Add genlocke creation wizard with backend API and 4-step frontend
Implements the genlocke creation feature end-to-end: Genlocke and GenlockeLeg models with migration, POST /genlockes endpoint that creates the genlocke with all legs and auto-starts the first run, and a 4-step wizard UI (Name, Select Games with preset templates, Rules, Confirm) at /genlockes/new. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -73,11 +73,11 @@ A dedicated page showing:
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7. **Gauntlet/Retire HoF rule** — Enforce the "retire" mechanic with cumulative dupe list
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7. **Gauntlet/Retire HoF rule** — Enforce the "retire" mechanic with cumulative dupe list
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## Success Criteria
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## Success Criteria
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- [ ] A user can create a new genlocke via a multi-step wizard (name, game selection with presets, rules)
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- [x] A user can create a new genlocke via a multi-step wizard (name, game selection with presets, rules)
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- [ ] Games can be selected using True Genlocke, Normal Genlocke, or Custom presets, grouped by region
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- [x] Games can be selected using True Genlocke, Normal Genlocke, or Custom presets, grouped by region
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- [ ] Nuzlocke rules are configured once and applied uniformly to all legs
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- [x] Nuzlocke rules are configured once and applied uniformly to all legs
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- [ ] Genlocke-specific rules (Keep HoF / Retire HoF) can be selected
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- [x] Genlocke-specific rules (Keep HoF / Retire HoF) can be selected
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- [ ] The first leg starts automatically upon genlocke creation
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- [x] The first leg starts automatically upon genlocke creation
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- [ ] Each leg is a full nuzlocke run, tracked identically to standalone runs
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- [ ] Each leg is a full nuzlocke run, tracked identically to standalone runs
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- [ ] Completing a leg triggers a transfer step where surviving Pokemon can be carried forward
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- [ ] Completing a leg triggers a transfer step where surviving Pokemon can be carried forward
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- [ ] Failing a leg marks the entire genlocke as failed
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- [ ] Failing a leg marks the entire genlocke as failed
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@@ -1,11 +1,11 @@
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---
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---
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# nuzlocke-tracker-glh8
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# nuzlocke-tracker-glh8
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title: Gather generation metadata (games, regions)
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title: Gather generation metadata (games, regions)
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status: in-progress
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status: completed
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type: task
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type: task
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priority: normal
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priority: normal
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created_at: 2026-02-08T19:20:49Z
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created_at: 2026-02-08T19:20:49Z
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updated_at: 2026-02-09T08:05:52Z
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updated_at: 2026-02-09T08:06:19Z
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parent: nuzlocke-tracker-25mh
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parent: nuzlocke-tracker-25mh
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blocking:
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blocking:
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- nuzlocke-tracker-kz5g
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- nuzlocke-tracker-kz5g
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@@ -1,11 +1,11 @@
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---
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---
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# nuzlocke-tracker-kz5g
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# nuzlocke-tracker-kz5g
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title: Genlocke creation wizard
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title: Genlocke creation wizard
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status: todo
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status: in-progress
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type: feature
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type: feature
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priority: normal
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priority: normal
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created_at: 2026-02-09T07:42:10Z
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created_at: 2026-02-09T07:42:10Z
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updated_at: 2026-02-09T07:45:34Z
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updated_at: 2026-02-09T08:10:10Z
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parent: nuzlocke-tracker-25mh
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parent: nuzlocke-tracker-25mh
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blocking:
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blocking:
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- nuzlocke-tracker-x4p6
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- nuzlocke-tracker-x4p6
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@@ -50,16 +50,16 @@ Multi-step wizard UI for creating a new genlocke. This is the entry point for th
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- Needs generation/region metadata to power the preset templates (see nuzlocke-tracker-glh8)
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- Needs generation/region metadata to power the preset templates (see nuzlocke-tracker-glh8)
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## Checklist
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## Checklist
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- [ ] Create `Genlocke` SQLAlchemy model (name, status, genlocke_rules JSONB, nuzlocke_rules JSONB, created_at)
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- [x] Create `Genlocke` SQLAlchemy model (name, status, genlocke_rules JSONB, nuzlocke_rules JSONB, created_at)
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- [ ] Create `GenlockeLeg` SQLAlchemy model (genlocke_id FK, run_id FK nullable, leg_order, game_id FK)
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- [x] Create `GenlockeLeg` SQLAlchemy model (genlocke_id FK, run_id FK nullable, leg_order, game_id FK)
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- [ ] Create Alembic migration for both new tables
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- [x] Create Alembic migration for both new tables
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- [ ] Create Pydantic schemas for genlocke creation request/response
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- [x] Create Pydantic schemas for genlocke creation request/response
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- [ ] Implement `POST /api/v1/genlockes` endpoint (creates genlocke, legs, and first run)
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- [x] Implement `POST /api/v1/genlockes` endpoint (creates genlocke, legs, and first run)
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- [ ] Build the multi-step wizard shell component with back/next navigation and step indicator
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- [x] Build the multi-step wizard shell component with back/next navigation and step indicator
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- [ ] Build Step 1: Name input
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- [x] Build Step 1: Name input
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- [ ] Build Step 2: Preset template selector (True / Normal / Custom) with region-grouped game picker
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- [x] Build Step 2: Preset template selector (True / Normal / Custom) with region-grouped game picker
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- [ ] Build Step 3: Rules configuration (reuse `RulesConfiguration` + genlocke rules radio)
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- [x] Build Step 3: Rules configuration (reuse `RulesConfiguration` + genlocke rules radio)
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- [ ] Build Step 4: Confirmation summary with "Start Genlocke" action
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- [x] Build Step 4: Confirmation summary with "Start Genlocke" action
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- [ ] Add `/genlockes/new` route to the React Router config
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- [x] Add `/genlockes/new` route to the React Router config
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- [ ] Add TypeScript types for genlocke API responses
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- [x] Add TypeScript types for genlocke API responses
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- [ ] Wire up the wizard to call the create endpoint and redirect to the genlocke overview on success
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- [x] Wire up the wizard to call the create endpoint and redirect to the genlocke overview on success
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@@ -0,0 +1,46 @@
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"""add genlocke tables
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Revision ID: b2c3d4e5f6a8
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Revises: a1b2c3d4e5f8, b7c8d9e0f1a2
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Create Date: 2026-02-09 14:00:00.000000
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"""
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from typing import Sequence, Union
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from alembic import op
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import sqlalchemy as sa
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from sqlalchemy.dialects.postgresql import JSONB
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# revision identifiers, used by Alembic.
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revision: str = 'b2c3d4e5f6a8'
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down_revision: Union[str, Sequence[str], None] = ('a1b2c3d4e5f8', 'b7c8d9e0f1a2')
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branch_labels: Union[str, Sequence[str], None] = None
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depends_on: Union[str, Sequence[str], None] = None
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def upgrade() -> None:
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op.create_table(
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'genlockes',
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sa.Column('id', sa.Integer(), primary_key=True),
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sa.Column('name', sa.String(100), nullable=False),
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sa.Column('status', sa.String(20), nullable=False, index=True),
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sa.Column('genlocke_rules', JSONB(), nullable=False, server_default='{}'),
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sa.Column('nuzlocke_rules', JSONB(), nullable=False, server_default='{}'),
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sa.Column('created_at', sa.DateTime(timezone=True), server_default=sa.func.now(), nullable=False),
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)
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op.create_table(
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'genlocke_legs',
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sa.Column('id', sa.Integer(), primary_key=True),
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sa.Column('genlocke_id', sa.Integer(), sa.ForeignKey('genlockes.id', ondelete='CASCADE'), nullable=False, index=True),
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sa.Column('game_id', sa.Integer(), sa.ForeignKey('games.id'), nullable=False, index=True),
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sa.Column('run_id', sa.Integer(), sa.ForeignKey('nuzlocke_runs.id'), nullable=True, index=True),
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sa.Column('leg_order', sa.SmallInteger(), nullable=False),
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sa.UniqueConstraint('genlocke_id', 'leg_order', name='uq_genlocke_legs_order'),
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)
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def downgrade() -> None:
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op.drop_table('genlocke_legs')
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op.drop_table('genlockes')
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81
backend/src/app/api/genlockes.py
Normal file
81
backend/src/app/api/genlockes.py
Normal file
@@ -0,0 +1,81 @@
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from fastapi import APIRouter, Depends, HTTPException
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from sqlalchemy import select
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from sqlalchemy.ext.asyncio import AsyncSession
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from sqlalchemy.orm import selectinload
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from app.core.database import get_session
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from app.models.game import Game
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from app.models.genlocke import Genlocke, GenlockeLeg
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from app.models.nuzlocke_run import NuzlockeRun
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from app.schemas.genlocke import GenlockeCreate, GenlockeResponse
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router = APIRouter()
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@router.post("", response_model=GenlockeResponse, status_code=201)
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async def create_genlocke(
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data: GenlockeCreate, session: AsyncSession = Depends(get_session)
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):
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if not data.game_ids:
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raise HTTPException(status_code=400, detail="At least one game is required")
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if not data.name.strip():
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raise HTTPException(status_code=400, detail="Name is required")
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# Validate all game_ids exist
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result = await session.execute(
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select(Game).where(Game.id.in_(data.game_ids))
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)
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found_games = {g.id: g for g in result.scalars().all()}
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missing = [gid for gid in data.game_ids if gid not in found_games]
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if missing:
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raise HTTPException(
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status_code=404, detail=f"Games not found: {missing}"
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)
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# Create genlocke
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genlocke = Genlocke(
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name=data.name.strip(),
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status="active",
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genlocke_rules=data.genlocke_rules,
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nuzlocke_rules=data.nuzlocke_rules,
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)
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session.add(genlocke)
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await session.flush() # get genlocke.id
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# Create legs
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legs = []
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for i, game_id in enumerate(data.game_ids, start=1):
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leg = GenlockeLeg(
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genlocke_id=genlocke.id,
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game_id=game_id,
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leg_order=i,
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)
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session.add(leg)
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legs.append(leg)
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# Create the first run
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first_game = found_games[data.game_ids[0]]
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first_run = NuzlockeRun(
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game_id=first_game.id,
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name=f"{data.name.strip()} \u2014 Leg 1",
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status="active",
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rules=data.nuzlocke_rules,
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)
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session.add(first_run)
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await session.flush() # get first_run.id
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# Link first leg to the run
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legs[0].run_id = first_run.id
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await session.commit()
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# Reload with relationships
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result = await session.execute(
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select(Genlocke)
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.where(Genlocke.id == genlocke.id)
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.options(
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selectinload(Genlocke.legs).selectinload(GenlockeLeg.game),
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)
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)
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return result.scalar_one()
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@@ -1,6 +1,6 @@
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from fastapi import APIRouter
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from fastapi import APIRouter
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from app.api import bosses, encounters, evolutions, export, games, health, pokemon, runs, stats
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from app.api import bosses, encounters, evolutions, export, games, genlockes, health, pokemon, runs, stats
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api_router = APIRouter()
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api_router = APIRouter()
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api_router.include_router(health.router)
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api_router.include_router(health.router)
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@@ -8,6 +8,7 @@ api_router.include_router(games.router, prefix="/games", tags=["games"])
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api_router.include_router(pokemon.router, tags=["pokemon"])
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api_router.include_router(pokemon.router, tags=["pokemon"])
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api_router.include_router(evolutions.router, tags=["evolutions"])
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api_router.include_router(evolutions.router, tags=["evolutions"])
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api_router.include_router(runs.router, prefix="/runs", tags=["runs"])
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api_router.include_router(runs.router, prefix="/runs", tags=["runs"])
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api_router.include_router(genlockes.router, prefix="/genlockes", tags=["genlockes"])
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api_router.include_router(encounters.router, tags=["encounters"])
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api_router.include_router(encounters.router, tags=["encounters"])
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api_router.include_router(stats.router, prefix="/stats", tags=["stats"])
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api_router.include_router(stats.router, prefix="/stats", tags=["stats"])
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api_router.include_router(bosses.router, tags=["bosses"])
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api_router.include_router(bosses.router, tags=["bosses"])
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@@ -4,6 +4,7 @@ from app.models.boss_result import BossResult
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from app.models.encounter import Encounter
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from app.models.encounter import Encounter
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from app.models.evolution import Evolution
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from app.models.evolution import Evolution
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from app.models.game import Game
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from app.models.game import Game
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from app.models.genlocke import Genlocke, GenlockeLeg
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from app.models.nuzlocke_run import NuzlockeRun
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from app.models.nuzlocke_run import NuzlockeRun
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from app.models.pokemon import Pokemon
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from app.models.pokemon import Pokemon
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from app.models.route import Route
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from app.models.route import Route
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@@ -17,6 +18,8 @@ __all__ = [
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"Encounter",
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"Encounter",
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"Evolution",
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"Evolution",
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"Game",
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"Game",
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"Genlocke",
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"GenlockeLeg",
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"NuzlockeRun",
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"NuzlockeRun",
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"Pokemon",
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"Pokemon",
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"Route",
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"Route",
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46
backend/src/app/models/genlocke.py
Normal file
46
backend/src/app/models/genlocke.py
Normal file
@@ -0,0 +1,46 @@
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from datetime import datetime
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from sqlalchemy import DateTime, ForeignKey, SmallInteger, String, UniqueConstraint
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from sqlalchemy.dialects.postgresql import JSONB
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from sqlalchemy.orm import Mapped, mapped_column, relationship
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from sqlalchemy.sql import func
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from app.core.database import Base
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class Genlocke(Base):
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__tablename__ = "genlockes"
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id: Mapped[int] = mapped_column(primary_key=True)
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name: Mapped[str] = mapped_column(String(100))
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status: Mapped[str] = mapped_column(String(20), index=True) # active, completed, failed
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genlocke_rules: Mapped[dict] = mapped_column(JSONB, default=dict)
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nuzlocke_rules: Mapped[dict] = mapped_column(JSONB, default=dict)
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created_at: Mapped[datetime] = mapped_column(
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DateTime(timezone=True), server_default=func.now()
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)
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legs: Mapped[list["GenlockeLeg"]] = relationship(
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back_populates="genlocke", order_by="GenlockeLeg.leg_order"
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)
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class GenlockeLeg(Base):
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__tablename__ = "genlocke_legs"
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__table_args__ = (
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UniqueConstraint("genlocke_id", "leg_order", name="uq_genlocke_legs_order"),
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)
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id: Mapped[int] = mapped_column(primary_key=True)
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genlocke_id: Mapped[int] = mapped_column(
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ForeignKey("genlockes.id", ondelete="CASCADE"), index=True
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)
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game_id: Mapped[int] = mapped_column(ForeignKey("games.id"), index=True)
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run_id: Mapped[int | None] = mapped_column(
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ForeignKey("nuzlocke_runs.id"), index=True
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)
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leg_order: Mapped[int] = mapped_column(SmallInteger)
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genlocke: Mapped["Genlocke"] = relationship(back_populates="legs")
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game: Mapped["Game"] = relationship()
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run: Mapped["NuzlockeRun | None"] = relationship()
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@@ -14,6 +14,7 @@ from app.schemas.encounter import (
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EncounterResponse,
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EncounterResponse,
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EncounterUpdate,
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EncounterUpdate,
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)
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)
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from app.schemas.genlocke import GenlockeCreate, GenlockeResponse, GenlockeLegResponse
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from app.schemas.game import (
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from app.schemas.game import (
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GameCreate,
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GameCreate,
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GameDetailResponse,
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GameDetailResponse,
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@@ -54,6 +55,9 @@ __all__ = [
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"EncounterResponse",
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"EncounterResponse",
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"EncounterUpdate",
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"EncounterUpdate",
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"EvolutionResponse",
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"EvolutionResponse",
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"GenlockeCreate",
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"GenlockeLegResponse",
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"GenlockeResponse",
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"GameCreate",
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"GameCreate",
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"GameDetailResponse",
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"GameDetailResponse",
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"GameResponse",
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"GameResponse",
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30
backend/src/app/schemas/genlocke.py
Normal file
30
backend/src/app/schemas/genlocke.py
Normal file
@@ -0,0 +1,30 @@
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from datetime import datetime
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from app.schemas.base import CamelModel
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from app.schemas.game import GameResponse
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|
|
||||||
|
class GenlockeCreate(CamelModel):
|
||||||
|
name: str
|
||||||
|
game_ids: list[int]
|
||||||
|
genlocke_rules: dict = {}
|
||||||
|
nuzlocke_rules: dict = {}
|
||||||
|
|
||||||
|
|
||||||
|
class GenlockeLegResponse(CamelModel):
|
||||||
|
id: int
|
||||||
|
genlocke_id: int
|
||||||
|
game_id: int
|
||||||
|
run_id: int | None = None
|
||||||
|
leg_order: int
|
||||||
|
game: GameResponse
|
||||||
|
|
||||||
|
|
||||||
|
class GenlockeResponse(CamelModel):
|
||||||
|
id: int
|
||||||
|
name: str
|
||||||
|
status: str
|
||||||
|
genlocke_rules: dict
|
||||||
|
nuzlocke_rules: dict
|
||||||
|
created_at: datetime
|
||||||
|
legs: list[GenlockeLegResponse] = []
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
import { Routes, Route, Navigate } from 'react-router-dom'
|
import { Routes, Route, Navigate } from 'react-router-dom'
|
||||||
import { Layout } from './components'
|
import { Layout } from './components'
|
||||||
import { AdminLayout } from './components/admin'
|
import { AdminLayout } from './components/admin'
|
||||||
import { Home, NewRun, RunList, RunEncounters, Stats } from './pages'
|
import { Home, NewGenlocke, NewRun, RunList, RunEncounters, Stats } from './pages'
|
||||||
import {
|
import {
|
||||||
AdminGames,
|
AdminGames,
|
||||||
AdminGameDetail,
|
AdminGameDetail,
|
||||||
@@ -19,6 +19,7 @@ function App() {
|
|||||||
<Route path="runs" element={<RunList />} />
|
<Route path="runs" element={<RunList />} />
|
||||||
<Route path="runs/new" element={<NewRun />} />
|
<Route path="runs/new" element={<NewRun />} />
|
||||||
<Route path="runs/:runId" element={<RunEncounters />} />
|
<Route path="runs/:runId" element={<RunEncounters />} />
|
||||||
|
<Route path="genlockes/new" element={<NewGenlocke />} />
|
||||||
<Route path="stats" element={<Stats />} />
|
<Route path="stats" element={<Stats />} />
|
||||||
<Route path="runs/:runId/encounters" element={<Navigate to=".." relative="path" replace />} />
|
<Route path="runs/:runId/encounters" element={<Navigate to=".." relative="path" replace />} />
|
||||||
<Route path="admin" element={<AdminLayout />}>
|
<Route path="admin" element={<AdminLayout />}>
|
||||||
|
|||||||
10
frontend/src/api/genlockes.ts
Normal file
10
frontend/src/api/genlockes.ts
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
import { api } from './client'
|
||||||
|
import type { Genlocke, CreateGenlockeInput, Region } from '../types/game'
|
||||||
|
|
||||||
|
export function createGenlocke(data: CreateGenlockeInput): Promise<Genlocke> {
|
||||||
|
return api.post('/genlockes', data)
|
||||||
|
}
|
||||||
|
|
||||||
|
export function getGamesByRegion(): Promise<Region[]> {
|
||||||
|
return api.get('/games/by-region')
|
||||||
|
}
|
||||||
@@ -28,6 +28,12 @@ export function Layout() {
|
|||||||
>
|
>
|
||||||
My Runs
|
My Runs
|
||||||
</Link>
|
</Link>
|
||||||
|
<Link
|
||||||
|
to="/genlockes/new"
|
||||||
|
className="px-3 py-2 rounded-md text-sm font-medium hover:bg-gray-100 dark:hover:bg-gray-700"
|
||||||
|
>
|
||||||
|
Genlockes
|
||||||
|
</Link>
|
||||||
<Link
|
<Link
|
||||||
to="/stats"
|
to="/stats"
|
||||||
className="px-3 py-2 rounded-md text-sm font-medium hover:bg-gray-100 dark:hover:bg-gray-700"
|
className="px-3 py-2 rounded-md text-sm font-medium hover:bg-gray-100 dark:hover:bg-gray-700"
|
||||||
@@ -93,6 +99,13 @@ export function Layout() {
|
|||||||
>
|
>
|
||||||
My Runs
|
My Runs
|
||||||
</Link>
|
</Link>
|
||||||
|
<Link
|
||||||
|
to="/genlockes/new"
|
||||||
|
onClick={() => setMenuOpen(false)}
|
||||||
|
className="block px-3 py-2 rounded-md text-base font-medium hover:bg-gray-100 dark:hover:bg-gray-700"
|
||||||
|
>
|
||||||
|
Genlockes
|
||||||
|
</Link>
|
||||||
<Link
|
<Link
|
||||||
to="/stats"
|
to="/stats"
|
||||||
onClick={() => setMenuOpen(false)}
|
onClick={() => setMenuOpen(false)}
|
||||||
|
|||||||
@@ -1,15 +1,16 @@
|
|||||||
const STEPS = ['Select Game', 'Configure Rules', 'Create Run']
|
const DEFAULT_STEPS = ['Select Game', 'Configure Rules', 'Create Run']
|
||||||
|
|
||||||
interface StepIndicatorProps {
|
interface StepIndicatorProps {
|
||||||
currentStep: number
|
currentStep: number
|
||||||
onStepClick: (step: number) => void
|
onStepClick: (step: number) => void
|
||||||
|
steps?: string[]
|
||||||
}
|
}
|
||||||
|
|
||||||
export function StepIndicator({ currentStep, onStepClick }: StepIndicatorProps) {
|
export function StepIndicator({ currentStep, onStepClick, steps = DEFAULT_STEPS }: StepIndicatorProps) {
|
||||||
return (
|
return (
|
||||||
<nav aria-label="Progress" className="mb-8">
|
<nav aria-label="Progress" className="mb-8">
|
||||||
<ol className="flex items-center">
|
<ol className="flex items-center">
|
||||||
{STEPS.map((label, i) => {
|
{steps.map((label, i) => {
|
||||||
const step = i + 1
|
const step = i + 1
|
||||||
const isCompleted = step < currentStep
|
const isCompleted = step < currentStep
|
||||||
const isCurrent = step === currentStep
|
const isCurrent = step === currentStep
|
||||||
@@ -17,7 +18,7 @@ export function StepIndicator({ currentStep, onStepClick }: StepIndicatorProps)
|
|||||||
return (
|
return (
|
||||||
<li
|
<li
|
||||||
key={label}
|
key={label}
|
||||||
className={`flex items-center ${i < STEPS.length - 1 ? 'flex-1' : ''}`}
|
className={`flex items-center ${i < steps.length - 1 ? 'flex-1' : ''}`}
|
||||||
>
|
>
|
||||||
<button
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
@@ -60,7 +61,7 @@ export function StepIndicator({ currentStep, onStepClick }: StepIndicatorProps)
|
|||||||
</span>
|
</span>
|
||||||
<span className="hidden sm:inline">{label}</span>
|
<span className="hidden sm:inline">{label}</span>
|
||||||
</button>
|
</button>
|
||||||
{i < STEPS.length - 1 && (
|
{i < steps.length - 1 && (
|
||||||
<div
|
<div
|
||||||
className={`flex-1 h-0.5 mx-3 ${
|
className={`flex-1 h-0.5 mx-3 ${
|
||||||
step < currentStep
|
step < currentStep
|
||||||
|
|||||||
20
frontend/src/hooks/useGenlockes.ts
Normal file
20
frontend/src/hooks/useGenlockes.ts
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
import { useMutation, useQuery, useQueryClient } from '@tanstack/react-query'
|
||||||
|
import { createGenlocke, getGamesByRegion } from '../api/genlockes'
|
||||||
|
import type { CreateGenlockeInput } from '../types/game'
|
||||||
|
|
||||||
|
export function useRegions() {
|
||||||
|
return useQuery({
|
||||||
|
queryKey: ['games', 'by-region'],
|
||||||
|
queryFn: getGamesByRegion,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
export function useCreateGenlocke() {
|
||||||
|
const queryClient = useQueryClient()
|
||||||
|
return useMutation({
|
||||||
|
mutationFn: (data: CreateGenlockeInput) => createGenlocke(data),
|
||||||
|
onSuccess: () => {
|
||||||
|
queryClient.invalidateQueries({ queryKey: ['runs'] })
|
||||||
|
},
|
||||||
|
})
|
||||||
|
}
|
||||||
606
frontend/src/pages/NewGenlocke.tsx
Normal file
606
frontend/src/pages/NewGenlocke.tsx
Normal file
@@ -0,0 +1,606 @@
|
|||||||
|
import { useState } from 'react'
|
||||||
|
import { useNavigate } from 'react-router-dom'
|
||||||
|
import { RulesConfiguration, StepIndicator } from '../components'
|
||||||
|
import { useRegions, useCreateGenlocke } from '../hooks/useGenlockes'
|
||||||
|
import type { Game, GenlockeRules, Region } from '../types'
|
||||||
|
import { DEFAULT_RULES } from '../types'
|
||||||
|
import type { NuzlockeRules } from '../types/rules'
|
||||||
|
import { RULE_DEFINITIONS } from '../types/rules'
|
||||||
|
|
||||||
|
const STEPS = ['Name', 'Select Games', 'Rules', 'Confirm']
|
||||||
|
const DEFAULT_COLOR = '#6366f1'
|
||||||
|
|
||||||
|
interface LegEntry {
|
||||||
|
region: string
|
||||||
|
game: Game
|
||||||
|
}
|
||||||
|
|
||||||
|
type PresetType = 'true' | 'normal' | 'custom' | null
|
||||||
|
|
||||||
|
function buildLegsFromPreset(
|
||||||
|
regions: Region[],
|
||||||
|
preset: 'true' | 'normal',
|
||||||
|
): LegEntry[] {
|
||||||
|
const legs: LegEntry[] = []
|
||||||
|
for (const region of regions) {
|
||||||
|
const targetSlug =
|
||||||
|
preset === 'true'
|
||||||
|
? region.genlockeDefaults.trueGenlocke
|
||||||
|
: region.genlockeDefaults.normalGenlocke
|
||||||
|
const game = region.games.find((g) => g.slug === targetSlug)
|
||||||
|
if (game) {
|
||||||
|
legs.push({ region: region.name, game })
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return legs
|
||||||
|
}
|
||||||
|
|
||||||
|
export function NewGenlocke() {
|
||||||
|
const navigate = useNavigate()
|
||||||
|
const { data: regions, isLoading: regionsLoading } = useRegions()
|
||||||
|
const createGenlocke = useCreateGenlocke()
|
||||||
|
|
||||||
|
const [step, setStep] = useState(1)
|
||||||
|
const [name, setName] = useState('')
|
||||||
|
const [legs, setLegs] = useState<LegEntry[]>([])
|
||||||
|
const [preset, setPreset] = useState<PresetType>(null)
|
||||||
|
const [nuzlockeRules, setNuzlockeRules] = useState<NuzlockeRules>(DEFAULT_RULES)
|
||||||
|
const [genlockeRules, setGenlockeRules] = useState<GenlockeRules>({ retireHoF: false })
|
||||||
|
|
||||||
|
const handlePresetSelect = (type: PresetType) => {
|
||||||
|
setPreset(type)
|
||||||
|
if (!regions) return
|
||||||
|
if (type === 'true' || type === 'normal') {
|
||||||
|
setLegs(buildLegsFromPreset(regions, type))
|
||||||
|
} else if (type === 'custom') {
|
||||||
|
setLegs([])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const handleGameChange = (index: number, game: Game) => {
|
||||||
|
setLegs((prev) => prev.map((leg, i) => (i === index ? { ...leg, game } : leg)))
|
||||||
|
}
|
||||||
|
|
||||||
|
const handleRemoveLeg = (index: number) => {
|
||||||
|
setLegs((prev) => prev.filter((_, i) => i !== index))
|
||||||
|
}
|
||||||
|
|
||||||
|
const handleAddLeg = (region: Region) => {
|
||||||
|
const defaultSlug = region.genlockeDefaults.normalGenlocke
|
||||||
|
const game = region.games.find((g) => g.slug === defaultSlug) ?? region.games[0]
|
||||||
|
if (game) {
|
||||||
|
setLegs((prev) => [...prev, { region: region.name, game }])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const handleMoveLeg = (index: number, direction: 'up' | 'down') => {
|
||||||
|
const target = direction === 'up' ? index - 1 : index + 1
|
||||||
|
if (target < 0 || target >= legs.length) return
|
||||||
|
setLegs((prev) => {
|
||||||
|
const next = [...prev]
|
||||||
|
;[next[index], next[target]] = [next[target], next[index]]
|
||||||
|
return next
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
const handleCreate = () => {
|
||||||
|
if (!name.trim() || legs.length === 0) return
|
||||||
|
createGenlocke.mutate(
|
||||||
|
{
|
||||||
|
name: name.trim(),
|
||||||
|
gameIds: legs.map((l) => l.game.id),
|
||||||
|
genlockeRules,
|
||||||
|
nuzlockeRules,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
onSuccess: (data) => {
|
||||||
|
const firstLeg = data.legs.find((l) => l.legOrder === 1)
|
||||||
|
if (firstLeg?.runId) {
|
||||||
|
navigate(`/runs/${firstLeg.runId}`)
|
||||||
|
} else {
|
||||||
|
navigate('/runs')
|
||||||
|
}
|
||||||
|
},
|
||||||
|
},
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
const enabledRuleCount = RULE_DEFINITIONS.filter((r) => nuzlockeRules[r.key]).length
|
||||||
|
const totalRuleCount = RULE_DEFINITIONS.length
|
||||||
|
|
||||||
|
// Regions not yet used in legs (for "add leg" picker)
|
||||||
|
const availableRegions = regions?.filter(
|
||||||
|
(r) => !legs.some((l) => l.region === r.name),
|
||||||
|
) ?? []
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div className="max-w-4xl mx-auto p-8">
|
||||||
|
<h1 className="text-3xl font-bold text-gray-900 dark:text-gray-100 mb-2">
|
||||||
|
New Genlocke
|
||||||
|
</h1>
|
||||||
|
<p className="text-gray-600 dark:text-gray-400 mb-6">
|
||||||
|
Set up your generational challenge.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<StepIndicator currentStep={step} onStepClick={setStep} steps={STEPS} />
|
||||||
|
|
||||||
|
{/* Step 1: Name */}
|
||||||
|
{step === 1 && (
|
||||||
|
<div>
|
||||||
|
<h2 className="text-xl font-semibold text-gray-900 dark:text-gray-100 mb-4">
|
||||||
|
Name Your Genlocke
|
||||||
|
</h2>
|
||||||
|
<div className="bg-white dark:bg-gray-800 rounded-lg shadow p-6">
|
||||||
|
<label
|
||||||
|
htmlFor="genlocke-name"
|
||||||
|
className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
|
||||||
|
>
|
||||||
|
Genlocke Name
|
||||||
|
</label>
|
||||||
|
<input
|
||||||
|
id="genlocke-name"
|
||||||
|
type="text"
|
||||||
|
value={name}
|
||||||
|
onChange={(e) => setName(e.target.value)}
|
||||||
|
className="w-full px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:border-transparent"
|
||||||
|
placeholder="My Genlocke"
|
||||||
|
maxLength={100}
|
||||||
|
autoFocus
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="mt-6 flex justify-end">
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
disabled={!name.trim()}
|
||||||
|
onClick={() => setStep(2)}
|
||||||
|
className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
|
||||||
|
>
|
||||||
|
Next
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
|
||||||
|
{/* Step 2: Game Selection */}
|
||||||
|
{step === 2 && (
|
||||||
|
<div>
|
||||||
|
<h2 className="text-xl font-semibold text-gray-900 dark:text-gray-100 mb-4">
|
||||||
|
Select Games
|
||||||
|
</h2>
|
||||||
|
|
||||||
|
{/* Preset buttons */}
|
||||||
|
<div className="flex gap-3 mb-6">
|
||||||
|
{(['true', 'normal', 'custom'] as const).map((type) => {
|
||||||
|
const labels = {
|
||||||
|
true: 'True Genlocke',
|
||||||
|
normal: 'Normal Genlocke',
|
||||||
|
custom: 'Custom',
|
||||||
|
}
|
||||||
|
const descriptions = {
|
||||||
|
true: 'Original releases only',
|
||||||
|
normal: 'Latest version per region',
|
||||||
|
custom: 'Build your own',
|
||||||
|
}
|
||||||
|
const isActive = preset === type
|
||||||
|
return (
|
||||||
|
<button
|
||||||
|
key={type}
|
||||||
|
type="button"
|
||||||
|
onClick={() => handlePresetSelect(type)}
|
||||||
|
className={`flex-1 p-4 rounded-lg border-2 text-left transition-colors ${
|
||||||
|
isActive
|
||||||
|
? 'border-blue-600 bg-blue-50 dark:bg-blue-900/20'
|
||||||
|
: 'border-gray-200 dark:border-gray-700 hover:border-gray-300 dark:hover:border-gray-600'
|
||||||
|
}`}
|
||||||
|
>
|
||||||
|
<div className={`font-medium ${isActive ? 'text-blue-600 dark:text-blue-400' : 'text-gray-900 dark:text-gray-100'}`}>
|
||||||
|
{labels[type]}
|
||||||
|
</div>
|
||||||
|
<div className="text-sm text-gray-500 dark:text-gray-400 mt-1">
|
||||||
|
{descriptions[type]}
|
||||||
|
</div>
|
||||||
|
</button>
|
||||||
|
)
|
||||||
|
})}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{regionsLoading && (
|
||||||
|
<div className="flex items-center justify-center py-12">
|
||||||
|
<div className="w-8 h-8 border-4 border-blue-600 border-t-transparent rounded-full animate-spin" />
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
|
||||||
|
{/* Legs list */}
|
||||||
|
{legs.length > 0 && (
|
||||||
|
<div className="bg-white dark:bg-gray-800 rounded-lg shadow divide-y divide-gray-200 dark:divide-gray-700">
|
||||||
|
{legs.map((leg, index) => (
|
||||||
|
<LegRow
|
||||||
|
key={`${leg.region}-${index}`}
|
||||||
|
leg={leg}
|
||||||
|
index={index}
|
||||||
|
total={legs.length}
|
||||||
|
regions={regions ?? []}
|
||||||
|
onGameChange={(game) => handleGameChange(index, game)}
|
||||||
|
onRemove={() => handleRemoveLeg(index)}
|
||||||
|
onMove={(dir) => handleMoveLeg(index, dir)}
|
||||||
|
/>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
|
||||||
|
{/* Add leg button */}
|
||||||
|
{preset === 'custom' && availableRegions.length > 0 && (
|
||||||
|
<div className="mt-4">
|
||||||
|
<AddLegDropdown regions={availableRegions} onAdd={handleAddLeg} />
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
|
||||||
|
{/* Also allow adding extra regions for presets */}
|
||||||
|
{preset && preset !== 'custom' && availableRegions.length > 0 && legs.length > 0 && (
|
||||||
|
<div className="mt-4">
|
||||||
|
<AddLegDropdown regions={availableRegions} onAdd={handleAddLeg} />
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
|
||||||
|
<div className="mt-6 flex justify-between">
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
onClick={() => setStep(1)}
|
||||||
|
className="px-6 py-2 text-gray-700 dark:text-gray-300 bg-gray-100 dark:bg-gray-700 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 focus:outline-none focus:ring-2 focus:ring-gray-400 focus:ring-offset-2 transition-colors"
|
||||||
|
>
|
||||||
|
Back
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
disabled={legs.length === 0}
|
||||||
|
onClick={() => setStep(3)}
|
||||||
|
className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
|
||||||
|
>
|
||||||
|
Next
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
|
||||||
|
{/* Step 3: Rules */}
|
||||||
|
{step === 3 && (
|
||||||
|
<div>
|
||||||
|
<RulesConfiguration rules={nuzlockeRules} onChange={setNuzlockeRules} />
|
||||||
|
|
||||||
|
{/* Genlocke-specific rules */}
|
||||||
|
<div className="mt-6 bg-white dark:bg-gray-800 rounded-lg shadow">
|
||||||
|
<div className="px-4 py-3 border-b border-gray-200 dark:border-gray-700">
|
||||||
|
<h3 className="text-lg font-medium text-gray-900 dark:text-gray-100">
|
||||||
|
Genlocke Rules
|
||||||
|
</h3>
|
||||||
|
<p className="text-sm text-gray-500 dark:text-gray-400">
|
||||||
|
Rules specific to the generational challenge
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
<div className="px-4 py-4">
|
||||||
|
<fieldset>
|
||||||
|
<legend className="text-sm font-medium text-gray-700 dark:text-gray-300 mb-3">
|
||||||
|
Hall of Fame Pokemon
|
||||||
|
</legend>
|
||||||
|
<div className="space-y-3">
|
||||||
|
<label className="flex items-start gap-3 cursor-pointer">
|
||||||
|
<input
|
||||||
|
type="radio"
|
||||||
|
name="hofRule"
|
||||||
|
checked={!genlockeRules.retireHoF}
|
||||||
|
onChange={() => setGenlockeRules({ retireHoF: false })}
|
||||||
|
className="mt-0.5 w-4 h-4 text-blue-600 focus:ring-blue-500"
|
||||||
|
/>
|
||||||
|
<div>
|
||||||
|
<div className="font-medium text-gray-900 dark:text-gray-100">
|
||||||
|
Keep Hall of Fame
|
||||||
|
</div>
|
||||||
|
<div className="text-sm text-gray-500 dark:text-gray-400">
|
||||||
|
Pokemon that beat the Elite Four can continue to the next leg
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</label>
|
||||||
|
<label className="flex items-start gap-3 cursor-pointer">
|
||||||
|
<input
|
||||||
|
type="radio"
|
||||||
|
name="hofRule"
|
||||||
|
checked={genlockeRules.retireHoF}
|
||||||
|
onChange={() => setGenlockeRules({ retireHoF: true })}
|
||||||
|
className="mt-0.5 w-4 h-4 text-blue-600 focus:ring-blue-500"
|
||||||
|
/>
|
||||||
|
<div>
|
||||||
|
<div className="font-medium text-gray-900 dark:text-gray-100">
|
||||||
|
Retire Hall of Fame
|
||||||
|
</div>
|
||||||
|
<div className="text-sm text-gray-500 dark:text-gray-400">
|
||||||
|
Pokemon that beat the Elite Four are retired and cannot be used in the next leg
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</label>
|
||||||
|
</div>
|
||||||
|
</fieldset>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="mt-6 flex justify-between">
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
onClick={() => setStep(2)}
|
||||||
|
className="px-6 py-2 text-gray-700 dark:text-gray-300 bg-gray-100 dark:bg-gray-700 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 focus:outline-none focus:ring-2 focus:ring-gray-400 focus:ring-offset-2 transition-colors"
|
||||||
|
>
|
||||||
|
Back
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
onClick={() => setStep(4)}
|
||||||
|
className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 transition-colors"
|
||||||
|
>
|
||||||
|
Next
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
|
||||||
|
{/* Step 4: Confirm */}
|
||||||
|
{step === 4 && (
|
||||||
|
<div>
|
||||||
|
<h2 className="text-xl font-semibold text-gray-900 dark:text-gray-100 mb-4">
|
||||||
|
Confirm & Start
|
||||||
|
</h2>
|
||||||
|
|
||||||
|
<div className="bg-white dark:bg-gray-800 rounded-lg shadow p-6 space-y-4">
|
||||||
|
<div>
|
||||||
|
<h3 className="text-sm font-medium text-gray-500 dark:text-gray-400 mb-1">
|
||||||
|
Name
|
||||||
|
</h3>
|
||||||
|
<p className="text-gray-900 dark:text-gray-100 font-medium">{name}</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="border-t border-gray-200 dark:border-gray-700 pt-4">
|
||||||
|
<h3 className="text-sm font-medium text-gray-500 dark:text-gray-400 mb-2">
|
||||||
|
Legs ({legs.length})
|
||||||
|
</h3>
|
||||||
|
<ol className="space-y-2">
|
||||||
|
{legs.map((leg, i) => (
|
||||||
|
<li key={i} className="flex items-center gap-3">
|
||||||
|
<span className="text-sm text-gray-400 dark:text-gray-500 w-6 text-right font-mono">
|
||||||
|
{i + 1}.
|
||||||
|
</span>
|
||||||
|
<GameThumb game={leg.game} />
|
||||||
|
<div>
|
||||||
|
<span className="text-gray-900 dark:text-gray-100 font-medium">
|
||||||
|
{leg.game.name}
|
||||||
|
</span>
|
||||||
|
<span className="text-sm text-gray-500 dark:text-gray-400 ml-2">
|
||||||
|
{leg.region.charAt(0).toUpperCase() + leg.region.slice(1)}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
</li>
|
||||||
|
))}
|
||||||
|
</ol>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="border-t border-gray-200 dark:border-gray-700 pt-4">
|
||||||
|
<h3 className="text-sm font-medium text-gray-500 dark:text-gray-400 mb-1">
|
||||||
|
Rules
|
||||||
|
</h3>
|
||||||
|
<dl className="space-y-1 text-sm">
|
||||||
|
<div className="flex justify-between">
|
||||||
|
<dt className="text-gray-600 dark:text-gray-400">Nuzlocke Rules</dt>
|
||||||
|
<dd className="text-gray-900 dark:text-gray-100 font-medium">
|
||||||
|
{enabledRuleCount} of {totalRuleCount} enabled
|
||||||
|
</dd>
|
||||||
|
</div>
|
||||||
|
<div className="flex justify-between">
|
||||||
|
<dt className="text-gray-600 dark:text-gray-400">Hall of Fame</dt>
|
||||||
|
<dd className="text-gray-900 dark:text-gray-100 font-medium">
|
||||||
|
{genlockeRules.retireHoF ? 'Retire' : 'Keep'}
|
||||||
|
</dd>
|
||||||
|
</div>
|
||||||
|
</dl>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
{createGenlocke.error && (
|
||||||
|
<div className="mt-4 rounded-lg bg-red-50 dark:bg-red-900/20 p-4 text-red-700 dark:text-red-400">
|
||||||
|
Failed to create genlocke. Please try again.
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
|
||||||
|
<div className="mt-6 flex justify-between">
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
onClick={() => setStep(3)}
|
||||||
|
className="px-6 py-2 text-gray-700 dark:text-gray-300 bg-gray-100 dark:bg-gray-700 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 focus:outline-none focus:ring-2 focus:ring-gray-400 focus:ring-offset-2 transition-colors"
|
||||||
|
>
|
||||||
|
Back
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
disabled={createGenlocke.isPending}
|
||||||
|
onClick={handleCreate}
|
||||||
|
className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
|
||||||
|
>
|
||||||
|
{createGenlocke.isPending ? 'Creating...' : 'Start Genlocke'}
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
// --- Sub-components ---
|
||||||
|
|
||||||
|
function LegRow({
|
||||||
|
leg,
|
||||||
|
index,
|
||||||
|
total,
|
||||||
|
regions,
|
||||||
|
onGameChange,
|
||||||
|
onRemove,
|
||||||
|
onMove,
|
||||||
|
}: {
|
||||||
|
leg: LegEntry
|
||||||
|
index: number
|
||||||
|
total: number
|
||||||
|
regions: Region[]
|
||||||
|
onGameChange: (game: Game) => void
|
||||||
|
onRemove: () => void
|
||||||
|
onMove: (dir: 'up' | 'down') => void
|
||||||
|
}) {
|
||||||
|
const region = regions.find((r) => r.name === leg.region)
|
||||||
|
const games = region?.games ?? []
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div className="flex items-center gap-3 px-4 py-3">
|
||||||
|
<span className="text-sm text-gray-400 dark:text-gray-500 w-6 text-right font-mono shrink-0">
|
||||||
|
{index + 1}.
|
||||||
|
</span>
|
||||||
|
<GameThumb game={leg.game} />
|
||||||
|
<div className="flex-1 min-w-0">
|
||||||
|
<div className="text-sm text-gray-500 dark:text-gray-400">
|
||||||
|
{leg.region.charAt(0).toUpperCase() + leg.region.slice(1)}
|
||||||
|
</div>
|
||||||
|
{games.length > 1 ? (
|
||||||
|
<select
|
||||||
|
value={leg.game.id}
|
||||||
|
onChange={(e) => {
|
||||||
|
const game = games.find((g) => g.id === Number(e.target.value))
|
||||||
|
if (game) onGameChange(game)
|
||||||
|
}}
|
||||||
|
className="mt-1 w-full max-w-xs px-2 py-1 rounded border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 text-sm focus:outline-none focus:ring-2 focus:ring-blue-500"
|
||||||
|
>
|
||||||
|
{games.map((g) => (
|
||||||
|
<option key={g.id} value={g.id}>
|
||||||
|
{g.name}
|
||||||
|
</option>
|
||||||
|
))}
|
||||||
|
</select>
|
||||||
|
) : (
|
||||||
|
<div className="text-gray-900 dark:text-gray-100 font-medium">
|
||||||
|
{leg.game.name}
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
<div className="flex items-center gap-1 shrink-0">
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
disabled={index === 0}
|
||||||
|
onClick={() => onMove('up')}
|
||||||
|
className="p-1 text-gray-400 hover:text-gray-600 dark:hover:text-gray-300 disabled:opacity-30 disabled:cursor-not-allowed"
|
||||||
|
title="Move up"
|
||||||
|
>
|
||||||
|
<svg className="w-4 h-4" fill="none" viewBox="0 0 24 24" stroke="currentColor" strokeWidth={2}>
|
||||||
|
<path strokeLinecap="round" strokeLinejoin="round" d="M5 15l7-7 7 7" />
|
||||||
|
</svg>
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
disabled={index === total - 1}
|
||||||
|
onClick={() => onMove('down')}
|
||||||
|
className="p-1 text-gray-400 hover:text-gray-600 dark:hover:text-gray-300 disabled:opacity-30 disabled:cursor-not-allowed"
|
||||||
|
title="Move down"
|
||||||
|
>
|
||||||
|
<svg className="w-4 h-4" fill="none" viewBox="0 0 24 24" stroke="currentColor" strokeWidth={2}>
|
||||||
|
<path strokeLinecap="round" strokeLinejoin="round" d="M19 9l-7 7-7-7" />
|
||||||
|
</svg>
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
onClick={onRemove}
|
||||||
|
className="p-1 text-red-400 hover:text-red-600 dark:hover:text-red-300"
|
||||||
|
title="Remove leg"
|
||||||
|
>
|
||||||
|
<svg className="w-4 h-4" fill="none" viewBox="0 0 24 24" stroke="currentColor" strokeWidth={2}>
|
||||||
|
<path strokeLinecap="round" strokeLinejoin="round" d="M6 18L18 6M6 6l12 12" />
|
||||||
|
</svg>
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
function AddLegDropdown({
|
||||||
|
regions,
|
||||||
|
onAdd,
|
||||||
|
}: {
|
||||||
|
regions: Region[]
|
||||||
|
onAdd: (region: Region) => void
|
||||||
|
}) {
|
||||||
|
const [open, setOpen] = useState(false)
|
||||||
|
|
||||||
|
if (!open) {
|
||||||
|
return (
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
onClick={() => setOpen(true)}
|
||||||
|
className="flex items-center gap-2 text-sm text-blue-600 dark:text-blue-400 hover:text-blue-700 dark:hover:text-blue-300 font-medium"
|
||||||
|
>
|
||||||
|
<svg className="w-4 h-4" fill="none" viewBox="0 0 24 24" stroke="currentColor" strokeWidth={2}>
|
||||||
|
<path strokeLinecap="round" strokeLinejoin="round" d="M12 4v16m8-8H4" />
|
||||||
|
</svg>
|
||||||
|
Add Region
|
||||||
|
</button>
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div className="bg-white dark:bg-gray-800 rounded-lg shadow p-3">
|
||||||
|
<div className="text-sm font-medium text-gray-700 dark:text-gray-300 mb-2">
|
||||||
|
Select a region to add
|
||||||
|
</div>
|
||||||
|
<div className="flex flex-wrap gap-2">
|
||||||
|
{regions.map((region) => (
|
||||||
|
<button
|
||||||
|
key={region.name}
|
||||||
|
type="button"
|
||||||
|
onClick={() => {
|
||||||
|
onAdd(region)
|
||||||
|
setOpen(false)
|
||||||
|
}}
|
||||||
|
className="px-3 py-1.5 rounded-md text-sm bg-gray-100 dark:bg-gray-700 text-gray-900 dark:text-gray-100 hover:bg-gray-200 dark:hover:bg-gray-600 transition-colors"
|
||||||
|
>
|
||||||
|
{region.name.charAt(0).toUpperCase() + region.name.slice(1)}
|
||||||
|
</button>
|
||||||
|
))}
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
onClick={() => setOpen(false)}
|
||||||
|
className="px-3 py-1.5 rounded-md text-sm text-gray-500 dark:text-gray-400 hover:text-gray-700 dark:hover:text-gray-300"
|
||||||
|
>
|
||||||
|
Cancel
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
function GameThumb({ game }: { game: Game }) {
|
||||||
|
const [imgIdx, setImgIdx] = useState(0)
|
||||||
|
const backgroundColor = game.color ?? DEFAULT_COLOR
|
||||||
|
const boxArtSrcs = [`/boxart/${game.slug}.png`, `/boxart/${game.slug}.jpg`]
|
||||||
|
|
||||||
|
if (imgIdx >= boxArtSrcs.length) {
|
||||||
|
return (
|
||||||
|
<div
|
||||||
|
className="w-10 h-10 rounded flex items-center justify-center flex-shrink-0"
|
||||||
|
style={{ backgroundColor }}
|
||||||
|
>
|
||||||
|
<span className="text-white text-xs font-bold drop-shadow-md">
|
||||||
|
{game.name.replace('Pokemon ', '').slice(0, 3)}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
<img
|
||||||
|
src={boxArtSrcs[imgIdx]}
|
||||||
|
alt={game.name}
|
||||||
|
className="w-10 h-10 rounded object-cover flex-shrink-0"
|
||||||
|
onError={() => setImgIdx((i) => i + 1)}
|
||||||
|
/>
|
||||||
|
)
|
||||||
|
}
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
export { Home } from './Home'
|
export { Home } from './Home'
|
||||||
|
export { NewGenlocke } from './NewGenlocke'
|
||||||
export { NewRun } from './NewRun'
|
export { NewRun } from './NewRun'
|
||||||
export { RunList } from './RunList'
|
export { RunList } from './RunList'
|
||||||
export { RunEncounters } from './RunEncounters'
|
export { RunEncounters } from './RunEncounters'
|
||||||
|
|||||||
@@ -193,3 +193,34 @@ export interface CreateBossResultInput {
|
|||||||
// Re-export for convenience
|
// Re-export for convenience
|
||||||
import type { NuzlockeRules } from './rules'
|
import type { NuzlockeRules } from './rules'
|
||||||
export type { NuzlockeRules }
|
export type { NuzlockeRules }
|
||||||
|
|
||||||
|
// Genlocke types
|
||||||
|
export interface GenlockeRules {
|
||||||
|
retireHoF: boolean
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface GenlockeLeg {
|
||||||
|
id: number
|
||||||
|
genlockeId: number
|
||||||
|
gameId: number
|
||||||
|
runId: number | null
|
||||||
|
legOrder: number
|
||||||
|
game: Game
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface Genlocke {
|
||||||
|
id: number
|
||||||
|
name: string
|
||||||
|
status: 'active' | 'completed' | 'failed'
|
||||||
|
genlockeRules: GenlockeRules
|
||||||
|
nuzlockeRules: NuzlockeRules
|
||||||
|
createdAt: string
|
||||||
|
legs: GenlockeLeg[]
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface CreateGenlockeInput {
|
||||||
|
name: string
|
||||||
|
gameIds: number[]
|
||||||
|
genlockeRules: GenlockeRules
|
||||||
|
nuzlockeRules: NuzlockeRules
|
||||||
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user