Improve run creation workflow with filters, local box art, and sticky nav

Use local /boxart/{slug}.png images instead of database boxArtUrl with
color-swatch fallback. Add region filter pills and run-status checkboxes
(hide active/completed) to GameGrid. Move the Next button into a sticky
top bar showing selected game summary so it's always visible. Capitalize
region names in all display locations.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-07 21:29:14 +01:00
parent 4c0b45984f
commit 7dbf3772df
7 changed files with 199 additions and 46 deletions

View File

@@ -1,3 +1,4 @@
import { useState } from 'react'
import type { Game } from '../types'
const DEFAULT_COLOR = '#6366f1' // indigo-500
@@ -10,6 +11,8 @@ interface GameCardProps {
export function GameCard({ game, selected, onSelect }: GameCardProps) {
const backgroundColor = game.color ?? DEFAULT_COLOR
const [imgError, setImgError] = useState(false)
const boxArtSrc = `/boxart/${game.slug}.png`
return (
<button
@@ -19,11 +22,12 @@ export function GameCard({ game, selected, onSelect }: GameCardProps) {
selected ? 'ring-2 ring-blue-500 scale-105 shadow-lg' : 'shadow'
}`}
>
{game.boxArtUrl ? (
{!imgError ? (
<img
src={game.boxArtUrl}
src={boxArtSrc}
alt={game.name}
className="w-full h-48 object-cover"
onError={() => setImgError(true)}
/>
) : (
<div
@@ -41,7 +45,7 @@ export function GameCard({ game, selected, onSelect }: GameCardProps) {
</h3>
<div className="flex items-center gap-2 mt-1">
<span className="text-xs px-2 py-0.5 rounded-full bg-gray-100 dark:bg-gray-700 text-gray-600 dark:text-gray-400">
{game.region}
{game.region.charAt(0).toUpperCase() + game.region.slice(1)}
</span>
{game.releaseYear && (
<span className="text-xs text-gray-500 dark:text-gray-400">

View File

@@ -1,5 +1,5 @@
import { useState, useMemo } from 'react'
import type { Game } from '../types'
import type { Game, NuzlockeRun } from '../types'
import { GameCard } from './GameCard'
const GENERATION_LABELS: Record<number, string> = {
@@ -18,19 +18,43 @@ interface GameGridProps {
games: Game[]
selectedId: number | null
onSelect: (game: Game) => void
runs?: NuzlockeRun[]
}
export function GameGrid({ games, selectedId, onSelect }: GameGridProps) {
export function GameGrid({ games, selectedId, onSelect, runs }: GameGridProps) {
const [filter, setFilter] = useState<number | null>(null)
const [regionFilter, setRegionFilter] = useState<string | null>(null)
const [hideWithActiveRun, setHideWithActiveRun] = useState(false)
const [hideCompleted, setHideCompleted] = useState(false)
const generations = useMemo(
() => [...new Set(games.map((g) => g.generation))].sort(),
[games],
)
const filtered = filter
? games.filter((g) => g.generation === filter)
: games
const regions = useMemo(
() => [...new Set(games.map((g) => g.region))].sort(),
[games],
)
const activeRunGameIds = useMemo(() => {
if (!runs) return new Set<number>()
return new Set(runs.filter((r) => r.status === 'active').map((r) => r.gameId))
}, [runs])
const completedRunGameIds = useMemo(() => {
if (!runs) return new Set<number>()
return new Set(runs.filter((r) => r.status === 'completed').map((r) => r.gameId))
}, [runs])
const filtered = useMemo(() => {
let result = games
if (filter) result = result.filter((g) => g.generation === filter)
if (regionFilter) result = result.filter((g) => g.region === regionFilter)
if (hideWithActiveRun) result = result.filter((g) => !activeRunGameIds.has(g.id))
if (hideCompleted) result = result.filter((g) => !completedRunGameIds.has(g.id))
return result
}, [games, filter, regionFilter, hideWithActiveRun, hideCompleted, activeRunGameIds, completedRunGameIds])
const grouped = useMemo(() => {
const groups: Record<number, Game[]> = {}
@@ -42,34 +66,80 @@ export function GameGrid({ games, selectedId, onSelect }: GameGridProps) {
.sort((a, b) => a.generation - b.generation)
}, [filtered])
const pillClass = (active: boolean) =>
`px-3 py-1.5 text-sm font-medium rounded-full transition-colors ${
active
? 'bg-blue-600 text-white'
: 'bg-gray-100 dark:bg-gray-700 text-gray-700 dark:text-gray-300 hover:bg-gray-200 dark:hover:bg-gray-600'
}`
return (
<div className="space-y-6">
<div className="flex items-center gap-2">
<button
type="button"
onClick={() => setFilter(null)}
className={`px-3 py-1.5 text-sm font-medium rounded-full transition-colors ${
filter === null
? 'bg-blue-600 text-white'
: 'bg-gray-100 dark:bg-gray-700 text-gray-700 dark:text-gray-300 hover:bg-gray-200 dark:hover:bg-gray-600'
}`}
>
All
</button>
{generations.map((gen) => (
<div className="space-y-3">
<div className="flex flex-wrap items-center gap-2">
<span className="text-xs font-medium text-gray-500 dark:text-gray-400 mr-1">Gen:</span>
<button
key={gen}
type="button"
onClick={() => setFilter(gen)}
className={`px-3 py-1.5 text-sm font-medium rounded-full transition-colors ${
filter === gen
? 'bg-blue-600 text-white'
: 'bg-gray-100 dark:bg-gray-700 text-gray-700 dark:text-gray-300 hover:bg-gray-200 dark:hover:bg-gray-600'
}`}
onClick={() => setFilter(null)}
className={pillClass(filter === null)}
>
Gen {gen}
All
</button>
))}
{generations.map((gen) => (
<button
key={gen}
type="button"
onClick={() => setFilter(gen)}
className={pillClass(filter === gen)}
>
Gen {gen}
</button>
))}
</div>
<div className="flex flex-wrap items-center gap-2">
<span className="text-xs font-medium text-gray-500 dark:text-gray-400 mr-1">Region:</span>
<button
type="button"
onClick={() => setRegionFilter(null)}
className={pillClass(regionFilter === null)}
>
All
</button>
{regions.map((region) => (
<button
key={region}
type="button"
onClick={() => setRegionFilter(region)}
className={pillClass(regionFilter === region)}
>
{region.charAt(0).toUpperCase() + region.slice(1)}
</button>
))}
</div>
{runs && (
<div className="flex flex-wrap items-center gap-4">
<label className="flex items-center gap-2 text-sm text-gray-700 dark:text-gray-300 cursor-pointer">
<input
type="checkbox"
checked={hideWithActiveRun}
onChange={(e) => setHideWithActiveRun(e.target.checked)}
className="rounded border-gray-300 dark:border-gray-600 text-blue-600 focus:ring-blue-500"
/>
Hide games with active run
</label>
<label className="flex items-center gap-2 text-sm text-gray-700 dark:text-gray-300 cursor-pointer">
<input
type="checkbox"
checked={hideCompleted}
onChange={(e) => setHideCompleted(e.target.checked)}
className="rounded border-gray-300 dark:border-gray-600 text-blue-600 focus:ring-blue-500"
/>
Hide completed games
</label>
</div>
)}
</div>
{grouped.map(({ generation, games }) => (

View File

@@ -2,13 +2,16 @@ import { useState } from 'react'
import { useNavigate } from 'react-router-dom'
import { GameGrid, RulesConfiguration, StepIndicator } from '../components'
import { useGames } from '../hooks/useGames'
import { useCreateRun } from '../hooks/useRuns'
import { useCreateRun, useRuns } from '../hooks/useRuns'
import type { Game, NuzlockeRules } from '../types'
import { DEFAULT_RULES } from '../types'
const DEFAULT_COLOR = '#6366f1'
export function NewRun() {
const navigate = useNavigate()
const { data: games, isLoading, error } = useGames()
const { data: runs } = useRuns()
const createRun = useCreateRun()
const [step, setStep] = useState(1)
@@ -55,6 +58,44 @@ export function NewRun() {
Choose a Game
</h2>
<div className="sticky top-0 z-10 bg-gray-50 dark:bg-gray-900 py-3 mb-4 border-b border-gray-200 dark:border-gray-700">
{selectedGame ? (
<div className="flex items-center justify-between">
<div className="flex items-center gap-3">
<SelectedGameThumb game={selectedGame} />
<div>
<p className="font-medium text-gray-900 dark:text-gray-100">
{selectedGame.name}
</p>
<p className="text-sm text-gray-500 dark:text-gray-400">
{selectedGame.region.charAt(0).toUpperCase() + selectedGame.region.slice(1)}
</p>
</div>
</div>
<button
type="button"
onClick={() => setStep(2)}
className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 transition-colors"
>
Next
</button>
</div>
) : (
<div className="flex items-center justify-between">
<p className="text-sm text-gray-500 dark:text-gray-400">
Select a game to continue
</p>
<button
type="button"
disabled
className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
>
Next
</button>
</div>
)}
</div>
{isLoading && (
<div className="flex items-center justify-center py-12">
<div className="w-8 h-8 border-4 border-blue-600 border-t-transparent rounded-full animate-spin" />
@@ -72,19 +113,9 @@ export function NewRun() {
games={games}
selectedId={selectedGame?.id ?? null}
onSelect={handleGameSelect}
runs={runs}
/>
)}
<div className="mt-6 flex justify-end">
<button
type="button"
disabled={!selectedGame}
onClick={() => setStep(2)}
className="px-6 py-2 bg-blue-600 text-white rounded-lg font-medium hover:bg-blue-700 focus:outline-none focus:ring-2 focus:ring-blue-500 focus:ring-offset-2 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
>
Next
</button>
</div>
</div>
)}
@@ -149,7 +180,7 @@ export function NewRun() {
<div className="flex justify-between">
<dt className="text-gray-600 dark:text-gray-400">Region</dt>
<dd className="text-gray-900 dark:text-gray-100 font-medium">
{selectedGame?.region}
{selectedGame && (selectedGame.region.charAt(0).toUpperCase() + selectedGame.region.slice(1))}
</dd>
</div>
<div className="flex justify-between">
@@ -190,3 +221,30 @@ export function NewRun() {
</div>
)
}
function SelectedGameThumb({ game }: { game: Game }) {
const [imgError, setImgError] = useState(false)
const backgroundColor = game.color ?? DEFAULT_COLOR
if (imgError) {
return (
<div
className="w-10 h-10 rounded flex items-center justify-center flex-shrink-0"
style={{ backgroundColor }}
>
<span className="text-white text-xs font-bold drop-shadow-md">
{game.name.replace('Pokemon ', '').slice(0, 3)}
</span>
</div>
)
}
return (
<img
src={`/boxart/${game.slug}.png`}
alt={game.name}
className="w-10 h-10 rounded object-cover flex-shrink-0"
onError={() => setImgError(true)}
/>
)
}

View File

@@ -82,7 +82,7 @@ export function RunDashboard() {
{run.name}
</h1>
<p className="text-gray-600 dark:text-gray-400 mt-1">
{run.game.name} &middot; {run.game.region} &middot; Started{' '}
{run.game.name} &middot; {run.game.region.charAt(0).toUpperCase() + run.game.region.slice(1)} &middot; Started{' '}
{new Date(run.startedAt).toLocaleDateString(undefined, {
year: 'numeric',
month: 'short',

View File

@@ -580,7 +580,7 @@ export function RunEncounters() {
{run.name}
</h1>
<p className="text-gray-600 dark:text-gray-400 mt-1">
{run.game.name} &middot; {run.game.region} &middot; Started{' '}
{run.game.name} &middot; {run.game.region.charAt(0).toUpperCase() + run.game.region.slice(1)} &middot; Started{' '}
{new Date(run.startedAt).toLocaleDateString(undefined, {
year: 'numeric',
month: 'short',

View File

@@ -152,7 +152,7 @@ export function AdminGameDetail() {
<div className="mb-6">
<h2 className="text-xl font-semibold">{game.name}</h2>
<p className="text-sm text-gray-500 dark:text-gray-400">
{game.region} &middot; Gen {game.generation}
{game.region.charAt(0).toUpperCase() + game.region.slice(1)} &middot; Gen {game.generation}
{game.releaseYear ? ` \u00b7 ${game.releaseYear}` : ''}
</p>
</div>