Add pokemon evolution support across the full stack

- Evolution model with trigger, level, item, and condition fields
- Encounter.current_pokemon_id tracks evolved species separately
- Alembic migration for evolutions table and current_pokemon_id column
- Seed pipeline loads evolution data with manual overrides
- GET /pokemon/{id}/evolutions and PATCH /encounters/{id} endpoints
- Evolve button in StatusChangeModal with evolution method details
- PokemonCard shows evolved species with "Originally" label

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-05 19:26:49 +01:00
parent c8d8e4b445
commit 9728773a94
19 changed files with 1077 additions and 38 deletions

View File

@@ -4,6 +4,7 @@ from sqlalchemy import select
from sqlalchemy.dialects.postgresql import insert
from sqlalchemy.ext.asyncio import AsyncSession
from app.models.evolution import Evolution
from app.models.game import Game
from app.models.pokemon import Pokemon
from app.models.route import Route
@@ -118,3 +119,36 @@ async def upsert_route_encounters(
count += 1
return count
async def upsert_evolutions(
session: AsyncSession,
evolutions: list[dict],
dex_to_id: dict[int, int],
) -> int:
"""Upsert evolution pairs, return count of upserted rows."""
# Clear existing evolutions and re-insert (simpler than complex upsert)
from sqlalchemy import delete
await session.execute(delete(Evolution))
count = 0
for evo in evolutions:
from_id = dex_to_id.get(evo["from_national_dex"])
to_id = dex_to_id.get(evo["to_national_dex"])
if from_id is None or to_id is None:
continue
evolution = Evolution(
from_pokemon_id=from_id,
to_pokemon_id=to_id,
trigger=evo["trigger"],
min_level=evo.get("min_level"),
item=evo.get("item"),
held_item=evo.get("held_item"),
condition=evo.get("condition"),
)
session.add(evolution)
count += 1
await session.flush()
return count