Add genlocke creation wizard with backend API and 4-step frontend

Implements the genlocke creation feature end-to-end: Genlocke and
GenlockeLeg models with migration, POST /genlockes endpoint that
creates the genlocke with all legs and auto-starts the first run,
and a 4-step wizard UI (Name, Select Games with preset templates,
Rules, Confirm) at /genlockes/new.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Julian Tabel
2026-02-09 09:23:48 +01:00
parent aaaeb2146e
commit 7851e14c2f
18 changed files with 923 additions and 29 deletions

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@@ -73,11 +73,11 @@ A dedicated page showing:
7. **Gauntlet/Retire HoF rule** — Enforce the "retire" mechanic with cumulative dupe list
## Success Criteria
- [ ] A user can create a new genlocke via a multi-step wizard (name, game selection with presets, rules)
- [ ] Games can be selected using True Genlocke, Normal Genlocke, or Custom presets, grouped by region
- [ ] Nuzlocke rules are configured once and applied uniformly to all legs
- [ ] Genlocke-specific rules (Keep HoF / Retire HoF) can be selected
- [ ] The first leg starts automatically upon genlocke creation
- [x] A user can create a new genlocke via a multi-step wizard (name, game selection with presets, rules)
- [x] Games can be selected using True Genlocke, Normal Genlocke, or Custom presets, grouped by region
- [x] Nuzlocke rules are configured once and applied uniformly to all legs
- [x] Genlocke-specific rules (Keep HoF / Retire HoF) can be selected
- [x] The first leg starts automatically upon genlocke creation
- [ ] Each leg is a full nuzlocke run, tracked identically to standalone runs
- [ ] Completing a leg triggers a transfer step where surviving Pokemon can be carried forward
- [ ] Failing a leg marks the entire genlocke as failed

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@@ -1,11 +1,11 @@
---
# nuzlocke-tracker-glh8
title: Gather generation metadata (games, regions)
status: in-progress
status: completed
type: task
priority: normal
created_at: 2026-02-08T19:20:49Z
updated_at: 2026-02-09T08:05:52Z
updated_at: 2026-02-09T08:06:19Z
parent: nuzlocke-tracker-25mh
blocking:
- nuzlocke-tracker-kz5g

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@@ -1,11 +1,11 @@
---
# nuzlocke-tracker-kz5g
title: Genlocke creation wizard
status: todo
status: in-progress
type: feature
priority: normal
created_at: 2026-02-09T07:42:10Z
updated_at: 2026-02-09T07:45:34Z
updated_at: 2026-02-09T08:10:10Z
parent: nuzlocke-tracker-25mh
blocking:
- nuzlocke-tracker-x4p6
@@ -50,16 +50,16 @@ Multi-step wizard UI for creating a new genlocke. This is the entry point for th
- Needs generation/region metadata to power the preset templates (see nuzlocke-tracker-glh8)
## Checklist
- [ ] Create `Genlocke` SQLAlchemy model (name, status, genlocke_rules JSONB, nuzlocke_rules JSONB, created_at)
- [ ] Create `GenlockeLeg` SQLAlchemy model (genlocke_id FK, run_id FK nullable, leg_order, game_id FK)
- [ ] Create Alembic migration for both new tables
- [ ] Create Pydantic schemas for genlocke creation request/response
- [ ] Implement `POST /api/v1/genlockes` endpoint (creates genlocke, legs, and first run)
- [ ] Build the multi-step wizard shell component with back/next navigation and step indicator
- [ ] Build Step 1: Name input
- [ ] Build Step 2: Preset template selector (True / Normal / Custom) with region-grouped game picker
- [ ] Build Step 3: Rules configuration (reuse `RulesConfiguration` + genlocke rules radio)
- [ ] Build Step 4: Confirmation summary with "Start Genlocke" action
- [ ] Add `/genlockes/new` route to the React Router config
- [ ] Add TypeScript types for genlocke API responses
- [ ] Wire up the wizard to call the create endpoint and redirect to the genlocke overview on success
- [x] Create `Genlocke` SQLAlchemy model (name, status, genlocke_rules JSONB, nuzlocke_rules JSONB, created_at)
- [x] Create `GenlockeLeg` SQLAlchemy model (genlocke_id FK, run_id FK nullable, leg_order, game_id FK)
- [x] Create Alembic migration for both new tables
- [x] Create Pydantic schemas for genlocke creation request/response
- [x] Implement `POST /api/v1/genlockes` endpoint (creates genlocke, legs, and first run)
- [x] Build the multi-step wizard shell component with back/next navigation and step indicator
- [x] Build Step 1: Name input
- [x] Build Step 2: Preset template selector (True / Normal / Custom) with region-grouped game picker
- [x] Build Step 3: Rules configuration (reuse `RulesConfiguration` + genlocke rules radio)
- [x] Build Step 4: Confirmation summary with "Start Genlocke" action
- [x] Add `/genlockes/new` route to the React Router config
- [x] Add TypeScript types for genlocke API responses
- [x] Wire up the wizard to call the create endpoint and redirect to the genlocke overview on success

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@@ -0,0 +1,46 @@
"""add genlocke tables
Revision ID: b2c3d4e5f6a8
Revises: a1b2c3d4e5f8, b7c8d9e0f1a2
Create Date: 2026-02-09 14:00:00.000000
"""
from typing import Sequence, Union
from alembic import op
import sqlalchemy as sa
from sqlalchemy.dialects.postgresql import JSONB
# revision identifiers, used by Alembic.
revision: str = 'b2c3d4e5f6a8'
down_revision: Union[str, Sequence[str], None] = ('a1b2c3d4e5f8', 'b7c8d9e0f1a2')
branch_labels: Union[str, Sequence[str], None] = None
depends_on: Union[str, Sequence[str], None] = None
def upgrade() -> None:
op.create_table(
'genlockes',
sa.Column('id', sa.Integer(), primary_key=True),
sa.Column('name', sa.String(100), nullable=False),
sa.Column('status', sa.String(20), nullable=False, index=True),
sa.Column('genlocke_rules', JSONB(), nullable=False, server_default='{}'),
sa.Column('nuzlocke_rules', JSONB(), nullable=False, server_default='{}'),
sa.Column('created_at', sa.DateTime(timezone=True), server_default=sa.func.now(), nullable=False),
)
op.create_table(
'genlocke_legs',
sa.Column('id', sa.Integer(), primary_key=True),
sa.Column('genlocke_id', sa.Integer(), sa.ForeignKey('genlockes.id', ondelete='CASCADE'), nullable=False, index=True),
sa.Column('game_id', sa.Integer(), sa.ForeignKey('games.id'), nullable=False, index=True),
sa.Column('run_id', sa.Integer(), sa.ForeignKey('nuzlocke_runs.id'), nullable=True, index=True),
sa.Column('leg_order', sa.SmallInteger(), nullable=False),
sa.UniqueConstraint('genlocke_id', 'leg_order', name='uq_genlocke_legs_order'),
)
def downgrade() -> None:
op.drop_table('genlocke_legs')
op.drop_table('genlockes')

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@@ -0,0 +1,81 @@
from fastapi import APIRouter, Depends, HTTPException
from sqlalchemy import select
from sqlalchemy.ext.asyncio import AsyncSession
from sqlalchemy.orm import selectinload
from app.core.database import get_session
from app.models.game import Game
from app.models.genlocke import Genlocke, GenlockeLeg
from app.models.nuzlocke_run import NuzlockeRun
from app.schemas.genlocke import GenlockeCreate, GenlockeResponse
router = APIRouter()
@router.post("", response_model=GenlockeResponse, status_code=201)
async def create_genlocke(
data: GenlockeCreate, session: AsyncSession = Depends(get_session)
):
if not data.game_ids:
raise HTTPException(status_code=400, detail="At least one game is required")
if not data.name.strip():
raise HTTPException(status_code=400, detail="Name is required")
# Validate all game_ids exist
result = await session.execute(
select(Game).where(Game.id.in_(data.game_ids))
)
found_games = {g.id: g for g in result.scalars().all()}
missing = [gid for gid in data.game_ids if gid not in found_games]
if missing:
raise HTTPException(
status_code=404, detail=f"Games not found: {missing}"
)
# Create genlocke
genlocke = Genlocke(
name=data.name.strip(),
status="active",
genlocke_rules=data.genlocke_rules,
nuzlocke_rules=data.nuzlocke_rules,
)
session.add(genlocke)
await session.flush() # get genlocke.id
# Create legs
legs = []
for i, game_id in enumerate(data.game_ids, start=1):
leg = GenlockeLeg(
genlocke_id=genlocke.id,
game_id=game_id,
leg_order=i,
)
session.add(leg)
legs.append(leg)
# Create the first run
first_game = found_games[data.game_ids[0]]
first_run = NuzlockeRun(
game_id=first_game.id,
name=f"{data.name.strip()} \u2014 Leg 1",
status="active",
rules=data.nuzlocke_rules,
)
session.add(first_run)
await session.flush() # get first_run.id
# Link first leg to the run
legs[0].run_id = first_run.id
await session.commit()
# Reload with relationships
result = await session.execute(
select(Genlocke)
.where(Genlocke.id == genlocke.id)
.options(
selectinload(Genlocke.legs).selectinload(GenlockeLeg.game),
)
)
return result.scalar_one()

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@@ -1,6 +1,6 @@
from fastapi import APIRouter
from app.api import bosses, encounters, evolutions, export, games, health, pokemon, runs, stats
from app.api import bosses, encounters, evolutions, export, games, genlockes, health, pokemon, runs, stats
api_router = APIRouter()
api_router.include_router(health.router)
@@ -8,6 +8,7 @@ api_router.include_router(games.router, prefix="/games", tags=["games"])
api_router.include_router(pokemon.router, tags=["pokemon"])
api_router.include_router(evolutions.router, tags=["evolutions"])
api_router.include_router(runs.router, prefix="/runs", tags=["runs"])
api_router.include_router(genlockes.router, prefix="/genlockes", tags=["genlockes"])
api_router.include_router(encounters.router, tags=["encounters"])
api_router.include_router(stats.router, prefix="/stats", tags=["stats"])
api_router.include_router(bosses.router, tags=["bosses"])

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@@ -4,6 +4,7 @@ from app.models.boss_result import BossResult
from app.models.encounter import Encounter
from app.models.evolution import Evolution
from app.models.game import Game
from app.models.genlocke import Genlocke, GenlockeLeg
from app.models.nuzlocke_run import NuzlockeRun
from app.models.pokemon import Pokemon
from app.models.route import Route
@@ -17,6 +18,8 @@ __all__ = [
"Encounter",
"Evolution",
"Game",
"Genlocke",
"GenlockeLeg",
"NuzlockeRun",
"Pokemon",
"Route",

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@@ -0,0 +1,46 @@
from datetime import datetime
from sqlalchemy import DateTime, ForeignKey, SmallInteger, String, UniqueConstraint
from sqlalchemy.dialects.postgresql import JSONB
from sqlalchemy.orm import Mapped, mapped_column, relationship
from sqlalchemy.sql import func
from app.core.database import Base
class Genlocke(Base):
__tablename__ = "genlockes"
id: Mapped[int] = mapped_column(primary_key=True)
name: Mapped[str] = mapped_column(String(100))
status: Mapped[str] = mapped_column(String(20), index=True) # active, completed, failed
genlocke_rules: Mapped[dict] = mapped_column(JSONB, default=dict)
nuzlocke_rules: Mapped[dict] = mapped_column(JSONB, default=dict)
created_at: Mapped[datetime] = mapped_column(
DateTime(timezone=True), server_default=func.now()
)
legs: Mapped[list["GenlockeLeg"]] = relationship(
back_populates="genlocke", order_by="GenlockeLeg.leg_order"
)
class GenlockeLeg(Base):
__tablename__ = "genlocke_legs"
__table_args__ = (
UniqueConstraint("genlocke_id", "leg_order", name="uq_genlocke_legs_order"),
)
id: Mapped[int] = mapped_column(primary_key=True)
genlocke_id: Mapped[int] = mapped_column(
ForeignKey("genlockes.id", ondelete="CASCADE"), index=True
)
game_id: Mapped[int] = mapped_column(ForeignKey("games.id"), index=True)
run_id: Mapped[int | None] = mapped_column(
ForeignKey("nuzlocke_runs.id"), index=True
)
leg_order: Mapped[int] = mapped_column(SmallInteger)
genlocke: Mapped["Genlocke"] = relationship(back_populates="legs")
game: Mapped["Game"] = relationship()
run: Mapped["NuzlockeRun | None"] = relationship()

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@@ -14,6 +14,7 @@ from app.schemas.encounter import (
EncounterResponse,
EncounterUpdate,
)
from app.schemas.genlocke import GenlockeCreate, GenlockeResponse, GenlockeLegResponse
from app.schemas.game import (
GameCreate,
GameDetailResponse,
@@ -54,6 +55,9 @@ __all__ = [
"EncounterResponse",
"EncounterUpdate",
"EvolutionResponse",
"GenlockeCreate",
"GenlockeLegResponse",
"GenlockeResponse",
"GameCreate",
"GameDetailResponse",
"GameResponse",

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@@ -0,0 +1,30 @@
from datetime import datetime
from app.schemas.base import CamelModel
from app.schemas.game import GameResponse
class GenlockeCreate(CamelModel):
name: str
game_ids: list[int]
genlocke_rules: dict = {}
nuzlocke_rules: dict = {}
class GenlockeLegResponse(CamelModel):
id: int
genlocke_id: int
game_id: int
run_id: int | None = None
leg_order: int
game: GameResponse
class GenlockeResponse(CamelModel):
id: int
name: str
status: str
genlocke_rules: dict
nuzlocke_rules: dict
created_at: datetime
legs: list[GenlockeLegResponse] = []

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@@ -1,7 +1,7 @@
import { Routes, Route, Navigate } from 'react-router-dom'
import { Layout } from './components'
import { AdminLayout } from './components/admin'
import { Home, NewRun, RunList, RunEncounters, Stats } from './pages'
import { Home, NewGenlocke, NewRun, RunList, RunEncounters, Stats } from './pages'
import {
AdminGames,
AdminGameDetail,
@@ -19,6 +19,7 @@ function App() {
<Route path="runs" element={<RunList />} />
<Route path="runs/new" element={<NewRun />} />
<Route path="runs/:runId" element={<RunEncounters />} />
<Route path="genlockes/new" element={<NewGenlocke />} />
<Route path="stats" element={<Stats />} />
<Route path="runs/:runId/encounters" element={<Navigate to=".." relative="path" replace />} />
<Route path="admin" element={<AdminLayout />}>

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@@ -0,0 +1,10 @@
import { api } from './client'
import type { Genlocke, CreateGenlockeInput, Region } from '../types/game'
export function createGenlocke(data: CreateGenlockeInput): Promise<Genlocke> {
return api.post('/genlockes', data)
}
export function getGamesByRegion(): Promise<Region[]> {
return api.get('/games/by-region')
}

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@@ -28,6 +28,12 @@ export function Layout() {
>
My Runs
</Link>
<Link
to="/genlockes/new"
className="px-3 py-2 rounded-md text-sm font-medium hover:bg-gray-100 dark:hover:bg-gray-700"
>
Genlockes
</Link>
<Link
to="/stats"
className="px-3 py-2 rounded-md text-sm font-medium hover:bg-gray-100 dark:hover:bg-gray-700"
@@ -93,6 +99,13 @@ export function Layout() {
>
My Runs
</Link>
<Link
to="/genlockes/new"
onClick={() => setMenuOpen(false)}
className="block px-3 py-2 rounded-md text-base font-medium hover:bg-gray-100 dark:hover:bg-gray-700"
>
Genlockes
</Link>
<Link
to="/stats"
onClick={() => setMenuOpen(false)}

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@@ -1,15 +1,16 @@
const STEPS = ['Select Game', 'Configure Rules', 'Create Run']
const DEFAULT_STEPS = ['Select Game', 'Configure Rules', 'Create Run']
interface StepIndicatorProps {
currentStep: number
onStepClick: (step: number) => void
steps?: string[]
}
export function StepIndicator({ currentStep, onStepClick }: StepIndicatorProps) {
export function StepIndicator({ currentStep, onStepClick, steps = DEFAULT_STEPS }: StepIndicatorProps) {
return (
<nav aria-label="Progress" className="mb-8">
<ol className="flex items-center">
{STEPS.map((label, i) => {
{steps.map((label, i) => {
const step = i + 1
const isCompleted = step < currentStep
const isCurrent = step === currentStep
@@ -17,7 +18,7 @@ export function StepIndicator({ currentStep, onStepClick }: StepIndicatorProps)
return (
<li
key={label}
className={`flex items-center ${i < STEPS.length - 1 ? 'flex-1' : ''}`}
className={`flex items-center ${i < steps.length - 1 ? 'flex-1' : ''}`}
>
<button
type="button"
@@ -60,7 +61,7 @@ export function StepIndicator({ currentStep, onStepClick }: StepIndicatorProps)
</span>
<span className="hidden sm:inline">{label}</span>
</button>
{i < STEPS.length - 1 && (
{i < steps.length - 1 && (
<div
className={`flex-1 h-0.5 mx-3 ${
step < currentStep

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@@ -0,0 +1,20 @@
import { useMutation, useQuery, useQueryClient } from '@tanstack/react-query'
import { createGenlocke, getGamesByRegion } from '../api/genlockes'
import type { CreateGenlockeInput } from '../types/game'
export function useRegions() {
return useQuery({
queryKey: ['games', 'by-region'],
queryFn: getGamesByRegion,
})
}
export function useCreateGenlocke() {
const queryClient = useQueryClient()
return useMutation({
mutationFn: (data: CreateGenlockeInput) => createGenlocke(data),
onSuccess: () => {
queryClient.invalidateQueries({ queryKey: ['runs'] })
},
})
}

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@@ -0,0 +1,606 @@
import { useState } from 'react'
import { useNavigate } from 'react-router-dom'
import { RulesConfiguration, StepIndicator } from '../components'
import { useRegions, useCreateGenlocke } from '../hooks/useGenlockes'
import type { Game, GenlockeRules, Region } from '../types'
import { DEFAULT_RULES } from '../types'
import type { NuzlockeRules } from '../types/rules'
import { RULE_DEFINITIONS } from '../types/rules'
const STEPS = ['Name', 'Select Games', 'Rules', 'Confirm']
const DEFAULT_COLOR = '#6366f1'
interface LegEntry {
region: string
game: Game
}
type PresetType = 'true' | 'normal' | 'custom' | null
function buildLegsFromPreset(
regions: Region[],
preset: 'true' | 'normal',
): LegEntry[] {
const legs: LegEntry[] = []
for (const region of regions) {
const targetSlug =
preset === 'true'
? region.genlockeDefaults.trueGenlocke
: region.genlockeDefaults.normalGenlocke
const game = region.games.find((g) => g.slug === targetSlug)
if (game) {
legs.push({ region: region.name, game })
}
}
return legs
}
export function NewGenlocke() {
const navigate = useNavigate()
const { data: regions, isLoading: regionsLoading } = useRegions()
const createGenlocke = useCreateGenlocke()
const [step, setStep] = useState(1)
const [name, setName] = useState('')
const [legs, setLegs] = useState<LegEntry[]>([])
const [preset, setPreset] = useState<PresetType>(null)
const [nuzlockeRules, setNuzlockeRules] = useState<NuzlockeRules>(DEFAULT_RULES)
const [genlockeRules, setGenlockeRules] = useState<GenlockeRules>({ retireHoF: false })
const handlePresetSelect = (type: PresetType) => {
setPreset(type)
if (!regions) return
if (type === 'true' || type === 'normal') {
setLegs(buildLegsFromPreset(regions, type))
} else if (type === 'custom') {
setLegs([])
}
}
const handleGameChange = (index: number, game: Game) => {
setLegs((prev) => prev.map((leg, i) => (i === index ? { ...leg, game } : leg)))
}
const handleRemoveLeg = (index: number) => {
setLegs((prev) => prev.filter((_, i) => i !== index))
}
const handleAddLeg = (region: Region) => {
const defaultSlug = region.genlockeDefaults.normalGenlocke
const game = region.games.find((g) => g.slug === defaultSlug) ?? region.games[0]
if (game) {
setLegs((prev) => [...prev, { region: region.name, game }])
}
}
const handleMoveLeg = (index: number, direction: 'up' | 'down') => {
const target = direction === 'up' ? index - 1 : index + 1
if (target < 0 || target >= legs.length) return
setLegs((prev) => {
const next = [...prev]
;[next[index], next[target]] = [next[target], next[index]]
return next
})
}
const handleCreate = () => {
if (!name.trim() || legs.length === 0) return
createGenlocke.mutate(
{
name: name.trim(),
gameIds: legs.map((l) => l.game.id),
genlockeRules,
nuzlockeRules,
},
{
onSuccess: (data) => {
const firstLeg = data.legs.find((l) => l.legOrder === 1)
if (firstLeg?.runId) {
navigate(`/runs/${firstLeg.runId}`)
} else {
navigate('/runs')
}
},
},
)
}
const enabledRuleCount = RULE_DEFINITIONS.filter((r) => nuzlockeRules[r.key]).length
const totalRuleCount = RULE_DEFINITIONS.length
// Regions not yet used in legs (for "add leg" picker)
const availableRegions = regions?.filter(
(r) => !legs.some((l) => l.region === r.name),
) ?? []
return (
<div className="max-w-4xl mx-auto p-8">
<h1 className="text-3xl font-bold text-gray-900 dark:text-gray-100 mb-2">
New Genlocke
</h1>
<p className="text-gray-600 dark:text-gray-400 mb-6">
Set up your generational challenge.
</p>
<StepIndicator currentStep={step} onStepClick={setStep} steps={STEPS} />
{/* Step 1: Name */}
{step === 1 && (
<div>
<h2 className="text-xl font-semibold text-gray-900 dark:text-gray-100 mb-4">
Name Your Genlocke
</h2>
<div className="bg-white dark:bg-gray-800 rounded-lg shadow p-6">
<label
htmlFor="genlocke-name"
className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
>
Genlocke Name
</label>
<input
id="genlocke-name"
type="text"
value={name}
onChange={(e) => setName(e.target.value)}
className="w-full px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:border-transparent"
placeholder="My Genlocke"
maxLength={100}
autoFocus
/>
</div>
<div className="mt-6 flex justify-end">
<button
type="button"
disabled={!name.trim()}
onClick={() => setStep(2)}
className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
>
Next
</button>
</div>
</div>
)}
{/* Step 2: Game Selection */}
{step === 2 && (
<div>
<h2 className="text-xl font-semibold text-gray-900 dark:text-gray-100 mb-4">
Select Games
</h2>
{/* Preset buttons */}
<div className="flex gap-3 mb-6">
{(['true', 'normal', 'custom'] as const).map((type) => {
const labels = {
true: 'True Genlocke',
normal: 'Normal Genlocke',
custom: 'Custom',
}
const descriptions = {
true: 'Original releases only',
normal: 'Latest version per region',
custom: 'Build your own',
}
const isActive = preset === type
return (
<button
key={type}
type="button"
onClick={() => handlePresetSelect(type)}
className={`flex-1 p-4 rounded-lg border-2 text-left transition-colors ${
isActive
? 'border-blue-600 bg-blue-50 dark:bg-blue-900/20'
: 'border-gray-200 dark:border-gray-700 hover:border-gray-300 dark:hover:border-gray-600'
}`}
>
<div className={`font-medium ${isActive ? 'text-blue-600 dark:text-blue-400' : 'text-gray-900 dark:text-gray-100'}`}>
{labels[type]}
</div>
<div className="text-sm text-gray-500 dark:text-gray-400 mt-1">
{descriptions[type]}
</div>
</button>
)
})}
</div>
{regionsLoading && (
<div className="flex items-center justify-center py-12">
<div className="w-8 h-8 border-4 border-blue-600 border-t-transparent rounded-full animate-spin" />
</div>
)}
{/* Legs list */}
{legs.length > 0 && (
<div className="bg-white dark:bg-gray-800 rounded-lg shadow divide-y divide-gray-200 dark:divide-gray-700">
{legs.map((leg, index) => (
<LegRow
key={`${leg.region}-${index}`}
leg={leg}
index={index}
total={legs.length}
regions={regions ?? []}
onGameChange={(game) => handleGameChange(index, game)}
onRemove={() => handleRemoveLeg(index)}
onMove={(dir) => handleMoveLeg(index, dir)}
/>
))}
</div>
)}
{/* Add leg button */}
{preset === 'custom' && availableRegions.length > 0 && (
<div className="mt-4">
<AddLegDropdown regions={availableRegions} onAdd={handleAddLeg} />
</div>
)}
{/* Also allow adding extra regions for presets */}
{preset && preset !== 'custom' && availableRegions.length > 0 && legs.length > 0 && (
<div className="mt-4">
<AddLegDropdown regions={availableRegions} onAdd={handleAddLeg} />
</div>
)}
<div className="mt-6 flex justify-between">
<button
type="button"
onClick={() => setStep(1)}
className="px-6 py-2 text-gray-700 dark:text-gray-300 bg-gray-100 dark:bg-gray-700 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 focus:outline-none focus:ring-2 focus:ring-gray-400 focus:ring-offset-2 transition-colors"
>
Back
</button>
<button
type="button"
disabled={legs.length === 0}
onClick={() => setStep(3)}
className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
>
Next
</button>
</div>
</div>
)}
{/* Step 3: Rules */}
{step === 3 && (
<div>
<RulesConfiguration rules={nuzlockeRules} onChange={setNuzlockeRules} />
{/* Genlocke-specific rules */}
<div className="mt-6 bg-white dark:bg-gray-800 rounded-lg shadow">
<div className="px-4 py-3 border-b border-gray-200 dark:border-gray-700">
<h3 className="text-lg font-medium text-gray-900 dark:text-gray-100">
Genlocke Rules
</h3>
<p className="text-sm text-gray-500 dark:text-gray-400">
Rules specific to the generational challenge
</p>
</div>
<div className="px-4 py-4">
<fieldset>
<legend className="text-sm font-medium text-gray-700 dark:text-gray-300 mb-3">
Hall of Fame Pokemon
</legend>
<div className="space-y-3">
<label className="flex items-start gap-3 cursor-pointer">
<input
type="radio"
name="hofRule"
checked={!genlockeRules.retireHoF}
onChange={() => setGenlockeRules({ retireHoF: false })}
className="mt-0.5 w-4 h-4 text-blue-600 focus:ring-blue-500"
/>
<div>
<div className="font-medium text-gray-900 dark:text-gray-100">
Keep Hall of Fame
</div>
<div className="text-sm text-gray-500 dark:text-gray-400">
Pokemon that beat the Elite Four can continue to the next leg
</div>
</div>
</label>
<label className="flex items-start gap-3 cursor-pointer">
<input
type="radio"
name="hofRule"
checked={genlockeRules.retireHoF}
onChange={() => setGenlockeRules({ retireHoF: true })}
className="mt-0.5 w-4 h-4 text-blue-600 focus:ring-blue-500"
/>
<div>
<div className="font-medium text-gray-900 dark:text-gray-100">
Retire Hall of Fame
</div>
<div className="text-sm text-gray-500 dark:text-gray-400">
Pokemon that beat the Elite Four are retired and cannot be used in the next leg
</div>
</div>
</label>
</div>
</fieldset>
</div>
</div>
<div className="mt-6 flex justify-between">
<button
type="button"
onClick={() => setStep(2)}
className="px-6 py-2 text-gray-700 dark:text-gray-300 bg-gray-100 dark:bg-gray-700 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 focus:outline-none focus:ring-2 focus:ring-gray-400 focus:ring-offset-2 transition-colors"
>
Back
</button>
<button
type="button"
onClick={() => setStep(4)}
className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 transition-colors"
>
Next
</button>
</div>
</div>
)}
{/* Step 4: Confirm */}
{step === 4 && (
<div>
<h2 className="text-xl font-semibold text-gray-900 dark:text-gray-100 mb-4">
Confirm & Start
</h2>
<div className="bg-white dark:bg-gray-800 rounded-lg shadow p-6 space-y-4">
<div>
<h3 className="text-sm font-medium text-gray-500 dark:text-gray-400 mb-1">
Name
</h3>
<p className="text-gray-900 dark:text-gray-100 font-medium">{name}</p>
</div>
<div className="border-t border-gray-200 dark:border-gray-700 pt-4">
<h3 className="text-sm font-medium text-gray-500 dark:text-gray-400 mb-2">
Legs ({legs.length})
</h3>
<ol className="space-y-2">
{legs.map((leg, i) => (
<li key={i} className="flex items-center gap-3">
<span className="text-sm text-gray-400 dark:text-gray-500 w-6 text-right font-mono">
{i + 1}.
</span>
<GameThumb game={leg.game} />
<div>
<span className="text-gray-900 dark:text-gray-100 font-medium">
{leg.game.name}
</span>
<span className="text-sm text-gray-500 dark:text-gray-400 ml-2">
{leg.region.charAt(0).toUpperCase() + leg.region.slice(1)}
</span>
</div>
</li>
))}
</ol>
</div>
<div className="border-t border-gray-200 dark:border-gray-700 pt-4">
<h3 className="text-sm font-medium text-gray-500 dark:text-gray-400 mb-1">
Rules
</h3>
<dl className="space-y-1 text-sm">
<div className="flex justify-between">
<dt className="text-gray-600 dark:text-gray-400">Nuzlocke Rules</dt>
<dd className="text-gray-900 dark:text-gray-100 font-medium">
{enabledRuleCount} of {totalRuleCount} enabled
</dd>
</div>
<div className="flex justify-between">
<dt className="text-gray-600 dark:text-gray-400">Hall of Fame</dt>
<dd className="text-gray-900 dark:text-gray-100 font-medium">
{genlockeRules.retireHoF ? 'Retire' : 'Keep'}
</dd>
</div>
</dl>
</div>
</div>
{createGenlocke.error && (
<div className="mt-4 rounded-lg bg-red-50 dark:bg-red-900/20 p-4 text-red-700 dark:text-red-400">
Failed to create genlocke. Please try again.
</div>
)}
<div className="mt-6 flex justify-between">
<button
type="button"
onClick={() => setStep(3)}
className="px-6 py-2 text-gray-700 dark:text-gray-300 bg-gray-100 dark:bg-gray-700 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 focus:outline-none focus:ring-2 focus:ring-gray-400 focus:ring-offset-2 transition-colors"
>
Back
</button>
<button
type="button"
disabled={createGenlocke.isPending}
onClick={handleCreate}
className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
>
{createGenlocke.isPending ? 'Creating...' : 'Start Genlocke'}
</button>
</div>
</div>
)}
</div>
)
}
// --- Sub-components ---
function LegRow({
leg,
index,
total,
regions,
onGameChange,
onRemove,
onMove,
}: {
leg: LegEntry
index: number
total: number
regions: Region[]
onGameChange: (game: Game) => void
onRemove: () => void
onMove: (dir: 'up' | 'down') => void
}) {
const region = regions.find((r) => r.name === leg.region)
const games = region?.games ?? []
return (
<div className="flex items-center gap-3 px-4 py-3">
<span className="text-sm text-gray-400 dark:text-gray-500 w-6 text-right font-mono shrink-0">
{index + 1}.
</span>
<GameThumb game={leg.game} />
<div className="flex-1 min-w-0">
<div className="text-sm text-gray-500 dark:text-gray-400">
{leg.region.charAt(0).toUpperCase() + leg.region.slice(1)}
</div>
{games.length > 1 ? (
<select
value={leg.game.id}
onChange={(e) => {
const game = games.find((g) => g.id === Number(e.target.value))
if (game) onGameChange(game)
}}
className="mt-1 w-full max-w-xs px-2 py-1 rounded border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 text-sm focus:outline-none focus:ring-2 focus:ring-blue-500"
>
{games.map((g) => (
<option key={g.id} value={g.id}>
{g.name}
</option>
))}
</select>
) : (
<div className="text-gray-900 dark:text-gray-100 font-medium">
{leg.game.name}
</div>
)}
</div>
<div className="flex items-center gap-1 shrink-0">
<button
type="button"
disabled={index === 0}
onClick={() => onMove('up')}
className="p-1 text-gray-400 hover:text-gray-600 dark:hover:text-gray-300 disabled:opacity-30 disabled:cursor-not-allowed"
title="Move up"
>
<svg className="w-4 h-4" fill="none" viewBox="0 0 24 24" stroke="currentColor" strokeWidth={2}>
<path strokeLinecap="round" strokeLinejoin="round" d="M5 15l7-7 7 7" />
</svg>
</button>
<button
type="button"
disabled={index === total - 1}
onClick={() => onMove('down')}
className="p-1 text-gray-400 hover:text-gray-600 dark:hover:text-gray-300 disabled:opacity-30 disabled:cursor-not-allowed"
title="Move down"
>
<svg className="w-4 h-4" fill="none" viewBox="0 0 24 24" stroke="currentColor" strokeWidth={2}>
<path strokeLinecap="round" strokeLinejoin="round" d="M19 9l-7 7-7-7" />
</svg>
</button>
<button
type="button"
onClick={onRemove}
className="p-1 text-red-400 hover:text-red-600 dark:hover:text-red-300"
title="Remove leg"
>
<svg className="w-4 h-4" fill="none" viewBox="0 0 24 24" stroke="currentColor" strokeWidth={2}>
<path strokeLinecap="round" strokeLinejoin="round" d="M6 18L18 6M6 6l12 12" />
</svg>
</button>
</div>
</div>
)
}
function AddLegDropdown({
regions,
onAdd,
}: {
regions: Region[]
onAdd: (region: Region) => void
}) {
const [open, setOpen] = useState(false)
if (!open) {
return (
<button
type="button"
onClick={() => setOpen(true)}
className="flex items-center gap-2 text-sm text-blue-600 dark:text-blue-400 hover:text-blue-700 dark:hover:text-blue-300 font-medium"
>
<svg className="w-4 h-4" fill="none" viewBox="0 0 24 24" stroke="currentColor" strokeWidth={2}>
<path strokeLinecap="round" strokeLinejoin="round" d="M12 4v16m8-8H4" />
</svg>
Add Region
</button>
)
}
return (
<div className="bg-white dark:bg-gray-800 rounded-lg shadow p-3">
<div className="text-sm font-medium text-gray-700 dark:text-gray-300 mb-2">
Select a region to add
</div>
<div className="flex flex-wrap gap-2">
{regions.map((region) => (
<button
key={region.name}
type="button"
onClick={() => {
onAdd(region)
setOpen(false)
}}
className="px-3 py-1.5 rounded-md text-sm bg-gray-100 dark:bg-gray-700 text-gray-900 dark:text-gray-100 hover:bg-gray-200 dark:hover:bg-gray-600 transition-colors"
>
{region.name.charAt(0).toUpperCase() + region.name.slice(1)}
</button>
))}
<button
type="button"
onClick={() => setOpen(false)}
className="px-3 py-1.5 rounded-md text-sm text-gray-500 dark:text-gray-400 hover:text-gray-700 dark:hover:text-gray-300"
>
Cancel
</button>
</div>
</div>
)
}
function GameThumb({ game }: { game: Game }) {
const [imgIdx, setImgIdx] = useState(0)
const backgroundColor = game.color ?? DEFAULT_COLOR
const boxArtSrcs = [`/boxart/${game.slug}.png`, `/boxart/${game.slug}.jpg`]
if (imgIdx >= boxArtSrcs.length) {
return (
<div
className="w-10 h-10 rounded flex items-center justify-center flex-shrink-0"
style={{ backgroundColor }}
>
<span className="text-white text-xs font-bold drop-shadow-md">
{game.name.replace('Pokemon ', '').slice(0, 3)}
</span>
</div>
)
}
return (
<img
src={boxArtSrcs[imgIdx]}
alt={game.name}
className="w-10 h-10 rounded object-cover flex-shrink-0"
onError={() => setImgIdx((i) => i + 1)}
/>
)
}

View File

@@ -1,4 +1,5 @@
export { Home } from './Home'
export { NewGenlocke } from './NewGenlocke'
export { NewRun } from './NewRun'
export { RunList } from './RunList'
export { RunEncounters } from './RunEncounters'

View File

@@ -193,3 +193,34 @@ export interface CreateBossResultInput {
// Re-export for convenience
import type { NuzlockeRules } from './rules'
export type { NuzlockeRules }
// Genlocke types
export interface GenlockeRules {
retireHoF: boolean
}
export interface GenlockeLeg {
id: number
genlockeId: number
gameId: number
runId: number | null
legOrder: number
game: Game
}
export interface Genlocke {
id: number
name: string
status: 'active' | 'completed' | 'failed'
genlockeRules: GenlockeRules
nuzlockeRules: NuzlockeRules
createdAt: string
legs: GenlockeLeg[]
}
export interface CreateGenlockeInput {
name: string
gameIds: number[]
genlockeRules: GenlockeRules
nuzlockeRules: NuzlockeRules
}