Add genlocke creation wizard with backend API and 4-step frontend
Implements the genlocke creation feature end-to-end: Genlocke and GenlockeLeg models with migration, POST /genlockes endpoint that creates the genlocke with all legs and auto-starts the first run, and a 4-step wizard UI (Name, Select Games with preset templates, Rules, Confirm) at /genlockes/new. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,7 +1,7 @@
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import { Routes, Route, Navigate } from 'react-router-dom'
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import { Layout } from './components'
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import { AdminLayout } from './components/admin'
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import { Home, NewRun, RunList, RunEncounters, Stats } from './pages'
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import { Home, NewGenlocke, NewRun, RunList, RunEncounters, Stats } from './pages'
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import {
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AdminGames,
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AdminGameDetail,
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@@ -19,6 +19,7 @@ function App() {
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<Route path="runs" element={<RunList />} />
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<Route path="runs/new" element={<NewRun />} />
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<Route path="runs/:runId" element={<RunEncounters />} />
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<Route path="genlockes/new" element={<NewGenlocke />} />
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<Route path="stats" element={<Stats />} />
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<Route path="runs/:runId/encounters" element={<Navigate to=".." relative="path" replace />} />
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<Route path="admin" element={<AdminLayout />}>
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10
frontend/src/api/genlockes.ts
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10
frontend/src/api/genlockes.ts
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@@ -0,0 +1,10 @@
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import { api } from './client'
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import type { Genlocke, CreateGenlockeInput, Region } from '../types/game'
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export function createGenlocke(data: CreateGenlockeInput): Promise<Genlocke> {
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return api.post('/genlockes', data)
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}
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export function getGamesByRegion(): Promise<Region[]> {
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return api.get('/games/by-region')
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}
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@@ -28,6 +28,12 @@ export function Layout() {
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>
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My Runs
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</Link>
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<Link
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to="/genlockes/new"
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className="px-3 py-2 rounded-md text-sm font-medium hover:bg-gray-100 dark:hover:bg-gray-700"
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>
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Genlockes
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</Link>
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<Link
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to="/stats"
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className="px-3 py-2 rounded-md text-sm font-medium hover:bg-gray-100 dark:hover:bg-gray-700"
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@@ -93,6 +99,13 @@ export function Layout() {
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>
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My Runs
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</Link>
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<Link
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to="/genlockes/new"
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onClick={() => setMenuOpen(false)}
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className="block px-3 py-2 rounded-md text-base font-medium hover:bg-gray-100 dark:hover:bg-gray-700"
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>
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Genlockes
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</Link>
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<Link
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to="/stats"
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onClick={() => setMenuOpen(false)}
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@@ -1,15 +1,16 @@
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const STEPS = ['Select Game', 'Configure Rules', 'Create Run']
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const DEFAULT_STEPS = ['Select Game', 'Configure Rules', 'Create Run']
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interface StepIndicatorProps {
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currentStep: number
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onStepClick: (step: number) => void
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steps?: string[]
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}
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export function StepIndicator({ currentStep, onStepClick }: StepIndicatorProps) {
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export function StepIndicator({ currentStep, onStepClick, steps = DEFAULT_STEPS }: StepIndicatorProps) {
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return (
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<nav aria-label="Progress" className="mb-8">
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<ol className="flex items-center">
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{STEPS.map((label, i) => {
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{steps.map((label, i) => {
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const step = i + 1
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const isCompleted = step < currentStep
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const isCurrent = step === currentStep
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@@ -17,7 +18,7 @@ export function StepIndicator({ currentStep, onStepClick }: StepIndicatorProps)
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return (
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<li
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key={label}
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className={`flex items-center ${i < STEPS.length - 1 ? 'flex-1' : ''}`}
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className={`flex items-center ${i < steps.length - 1 ? 'flex-1' : ''}`}
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>
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<button
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type="button"
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@@ -60,7 +61,7 @@ export function StepIndicator({ currentStep, onStepClick }: StepIndicatorProps)
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</span>
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<span className="hidden sm:inline">{label}</span>
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</button>
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{i < STEPS.length - 1 && (
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{i < steps.length - 1 && (
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<div
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className={`flex-1 h-0.5 mx-3 ${
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step < currentStep
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20
frontend/src/hooks/useGenlockes.ts
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20
frontend/src/hooks/useGenlockes.ts
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@@ -0,0 +1,20 @@
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import { useMutation, useQuery, useQueryClient } from '@tanstack/react-query'
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import { createGenlocke, getGamesByRegion } from '../api/genlockes'
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import type { CreateGenlockeInput } from '../types/game'
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export function useRegions() {
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return useQuery({
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queryKey: ['games', 'by-region'],
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queryFn: getGamesByRegion,
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})
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}
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export function useCreateGenlocke() {
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const queryClient = useQueryClient()
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return useMutation({
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mutationFn: (data: CreateGenlockeInput) => createGenlocke(data),
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onSuccess: () => {
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queryClient.invalidateQueries({ queryKey: ['runs'] })
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},
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})
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}
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606
frontend/src/pages/NewGenlocke.tsx
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606
frontend/src/pages/NewGenlocke.tsx
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@@ -0,0 +1,606 @@
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import { useState } from 'react'
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import { useNavigate } from 'react-router-dom'
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import { RulesConfiguration, StepIndicator } from '../components'
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import { useRegions, useCreateGenlocke } from '../hooks/useGenlockes'
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import type { Game, GenlockeRules, Region } from '../types'
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import { DEFAULT_RULES } from '../types'
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import type { NuzlockeRules } from '../types/rules'
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import { RULE_DEFINITIONS } from '../types/rules'
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const STEPS = ['Name', 'Select Games', 'Rules', 'Confirm']
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const DEFAULT_COLOR = '#6366f1'
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interface LegEntry {
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region: string
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game: Game
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}
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type PresetType = 'true' | 'normal' | 'custom' | null
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function buildLegsFromPreset(
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regions: Region[],
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preset: 'true' | 'normal',
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): LegEntry[] {
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const legs: LegEntry[] = []
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for (const region of regions) {
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const targetSlug =
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preset === 'true'
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? region.genlockeDefaults.trueGenlocke
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: region.genlockeDefaults.normalGenlocke
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const game = region.games.find((g) => g.slug === targetSlug)
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if (game) {
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legs.push({ region: region.name, game })
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}
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}
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return legs
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}
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export function NewGenlocke() {
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const navigate = useNavigate()
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const { data: regions, isLoading: regionsLoading } = useRegions()
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const createGenlocke = useCreateGenlocke()
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const [step, setStep] = useState(1)
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const [name, setName] = useState('')
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const [legs, setLegs] = useState<LegEntry[]>([])
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const [preset, setPreset] = useState<PresetType>(null)
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const [nuzlockeRules, setNuzlockeRules] = useState<NuzlockeRules>(DEFAULT_RULES)
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const [genlockeRules, setGenlockeRules] = useState<GenlockeRules>({ retireHoF: false })
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const handlePresetSelect = (type: PresetType) => {
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setPreset(type)
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if (!regions) return
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if (type === 'true' || type === 'normal') {
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setLegs(buildLegsFromPreset(regions, type))
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} else if (type === 'custom') {
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setLegs([])
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}
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}
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const handleGameChange = (index: number, game: Game) => {
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setLegs((prev) => prev.map((leg, i) => (i === index ? { ...leg, game } : leg)))
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}
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const handleRemoveLeg = (index: number) => {
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setLegs((prev) => prev.filter((_, i) => i !== index))
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}
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const handleAddLeg = (region: Region) => {
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const defaultSlug = region.genlockeDefaults.normalGenlocke
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const game = region.games.find((g) => g.slug === defaultSlug) ?? region.games[0]
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if (game) {
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setLegs((prev) => [...prev, { region: region.name, game }])
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}
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}
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const handleMoveLeg = (index: number, direction: 'up' | 'down') => {
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const target = direction === 'up' ? index - 1 : index + 1
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if (target < 0 || target >= legs.length) return
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setLegs((prev) => {
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const next = [...prev]
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;[next[index], next[target]] = [next[target], next[index]]
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return next
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})
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}
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const handleCreate = () => {
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if (!name.trim() || legs.length === 0) return
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createGenlocke.mutate(
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{
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name: name.trim(),
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gameIds: legs.map((l) => l.game.id),
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genlockeRules,
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nuzlockeRules,
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},
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{
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onSuccess: (data) => {
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const firstLeg = data.legs.find((l) => l.legOrder === 1)
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if (firstLeg?.runId) {
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navigate(`/runs/${firstLeg.runId}`)
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} else {
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navigate('/runs')
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}
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},
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},
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)
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}
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const enabledRuleCount = RULE_DEFINITIONS.filter((r) => nuzlockeRules[r.key]).length
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const totalRuleCount = RULE_DEFINITIONS.length
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// Regions not yet used in legs (for "add leg" picker)
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const availableRegions = regions?.filter(
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(r) => !legs.some((l) => l.region === r.name),
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) ?? []
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return (
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<div className="max-w-4xl mx-auto p-8">
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<h1 className="text-3xl font-bold text-gray-900 dark:text-gray-100 mb-2">
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New Genlocke
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</h1>
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<p className="text-gray-600 dark:text-gray-400 mb-6">
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Set up your generational challenge.
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</p>
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<StepIndicator currentStep={step} onStepClick={setStep} steps={STEPS} />
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{/* Step 1: Name */}
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{step === 1 && (
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<div>
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<h2 className="text-xl font-semibold text-gray-900 dark:text-gray-100 mb-4">
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Name Your Genlocke
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</h2>
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<div className="bg-white dark:bg-gray-800 rounded-lg shadow p-6">
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<label
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htmlFor="genlocke-name"
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className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
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>
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Genlocke Name
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</label>
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<input
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id="genlocke-name"
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type="text"
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value={name}
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onChange={(e) => setName(e.target.value)}
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className="w-full px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:border-transparent"
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placeholder="My Genlocke"
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maxLength={100}
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autoFocus
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/>
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</div>
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<div className="mt-6 flex justify-end">
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<button
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type="button"
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disabled={!name.trim()}
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onClick={() => setStep(2)}
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className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
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>
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Next
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</button>
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</div>
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</div>
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)}
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{/* Step 2: Game Selection */}
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{step === 2 && (
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<div>
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<h2 className="text-xl font-semibold text-gray-900 dark:text-gray-100 mb-4">
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Select Games
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</h2>
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{/* Preset buttons */}
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<div className="flex gap-3 mb-6">
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{(['true', 'normal', 'custom'] as const).map((type) => {
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const labels = {
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true: 'True Genlocke',
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normal: 'Normal Genlocke',
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custom: 'Custom',
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}
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const descriptions = {
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true: 'Original releases only',
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normal: 'Latest version per region',
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custom: 'Build your own',
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}
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const isActive = preset === type
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return (
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<button
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key={type}
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type="button"
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onClick={() => handlePresetSelect(type)}
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className={`flex-1 p-4 rounded-lg border-2 text-left transition-colors ${
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isActive
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? 'border-blue-600 bg-blue-50 dark:bg-blue-900/20'
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: 'border-gray-200 dark:border-gray-700 hover:border-gray-300 dark:hover:border-gray-600'
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}`}
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>
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<div className={`font-medium ${isActive ? 'text-blue-600 dark:text-blue-400' : 'text-gray-900 dark:text-gray-100'}`}>
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{labels[type]}
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</div>
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<div className="text-sm text-gray-500 dark:text-gray-400 mt-1">
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{descriptions[type]}
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</div>
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</button>
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)
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})}
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</div>
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{regionsLoading && (
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<div className="flex items-center justify-center py-12">
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<div className="w-8 h-8 border-4 border-blue-600 border-t-transparent rounded-full animate-spin" />
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</div>
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)}
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{/* Legs list */}
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{legs.length > 0 && (
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<div className="bg-white dark:bg-gray-800 rounded-lg shadow divide-y divide-gray-200 dark:divide-gray-700">
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{legs.map((leg, index) => (
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<LegRow
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key={`${leg.region}-${index}`}
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leg={leg}
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index={index}
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total={legs.length}
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regions={regions ?? []}
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onGameChange={(game) => handleGameChange(index, game)}
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onRemove={() => handleRemoveLeg(index)}
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onMove={(dir) => handleMoveLeg(index, dir)}
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/>
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))}
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</div>
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)}
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{/* Add leg button */}
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{preset === 'custom' && availableRegions.length > 0 && (
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<div className="mt-4">
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<AddLegDropdown regions={availableRegions} onAdd={handleAddLeg} />
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</div>
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)}
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{/* Also allow adding extra regions for presets */}
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{preset && preset !== 'custom' && availableRegions.length > 0 && legs.length > 0 && (
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<div className="mt-4">
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<AddLegDropdown regions={availableRegions} onAdd={handleAddLeg} />
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</div>
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)}
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<div className="mt-6 flex justify-between">
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<button
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type="button"
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onClick={() => setStep(1)}
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className="px-6 py-2 text-gray-700 dark:text-gray-300 bg-gray-100 dark:bg-gray-700 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 focus:outline-none focus:ring-2 focus:ring-gray-400 focus:ring-offset-2 transition-colors"
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>
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Back
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</button>
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<button
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type="button"
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disabled={legs.length === 0}
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onClick={() => setStep(3)}
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className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
|
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>
|
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Next
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</button>
|
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</div>
|
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</div>
|
||||
)}
|
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|
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{/* Step 3: Rules */}
|
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{step === 3 && (
|
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<div>
|
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<RulesConfiguration rules={nuzlockeRules} onChange={setNuzlockeRules} />
|
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|
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{/* Genlocke-specific rules */}
|
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<div className="mt-6 bg-white dark:bg-gray-800 rounded-lg shadow">
|
||||
<div className="px-4 py-3 border-b border-gray-200 dark:border-gray-700">
|
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<h3 className="text-lg font-medium text-gray-900 dark:text-gray-100">
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Genlocke Rules
|
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</h3>
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<p className="text-sm text-gray-500 dark:text-gray-400">
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Rules specific to the generational challenge
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</p>
|
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</div>
|
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<div className="px-4 py-4">
|
||||
<fieldset>
|
||||
<legend className="text-sm font-medium text-gray-700 dark:text-gray-300 mb-3">
|
||||
Hall of Fame Pokemon
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||||
</legend>
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||||
<div className="space-y-3">
|
||||
<label className="flex items-start gap-3 cursor-pointer">
|
||||
<input
|
||||
type="radio"
|
||||
name="hofRule"
|
||||
checked={!genlockeRules.retireHoF}
|
||||
onChange={() => setGenlockeRules({ retireHoF: false })}
|
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className="mt-0.5 w-4 h-4 text-blue-600 focus:ring-blue-500"
|
||||
/>
|
||||
<div>
|
||||
<div className="font-medium text-gray-900 dark:text-gray-100">
|
||||
Keep Hall of Fame
|
||||
</div>
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<div className="text-sm text-gray-500 dark:text-gray-400">
|
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Pokemon that beat the Elite Four can continue to the next leg
|
||||
</div>
|
||||
</div>
|
||||
</label>
|
||||
<label className="flex items-start gap-3 cursor-pointer">
|
||||
<input
|
||||
type="radio"
|
||||
name="hofRule"
|
||||
checked={genlockeRules.retireHoF}
|
||||
onChange={() => setGenlockeRules({ retireHoF: true })}
|
||||
className="mt-0.5 w-4 h-4 text-blue-600 focus:ring-blue-500"
|
||||
/>
|
||||
<div>
|
||||
<div className="font-medium text-gray-900 dark:text-gray-100">
|
||||
Retire Hall of Fame
|
||||
</div>
|
||||
<div className="text-sm text-gray-500 dark:text-gray-400">
|
||||
Pokemon that beat the Elite Four are retired and cannot be used in the next leg
|
||||
</div>
|
||||
</div>
|
||||
</label>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="mt-6 flex justify-between">
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => setStep(2)}
|
||||
className="px-6 py-2 text-gray-700 dark:text-gray-300 bg-gray-100 dark:bg-gray-700 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 focus:outline-none focus:ring-2 focus:ring-gray-400 focus:ring-offset-2 transition-colors"
|
||||
>
|
||||
Back
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => setStep(4)}
|
||||
className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 transition-colors"
|
||||
>
|
||||
Next
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Step 4: Confirm */}
|
||||
{step === 4 && (
|
||||
<div>
|
||||
<h2 className="text-xl font-semibold text-gray-900 dark:text-gray-100 mb-4">
|
||||
Confirm & Start
|
||||
</h2>
|
||||
|
||||
<div className="bg-white dark:bg-gray-800 rounded-lg shadow p-6 space-y-4">
|
||||
<div>
|
||||
<h3 className="text-sm font-medium text-gray-500 dark:text-gray-400 mb-1">
|
||||
Name
|
||||
</h3>
|
||||
<p className="text-gray-900 dark:text-gray-100 font-medium">{name}</p>
|
||||
</div>
|
||||
|
||||
<div className="border-t border-gray-200 dark:border-gray-700 pt-4">
|
||||
<h3 className="text-sm font-medium text-gray-500 dark:text-gray-400 mb-2">
|
||||
Legs ({legs.length})
|
||||
</h3>
|
||||
<ol className="space-y-2">
|
||||
{legs.map((leg, i) => (
|
||||
<li key={i} className="flex items-center gap-3">
|
||||
<span className="text-sm text-gray-400 dark:text-gray-500 w-6 text-right font-mono">
|
||||
{i + 1}.
|
||||
</span>
|
||||
<GameThumb game={leg.game} />
|
||||
<div>
|
||||
<span className="text-gray-900 dark:text-gray-100 font-medium">
|
||||
{leg.game.name}
|
||||
</span>
|
||||
<span className="text-sm text-gray-500 dark:text-gray-400 ml-2">
|
||||
{leg.region.charAt(0).toUpperCase() + leg.region.slice(1)}
|
||||
</span>
|
||||
</div>
|
||||
</li>
|
||||
))}
|
||||
</ol>
|
||||
</div>
|
||||
|
||||
<div className="border-t border-gray-200 dark:border-gray-700 pt-4">
|
||||
<h3 className="text-sm font-medium text-gray-500 dark:text-gray-400 mb-1">
|
||||
Rules
|
||||
</h3>
|
||||
<dl className="space-y-1 text-sm">
|
||||
<div className="flex justify-between">
|
||||
<dt className="text-gray-600 dark:text-gray-400">Nuzlocke Rules</dt>
|
||||
<dd className="text-gray-900 dark:text-gray-100 font-medium">
|
||||
{enabledRuleCount} of {totalRuleCount} enabled
|
||||
</dd>
|
||||
</div>
|
||||
<div className="flex justify-between">
|
||||
<dt className="text-gray-600 dark:text-gray-400">Hall of Fame</dt>
|
||||
<dd className="text-gray-900 dark:text-gray-100 font-medium">
|
||||
{genlockeRules.retireHoF ? 'Retire' : 'Keep'}
|
||||
</dd>
|
||||
</div>
|
||||
</dl>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{createGenlocke.error && (
|
||||
<div className="mt-4 rounded-lg bg-red-50 dark:bg-red-900/20 p-4 text-red-700 dark:text-red-400">
|
||||
Failed to create genlocke. Please try again.
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div className="mt-6 flex justify-between">
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => setStep(3)}
|
||||
className="px-6 py-2 text-gray-700 dark:text-gray-300 bg-gray-100 dark:bg-gray-700 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 focus:outline-none focus:ring-2 focus:ring-gray-400 focus:ring-offset-2 transition-colors"
|
||||
>
|
||||
Back
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
disabled={createGenlocke.isPending}
|
||||
onClick={handleCreate}
|
||||
className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
|
||||
>
|
||||
{createGenlocke.isPending ? 'Creating...' : 'Start Genlocke'}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
// --- Sub-components ---
|
||||
|
||||
function LegRow({
|
||||
leg,
|
||||
index,
|
||||
total,
|
||||
regions,
|
||||
onGameChange,
|
||||
onRemove,
|
||||
onMove,
|
||||
}: {
|
||||
leg: LegEntry
|
||||
index: number
|
||||
total: number
|
||||
regions: Region[]
|
||||
onGameChange: (game: Game) => void
|
||||
onRemove: () => void
|
||||
onMove: (dir: 'up' | 'down') => void
|
||||
}) {
|
||||
const region = regions.find((r) => r.name === leg.region)
|
||||
const games = region?.games ?? []
|
||||
|
||||
return (
|
||||
<div className="flex items-center gap-3 px-4 py-3">
|
||||
<span className="text-sm text-gray-400 dark:text-gray-500 w-6 text-right font-mono shrink-0">
|
||||
{index + 1}.
|
||||
</span>
|
||||
<GameThumb game={leg.game} />
|
||||
<div className="flex-1 min-w-0">
|
||||
<div className="text-sm text-gray-500 dark:text-gray-400">
|
||||
{leg.region.charAt(0).toUpperCase() + leg.region.slice(1)}
|
||||
</div>
|
||||
{games.length > 1 ? (
|
||||
<select
|
||||
value={leg.game.id}
|
||||
onChange={(e) => {
|
||||
const game = games.find((g) => g.id === Number(e.target.value))
|
||||
if (game) onGameChange(game)
|
||||
}}
|
||||
className="mt-1 w-full max-w-xs px-2 py-1 rounded border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 text-sm focus:outline-none focus:ring-2 focus:ring-blue-500"
|
||||
>
|
||||
{games.map((g) => (
|
||||
<option key={g.id} value={g.id}>
|
||||
{g.name}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
) : (
|
||||
<div className="text-gray-900 dark:text-gray-100 font-medium">
|
||||
{leg.game.name}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
<div className="flex items-center gap-1 shrink-0">
|
||||
<button
|
||||
type="button"
|
||||
disabled={index === 0}
|
||||
onClick={() => onMove('up')}
|
||||
className="p-1 text-gray-400 hover:text-gray-600 dark:hover:text-gray-300 disabled:opacity-30 disabled:cursor-not-allowed"
|
||||
title="Move up"
|
||||
>
|
||||
<svg className="w-4 h-4" fill="none" viewBox="0 0 24 24" stroke="currentColor" strokeWidth={2}>
|
||||
<path strokeLinecap="round" strokeLinejoin="round" d="M5 15l7-7 7 7" />
|
||||
</svg>
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
disabled={index === total - 1}
|
||||
onClick={() => onMove('down')}
|
||||
className="p-1 text-gray-400 hover:text-gray-600 dark:hover:text-gray-300 disabled:opacity-30 disabled:cursor-not-allowed"
|
||||
title="Move down"
|
||||
>
|
||||
<svg className="w-4 h-4" fill="none" viewBox="0 0 24 24" stroke="currentColor" strokeWidth={2}>
|
||||
<path strokeLinecap="round" strokeLinejoin="round" d="M19 9l-7 7-7-7" />
|
||||
</svg>
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
onClick={onRemove}
|
||||
className="p-1 text-red-400 hover:text-red-600 dark:hover:text-red-300"
|
||||
title="Remove leg"
|
||||
>
|
||||
<svg className="w-4 h-4" fill="none" viewBox="0 0 24 24" stroke="currentColor" strokeWidth={2}>
|
||||
<path strokeLinecap="round" strokeLinejoin="round" d="M6 18L18 6M6 6l12 12" />
|
||||
</svg>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function AddLegDropdown({
|
||||
regions,
|
||||
onAdd,
|
||||
}: {
|
||||
regions: Region[]
|
||||
onAdd: (region: Region) => void
|
||||
}) {
|
||||
const [open, setOpen] = useState(false)
|
||||
|
||||
if (!open) {
|
||||
return (
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => setOpen(true)}
|
||||
className="flex items-center gap-2 text-sm text-blue-600 dark:text-blue-400 hover:text-blue-700 dark:hover:text-blue-300 font-medium"
|
||||
>
|
||||
<svg className="w-4 h-4" fill="none" viewBox="0 0 24 24" stroke="currentColor" strokeWidth={2}>
|
||||
<path strokeLinecap="round" strokeLinejoin="round" d="M12 4v16m8-8H4" />
|
||||
</svg>
|
||||
Add Region
|
||||
</button>
|
||||
)
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="bg-white dark:bg-gray-800 rounded-lg shadow p-3">
|
||||
<div className="text-sm font-medium text-gray-700 dark:text-gray-300 mb-2">
|
||||
Select a region to add
|
||||
</div>
|
||||
<div className="flex flex-wrap gap-2">
|
||||
{regions.map((region) => (
|
||||
<button
|
||||
key={region.name}
|
||||
type="button"
|
||||
onClick={() => {
|
||||
onAdd(region)
|
||||
setOpen(false)
|
||||
}}
|
||||
className="px-3 py-1.5 rounded-md text-sm bg-gray-100 dark:bg-gray-700 text-gray-900 dark:text-gray-100 hover:bg-gray-200 dark:hover:bg-gray-600 transition-colors"
|
||||
>
|
||||
{region.name.charAt(0).toUpperCase() + region.name.slice(1)}
|
||||
</button>
|
||||
))}
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => setOpen(false)}
|
||||
className="px-3 py-1.5 rounded-md text-sm text-gray-500 dark:text-gray-400 hover:text-gray-700 dark:hover:text-gray-300"
|
||||
>
|
||||
Cancel
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function GameThumb({ game }: { game: Game }) {
|
||||
const [imgIdx, setImgIdx] = useState(0)
|
||||
const backgroundColor = game.color ?? DEFAULT_COLOR
|
||||
const boxArtSrcs = [`/boxart/${game.slug}.png`, `/boxart/${game.slug}.jpg`]
|
||||
|
||||
if (imgIdx >= boxArtSrcs.length) {
|
||||
return (
|
||||
<div
|
||||
className="w-10 h-10 rounded flex items-center justify-center flex-shrink-0"
|
||||
style={{ backgroundColor }}
|
||||
>
|
||||
<span className="text-white text-xs font-bold drop-shadow-md">
|
||||
{game.name.replace('Pokemon ', '').slice(0, 3)}
|
||||
</span>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
return (
|
||||
<img
|
||||
src={boxArtSrcs[imgIdx]}
|
||||
alt={game.name}
|
||||
className="w-10 h-10 rounded object-cover flex-shrink-0"
|
||||
onError={() => setImgIdx((i) => i + 1)}
|
||||
/>
|
||||
)
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
export { Home } from './Home'
|
||||
export { NewGenlocke } from './NewGenlocke'
|
||||
export { NewRun } from './NewRun'
|
||||
export { RunList } from './RunList'
|
||||
export { RunEncounters } from './RunEncounters'
|
||||
|
||||
@@ -193,3 +193,34 @@ export interface CreateBossResultInput {
|
||||
// Re-export for convenience
|
||||
import type { NuzlockeRules } from './rules'
|
||||
export type { NuzlockeRules }
|
||||
|
||||
// Genlocke types
|
||||
export interface GenlockeRules {
|
||||
retireHoF: boolean
|
||||
}
|
||||
|
||||
export interface GenlockeLeg {
|
||||
id: number
|
||||
genlockeId: number
|
||||
gameId: number
|
||||
runId: number | null
|
||||
legOrder: number
|
||||
game: Game
|
||||
}
|
||||
|
||||
export interface Genlocke {
|
||||
id: number
|
||||
name: string
|
||||
status: 'active' | 'completed' | 'failed'
|
||||
genlockeRules: GenlockeRules
|
||||
nuzlockeRules: NuzlockeRules
|
||||
createdAt: string
|
||||
legs: GenlockeLeg[]
|
||||
}
|
||||
|
||||
export interface CreateGenlockeInput {
|
||||
name: string
|
||||
gameIds: number[]
|
||||
genlockeRules: GenlockeRules
|
||||
nuzlockeRules: NuzlockeRules
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user