalize">
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{existing.pokemon.name}
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</div>
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<div className="text-xs text-gray-500">
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Caught at Lv. {existing.catchLevel ?? '?'}
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</div>
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</div>
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</div>
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)}
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{/* Status */}
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<div>
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<label className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1">
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Status
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</label>
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<div className="flex gap-2">
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{statusOptions.map((opt) => (
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<button
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key={opt.value}
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type="button"
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onClick={() => setStatus(opt.value)}
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className={`flex-1 px-3 py-2 rounded-lg border text-sm font-medium transition-colors ${
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status === opt.value
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? opt.color
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: 'border-gray-200 dark:border-gray-700 text-gray-500 dark:text-gray-400 hover:border-gray-300'
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}`}
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>
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{opt.label}
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</button>
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))}
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</div>
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</div>
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{/* Nickname (for caught) */}
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{status === 'caught' && (
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<div>
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<label
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htmlFor="nickname"
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className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
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>
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Nickname
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</label>
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<input
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id="nickname"
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type="text"
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value={nickname}
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onChange={(e) => setNickname(e.target.value)}
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placeholder="Give it a name..."
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className="w-full px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-blue-500"
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/>
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</div>
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)}
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{/* Level (for new caught encounters) */}
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{!isEditing && status === 'caught' && (
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<div>
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<label
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htmlFor="catch-level"
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className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
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>
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Catch Level
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</label>
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<input
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id="catch-level"
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type="number"
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min={1}
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max={100}
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value={catchLevel}
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onChange={(e) => setCatchLevel(e.target.value)}
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placeholder={
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selectedPokemon
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? `${selectedPokemon.minLevel}–${selectedPokemon.maxLevel}`
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: 'Level'
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}
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className="w-24 px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-blue-500"
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/>
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</div>
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)}
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{/* Faint Level (only when editing a caught pokemon to mark dead) */}
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{isEditing &&
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existing?.status === 'caught' &&
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existing?.faintLevel === null && (
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<div>
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<label
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htmlFor="faint-level"
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className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
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>
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Faint Level{' '}
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<span className="font-normal text-gray-400">
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(mark as dead)
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</span>
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</label>
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<input
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id="faint-level"
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type="number"
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min={1}
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max={100}
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value={faintLevel}
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onChange={(e) => setFaintLevel(e.target.value)}
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placeholder="Leave empty if still alive"
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className="w-full px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-blue-500"
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/>
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</div>
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)}
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</div>
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<div className="sticky bottom-0 bg-white dark:bg-gray-800 border-t border-gray-200 dark:border-gray-700 px-6 py-4 rounded-b-xl flex justify-end gap-3">
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<button
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type="button"
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onClick={onClose}
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className="px-4 py-2 text-gray-700 dark:text-gray-300 bg-gray-100 dark:bg-gray-700 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 transition-colors"
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>
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Cancel
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</button>
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<button
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type="button"
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disabled={!canSubmit || isPending}
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onClick={handleSubmit}
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className="px-4 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
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>
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{isPending
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? 'Saving...'
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: isEditing
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? 'Update'
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: 'Log Encounter'}
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</button>
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</div>
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</div>
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</div>
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)
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}
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