Add run dashboard and encounter tracking interface

Run list at /runs shows all runs with status badges. Run dashboard at
/runs/:id displays stats, active team, graveyard, and rule badges.
Encounter tracking at /runs/:runId/encounters shows route list with
status indicators, progress bar, filters, and a modal for logging or
editing encounters with pokemon picker.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
Julian Tabel
2026-02-05 15:28:50 +01:00
parent 982154b348
commit 66b3c9286f
19 changed files with 1054 additions and 63 deletions

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@@ -1,10 +0,0 @@
export function Dashboard() {
return (
<div className="p-8">
<h1 className="text-3xl font-bold mb-6">Dashboard</h1>
<p className="text-gray-600 dark:text-gray-400">
Run dashboard will be implemented here.
</p>
</div>
)
}

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@@ -1,10 +0,0 @@
export function Encounters() {
return (
<div className="p-8">
<h1 className="text-3xl font-bold mb-6">Encounters</h1>
<p className="text-gray-600 dark:text-gray-400">
Encounter tracking will be implemented here.
</p>
</div>
)
}

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@@ -27,7 +27,7 @@ export function NewRun() {
if (!selectedGame) return
createRun.mutate(
{ gameId: selectedGame.id, name: runName, rules },
{ onSuccess: () => navigate('/dashboard') },
{ onSuccess: (data) => navigate(`/runs/${data.id}`) },
)
}

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@@ -0,0 +1,152 @@
import { useParams, Link } from 'react-router-dom'
import { useRun } from '../hooks/useRuns'
import { useGameRoutes } from '../hooks/useGames'
import { StatCard, PokemonCard, RuleBadges } from '../components'
import type { RunStatus } from '../types'
const statusStyles: Record<RunStatus, string> = {
active: 'bg-green-100 text-green-800 dark:bg-green-900/40 dark:text-green-300',
completed:
'bg-blue-100 text-blue-800 dark:bg-blue-900/40 dark:text-blue-300',
failed: 'bg-red-100 text-red-800 dark:bg-red-900/40 dark:text-red-300',
}
export function RunDashboard() {
const { runId } = useParams<{ runId: string }>()
const { data: run, isLoading, error } = useRun(Number(runId))
const { data: routes } = useGameRoutes(run?.gameId ?? null)
if (isLoading) {
return (
<div className="flex items-center justify-center py-16">
<div className="w-8 h-8 border-4 border-blue-600 border-t-transparent rounded-full animate-spin" />
</div>
)
}
if (error || !run) {
return (
<div className="max-w-4xl mx-auto p-8">
<div className="rounded-lg bg-red-50 dark:bg-red-900/20 p-4 text-red-700 dark:text-red-400">
Failed to load run. It may not exist.
</div>
<Link
to="/runs"
className="inline-block mt-4 text-blue-600 hover:underline"
>
Back to runs
</Link>
</div>
)
}
const alive = run.encounters.filter(
(e) => e.status === 'caught' && e.faintLevel === null,
)
const dead = run.encounters.filter(
(e) => e.status === 'caught' && e.faintLevel !== null,
)
const visitedRoutes = new Set(run.encounters.map((e) => e.routeId)).size
const totalRoutes = routes?.length
return (
<div className="max-w-4xl mx-auto p-8">
{/* Header */}
<div className="mb-6">
<Link
to="/runs"
className="text-sm text-gray-500 dark:text-gray-400 hover:text-gray-700 dark:hover:text-gray-200 mb-2 inline-block"
>
&larr; All Runs
</Link>
<div className="flex items-start justify-between">
<div>
<h1 className="text-3xl font-bold text-gray-900 dark:text-gray-100">
{run.name}
</h1>
<p className="text-gray-600 dark:text-gray-400 mt-1">
{run.game.name} &middot; {run.game.region} &middot; Started{' '}
{new Date(run.startedAt).toLocaleDateString(undefined, {
year: 'numeric',
month: 'short',
day: 'numeric',
})}
</p>
</div>
<span
className={`px-3 py-1 rounded-full text-sm font-medium capitalize ${statusStyles[run.status]}`}
>
{run.status}
</span>
</div>
</div>
{/* Stats */}
<div className="grid grid-cols-2 md:grid-cols-4 gap-3 mb-6">
<StatCard
label="Encounters"
value={run.encounters.length}
color="blue"
/>
<StatCard label="Alive" value={alive.length} color="green" />
<StatCard label="Deaths" value={dead.length} color="red" />
<StatCard
label="Routes Visited"
value={visitedRoutes}
total={totalRoutes}
color="purple"
/>
</div>
{/* Rules */}
<div className="mb-6">
<h2 className="text-sm font-medium text-gray-500 dark:text-gray-400 mb-2">
Active Rules
</h2>
<RuleBadges rules={run.rules} />
</div>
{/* Active Team */}
<div className="mb-6">
<h2 className="text-lg font-semibold text-gray-900 dark:text-gray-100 mb-3">
Active Team
</h2>
{alive.length === 0 ? (
<p className="text-gray-500 dark:text-gray-400 text-sm">
No pokemon caught yet
</p>
) : (
<div className="grid grid-cols-2 sm:grid-cols-3 md:grid-cols-4 lg:grid-cols-6 gap-3">
{alive.map((enc) => (
<PokemonCard key={enc.id} encounter={enc} />
))}
</div>
)}
</div>
{/* Graveyard */}
{dead.length > 0 && (
<div className="mb-6">
<h2 className="text-lg font-semibold text-gray-900 dark:text-gray-100 mb-3">
Graveyard
</h2>
<div className="grid grid-cols-2 sm:grid-cols-3 md:grid-cols-4 lg:grid-cols-6 gap-3">
{dead.map((enc) => (
<PokemonCard key={enc.id} encounter={enc} showFaintLevel />
))}
</div>
</div>
)}
{/* Quick Actions */}
<div className="mt-8">
<Link
to={`/runs/${runId}/encounters`}
className="px-4 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 transition-colors"
>
Log Encounter
</Link>
</div>
</div>
)
}

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@@ -0,0 +1,257 @@
import { useState } from 'react'
import { useParams, Link } from 'react-router-dom'
import { useRun } from '../hooks/useRuns'
import { useGameRoutes } from '../hooks/useGames'
import { useCreateEncounter, useUpdateEncounter } from '../hooks/useEncounters'
import { EncounterModal } from '../components'
import type { Route, EncounterDetail, EncounterStatus } from '../types'
type RouteStatus = 'caught' | 'fainted' | 'missed' | 'none'
function getRouteStatus(encounter?: EncounterDetail): RouteStatus {
if (!encounter) return 'none'
return encounter.status
}
const statusIndicator: Record<
RouteStatus,
{ dot: string; label: string; bg: string }
> = {
caught: {
dot: 'bg-green-500',
label: 'Caught',
bg: 'bg-green-50 dark:bg-green-900/10',
},
fainted: {
dot: 'bg-red-500',
label: 'Fainted',
bg: 'bg-red-50 dark:bg-red-900/10',
},
missed: {
dot: 'bg-gray-400',
label: 'Missed',
bg: 'bg-gray-50 dark:bg-gray-900/10',
},
none: { dot: 'bg-gray-300 dark:bg-gray-600', label: '', bg: '' },
}
export function RunEncounters() {
const { runId } = useParams<{ runId: string }>()
const runIdNum = Number(runId)
const { data: run, isLoading, error } = useRun(runIdNum)
const { data: routes, isLoading: loadingRoutes } = useGameRoutes(
run?.gameId ?? null,
)
const createEncounter = useCreateEncounter(runIdNum)
const updateEncounter = useUpdateEncounter(runIdNum)
const [selectedRoute, setSelectedRoute] = useState<Route | null>(null)
const [editingEncounter, setEditingEncounter] =
useState<EncounterDetail | null>(null)
const [filter, setFilter] = useState<'all' | RouteStatus>('all')
if (isLoading || loadingRoutes) {
return (
<div className="flex items-center justify-center py-16">
<div className="w-8 h-8 border-4 border-blue-600 border-t-transparent rounded-full animate-spin" />
</div>
)
}
if (error || !run) {
return (
<div className="max-w-4xl mx-auto p-8">
<div className="rounded-lg bg-red-50 dark:bg-red-900/20 p-4 text-red-700 dark:text-red-400">
Failed to load run.
</div>
<Link
to="/runs"
className="inline-block mt-4 text-blue-600 hover:underline"
>
Back to runs
</Link>
</div>
)
}
// Map routeId → encounter for quick lookup
const encounterByRoute = new Map<number, EncounterDetail>()
for (const enc of run.encounters) {
encounterByRoute.set(enc.routeId, enc)
}
const allRoutes = routes ?? []
const completedCount = allRoutes.filter((r) =>
encounterByRoute.has(r.id),
).length
// Filter routes
const filteredRoutes =
filter === 'all'
? allRoutes
: allRoutes.filter((r) => {
const enc = encounterByRoute.get(r.id)
return getRouteStatus(enc) === filter
})
const handleRouteClick = (route: Route) => {
const existing = encounterByRoute.get(route.id)
if (existing) {
setEditingEncounter(existing)
} else {
setEditingEncounter(null)
}
setSelectedRoute(route)
}
const handleCreate = (data: {
routeId: number
pokemonId: number
nickname?: string
status: EncounterStatus
catchLevel?: number
}) => {
createEncounter.mutate(data, {
onSuccess: () => {
setSelectedRoute(null)
setEditingEncounter(null)
},
})
}
const handleUpdate = (data: {
id: number
data: { nickname?: string; status?: EncounterStatus; faintLevel?: number }
}) => {
updateEncounter.mutate(data, {
onSuccess: () => {
setSelectedRoute(null)
setEditingEncounter(null)
},
})
}
return (
<div className="max-w-4xl mx-auto p-8">
{/* Header */}
<div className="mb-6">
<Link
to={`/runs/${runId}`}
className="text-sm text-gray-500 dark:text-gray-400 hover:text-gray-700 dark:hover:text-gray-200 mb-2 inline-block"
>
&larr; {run.name}
</Link>
<h1 className="text-3xl font-bold text-gray-900 dark:text-gray-100">
Encounters
</h1>
<p className="text-gray-600 dark:text-gray-400 mt-1">
{run.game.name} &middot; {completedCount} / {allRoutes.length} routes
</p>
</div>
{/* Progress bar */}
<div className="mb-6">
<div className="h-2 bg-gray-200 dark:bg-gray-700 rounded-full overflow-hidden">
<div
className="h-full bg-blue-500 rounded-full transition-all"
style={{
width: `${allRoutes.length > 0 ? (completedCount / allRoutes.length) * 100 : 0}%`,
}}
/>
</div>
</div>
{/* Filter tabs */}
<div className="flex gap-2 mb-4 flex-wrap">
{(
[
{ key: 'all', label: 'All' },
{ key: 'none', label: 'Unvisited' },
{ key: 'caught', label: 'Caught' },
{ key: 'fainted', label: 'Fainted' },
{ key: 'missed', label: 'Missed' },
] as const
).map(({ key, label }) => (
<button
key={key}
onClick={() => setFilter(key)}
className={`px-3 py-1 rounded-full text-sm font-medium transition-colors ${
filter === key
? 'bg-blue-600 text-white'
: 'bg-gray-100 dark:bg-gray-700 text-gray-600 dark:text-gray-300 hover:bg-gray-200 dark:hover:bg-gray-600'
}`}
>
{label}
</button>
))}
</div>
{/* Route list */}
<div className="space-y-1">
{filteredRoutes.length === 0 && (
<p className="text-gray-500 dark:text-gray-400 text-sm py-4 text-center">
No routes match this filter
</p>
)}
{filteredRoutes.map((route) => {
const encounter = encounterByRoute.get(route.id)
const rs = getRouteStatus(encounter)
const si = statusIndicator[rs]
return (
<button
key={route.id}
type="button"
onClick={() => handleRouteClick(route)}
className={`w-full flex items-center gap-3 px-4 py-3 rounded-lg text-left transition-colors hover:bg-gray-100 dark:hover:bg-gray-700/50 ${si.bg}`}
>
<span
className={`w-2.5 h-2.5 rounded-full shrink-0 ${si.dot}`}
/>
<div className="flex-1 min-w-0">
<div className="text-sm font-medium text-gray-900 dark:text-gray-100">
{route.name}
</div>
{encounter && (
<div className="flex items-center gap-2 mt-0.5">
{encounter.pokemon.spriteUrl && (
<img
src={encounter.pokemon.spriteUrl}
alt={encounter.pokemon.name}
className="w-5 h-5"
/>
)}
<span className="text-xs text-gray-500 dark:text-gray-400 capitalize">
{encounter.nickname ?? encounter.pokemon.name}
{encounter.status === 'caught' &&
encounter.faintLevel !== null &&
' (dead)'}
</span>
</div>
)}
</div>
<span className="text-xs text-gray-400 dark:text-gray-500 shrink-0">
{si.label}
</span>
</button>
)
})}
</div>
{/* Encounter Modal */}
{selectedRoute && (
<EncounterModal
route={selectedRoute}
existing={editingEncounter ?? undefined}
onSubmit={handleCreate}
onUpdate={handleUpdate}
onClose={() => {
setSelectedRoute(null)
setEditingEncounter(null)
}}
isPending={createEncounter.isPending || updateEncounter.isPending}
/>
)}
</div>
)
}

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@@ -0,0 +1,89 @@
import { Link } from 'react-router-dom'
import { useRuns } from '../hooks/useRuns'
import type { RunStatus } from '../types'
const statusStyles: Record<RunStatus, string> = {
active: 'bg-green-100 text-green-800 dark:bg-green-900/40 dark:text-green-300',
completed:
'bg-blue-100 text-blue-800 dark:bg-blue-900/40 dark:text-blue-300',
failed: 'bg-red-100 text-red-800 dark:bg-red-900/40 dark:text-red-300',
}
export function RunList() {
const { data: runs, isLoading, error } = useRuns()
return (
<div className="max-w-4xl mx-auto p-8">
<div className="flex items-center justify-between mb-6">
<h1 className="text-3xl font-bold text-gray-900 dark:text-gray-100">
Your Runs
</h1>
<Link
to="/runs/new"
className="px-4 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 transition-colors"
>
Start New Run
</Link>
</div>
{isLoading && (
<div className="flex items-center justify-center py-12">
<div className="w-8 h-8 border-4 border-blue-600 border-t-transparent rounded-full animate-spin" />
</div>
)}
{error && (
<div className="rounded-lg bg-red-50 dark:bg-red-900/20 p-4 text-red-700 dark:text-red-400">
Failed to load runs. Please try again.
</div>
)}
{runs && runs.length === 0 && (
<div className="text-center py-16">
<p className="text-lg text-gray-500 dark:text-gray-400 mb-4">
No runs yet. Start your first Nuzlocke!
</p>
<Link
to="/runs/new"
className="inline-block px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 transition-colors"
>
Start New Run
</Link>
</div>
)}
{runs && runs.length > 0 && (
<div className="space-y-3">
{runs.map((run) => (
<Link
key={run.id}
to={`/runs/${run.id}`}
className="block bg-white dark:bg-gray-800 rounded-lg shadow hover:shadow-md transition-shadow p-4"
>
<div className="flex items-center justify-between">
<div>
<h2 className="text-lg font-semibold text-gray-900 dark:text-gray-100">
{run.name}
</h2>
<p className="text-sm text-gray-500 dark:text-gray-400">
Started{' '}
{new Date(run.startedAt).toLocaleDateString(undefined, {
year: 'numeric',
month: 'short',
day: 'numeric',
})}
</p>
</div>
<span
className={`px-2.5 py-0.5 rounded-full text-xs font-medium capitalize ${statusStyles[run.status]}`}
>
{run.status}
</span>
</div>
</Link>
))}
</div>
)}
</div>
)
}

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@@ -1,4 +1,5 @@
export { Home } from './Home'
export { NewRun } from './NewRun'
export { Dashboard } from './Dashboard'
export { Encounters } from './Encounters'
export { RunList } from './RunList'
export { RunDashboard } from './RunDashboard'
export { RunEncounters } from './RunEncounters'