Add pokemon evolution support across the full stack

- Evolution model with trigger, level, item, and condition fields
- Encounter.current_pokemon_id tracks evolved species separately
- Alembic migration for evolutions table and current_pokemon_id column
- Seed pipeline loads evolution data with manual overrides
- GET /pokemon/{id}/evolutions and PATCH /encounters/{id} endpoints
- Evolve button in StatusChangeModal with evolution method details
- PokemonCard shows evolved species with "Originally" label

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-05 19:26:49 +01:00
parent c8d8e4b445
commit 9728773a94
19 changed files with 1077 additions and 38 deletions

View File

@@ -44,6 +44,7 @@ export interface Encounter {
runId: number
routeId: number
pokemonId: number
currentPokemonId: number | null
nickname: string | null
status: EncounterStatus
catchLevel: number | null
@@ -71,9 +72,21 @@ export interface RunDetail extends NuzlockeRun {
export interface EncounterDetail extends Encounter {
pokemon: Pokemon
currentPokemon: Pokemon | null
route: Route
}
export interface Evolution {
id: number
fromPokemonId: number
toPokemon: Pokemon
trigger: string
minLevel: number | null
item: string | null
heldItem: string | null
condition: string | null
}
export interface CreateRunInput {
gameId: number
name: string
@@ -99,6 +112,7 @@ export interface UpdateEncounterInput {
status?: EncounterStatus
faintLevel?: number
deathCause?: string
currentPokemonId?: number
}
// Re-export for convenience