Add pokemon status management with death tracking
Implement status change workflow (alive → dead) with confirmation modal, death cause recording, and visual status indicators on pokemon cards. Includes backend migration for death_cause field and graveyard view on the run dashboard. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -19,7 +19,12 @@ interface EncounterModalProps {
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}) => void
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onUpdate?: (data: {
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id: number
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data: { nickname?: string; status?: EncounterStatus; faintLevel?: number }
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data: {
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nickname?: string
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status?: EncounterStatus
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faintLevel?: number
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deathCause?: string
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}
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}) => void
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onClose: () => void
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isPending: boolean
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@@ -69,6 +74,7 @@ export function EncounterModal({
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existing?.catchLevel?.toString() ?? '',
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)
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const [faintLevel, setFaintLevel] = useState<string>('')
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const [deathCause, setDeathCause] = useState('')
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const [search, setSearch] = useState('')
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const isEditing = !!existing
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@@ -95,6 +101,7 @@ export function EncounterModal({
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nickname: nickname || undefined,
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status,
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faintLevel: faintLevel ? Number(faintLevel) : undefined,
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deathCause: deathCause || undefined,
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},
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})
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} else if (selectedPokemon) {
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@@ -301,31 +308,53 @@ export function EncounterModal({
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</div>
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)}
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{/* Faint Level (only when editing a caught pokemon to mark dead) */}
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{/* Faint Level + Death Cause (only when editing a caught pokemon to mark dead) */}
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{isEditing &&
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existing?.status === 'caught' &&
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existing?.faintLevel === null && (
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<div>
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<label
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htmlFor="faint-level"
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className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
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>
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Faint Level{' '}
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<span className="font-normal text-gray-400">
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(mark as dead)
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</span>
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</label>
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<input
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id="faint-level"
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type="number"
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min={1}
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max={100}
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value={faintLevel}
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onChange={(e) => setFaintLevel(e.target.value)}
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placeholder="Leave empty if still alive"
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className="w-full px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-blue-500"
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/>
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</div>
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<>
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<div>
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<label
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htmlFor="faint-level"
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className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
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>
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Faint Level{' '}
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<span className="font-normal text-gray-400">
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(mark as dead)
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</span>
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</label>
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<input
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id="faint-level"
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type="number"
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min={1}
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max={100}
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value={faintLevel}
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onChange={(e) => setFaintLevel(e.target.value)}
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placeholder="Leave empty if still alive"
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className="w-full px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-blue-500"
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/>
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</div>
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<div>
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<label
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htmlFor="death-cause"
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className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
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>
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Cause of Death{' '}
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<span className="font-normal text-gray-400">
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(optional)
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</span>
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</label>
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<input
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id="death-cause"
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type="text"
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maxLength={100}
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value={deathCause}
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onChange={(e) => setDeathCause(e.target.value)}
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placeholder="e.g. Crit from rival's Charizard"
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className="w-full px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-blue-500"
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/>
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</div>
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</>
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)}
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</div>
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@@ -3,6 +3,7 @@ import type { EncounterDetail } from '../types'
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interface PokemonCardProps {
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encounter: EncounterDetail
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showFaintLevel?: boolean
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onClick?: () => void
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}
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const typeColors: Record<string, string> = {
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@@ -26,15 +27,16 @@ const typeColors: Record<string, string> = {
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fairy: 'bg-pink-300',
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}
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export function PokemonCard({ encounter, showFaintLevel }: PokemonCardProps) {
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const { pokemon, route, nickname, catchLevel, faintLevel } = encounter
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export function PokemonCard({ encounter, showFaintLevel, onClick }: PokemonCardProps) {
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const { pokemon, route, nickname, catchLevel, faintLevel, deathCause } = encounter
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const isDead = faintLevel !== null
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return (
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<div
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onClick={onClick}
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className={`bg-white dark:bg-gray-800 rounded-lg shadow p-4 flex flex-col items-center text-center ${
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isDead ? 'opacity-60 grayscale' : ''
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}`}
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} ${onClick ? 'cursor-pointer hover:ring-2 hover:ring-blue-400 transition-shadow' : ''}`}
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>
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{pokemon.spriteUrl ? (
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<img
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@@ -48,8 +50,13 @@ export function PokemonCard({ encounter, showFaintLevel }: PokemonCardProps) {
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</div>
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)}
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<div className="mt-2 font-semibold text-gray-900 dark:text-gray-100 text-sm">
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{nickname || pokemon.name}
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<div className="mt-2 flex items-center gap-1.5">
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<span
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className={`w-2 h-2 rounded-full shrink-0 ${isDead ? 'bg-red-500' : 'bg-green-500'}`}
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/>
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<span className="font-semibold text-gray-900 dark:text-gray-100 text-sm">
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{nickname || pokemon.name}
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</span>
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</div>
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{nickname && (
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<div className="text-xs text-gray-500 dark:text-gray-400">
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@@ -77,6 +84,12 @@ export function PokemonCard({ encounter, showFaintLevel }: PokemonCardProps) {
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<div className="text-xs text-gray-400 dark:text-gray-500 mt-0.5">
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{route.name}
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</div>
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{isDead && deathCause && (
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<div className="text-[10px] italic text-gray-400 dark:text-gray-500 mt-0.5 line-clamp-2">
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{deathCause}
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</div>
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)}
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</div>
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)
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}
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247
frontend/src/components/StatusChangeModal.tsx
Normal file
247
frontend/src/components/StatusChangeModal.tsx
Normal file
@@ -0,0 +1,247 @@
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import { useState } from 'react'
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import type { EncounterDetail } from '../types'
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interface StatusChangeModalProps {
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encounter: EncounterDetail
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onUpdate: (data: {
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id: number
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data: { faintLevel?: number; deathCause?: string }
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}) => void
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onClose: () => void
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isPending: boolean
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}
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const typeColors: Record<string, string> = {
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normal: 'bg-gray-400',
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fire: 'bg-red-500',
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water: 'bg-blue-500',
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electric: 'bg-yellow-400',
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grass: 'bg-green-500',
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ice: 'bg-cyan-300',
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fighting: 'bg-red-700',
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poison: 'bg-purple-500',
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ground: 'bg-amber-600',
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flying: 'bg-indigo-300',
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psychic: 'bg-pink-500',
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bug: 'bg-lime-500',
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rock: 'bg-amber-700',
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ghost: 'bg-purple-700',
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dragon: 'bg-indigo-600',
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dark: 'bg-gray-700',
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steel: 'bg-gray-400',
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fairy: 'bg-pink-300',
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}
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export function StatusChangeModal({
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encounter,
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onUpdate,
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onClose,
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isPending,
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}: StatusChangeModalProps) {
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const { pokemon, route, nickname, catchLevel, faintLevel, deathCause } =
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encounter
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const isDead = faintLevel !== null
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const [showConfirm, setShowConfirm] = useState(false)
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const [deathLevel, setDeathLevel] = useState('')
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const [cause, setCause] = useState('')
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const handleConfirmDeath = () => {
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onUpdate({
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id: encounter.id,
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data: {
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faintLevel: deathLevel ? Number(deathLevel) : undefined,
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deathCause: cause || undefined,
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},
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})
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}
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return (
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<div className="fixed inset-0 z-50 flex items-center justify-center p-4">
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<div className="fixed inset-0 bg-black/50" onClick={onClose} />
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<div className="relative bg-white dark:bg-gray-800 rounded-xl shadow-xl max-w-sm w-full">
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{/* Header */}
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<div className="flex items-center justify-between px-6 py-4 border-b border-gray-200 dark:border-gray-700">
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<h2 className="text-lg font-semibold text-gray-900 dark:text-gray-100">
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{isDead ? 'Death Details' : 'Pokemon Status'}
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</h2>
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<button
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onClick={onClose}
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className="text-gray-400 hover:text-gray-600 dark:hover:text-gray-200"
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>
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<svg
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className="w-5 h-5"
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fill="none"
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stroke="currentColor"
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viewBox="0 0 24 24"
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>
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<path
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strokeLinecap="round"
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strokeLinejoin="round"
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strokeWidth={2}
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d="M6 18L18 6M6 6l12 12"
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/>
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</svg>
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</button>
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</div>
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<div className="px-6 py-4">
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{/* Pokemon info */}
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<div className="flex items-center gap-4 mb-4">
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{pokemon.spriteUrl ? (
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<img
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src={pokemon.spriteUrl}
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alt={pokemon.name}
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className={`w-16 h-16 ${isDead ? 'grayscale opacity-60' : ''}`}
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/>
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) : (
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<div className="w-16 h-16 rounded-full bg-gray-300 dark:bg-gray-600 flex items-center justify-center text-xl font-bold text-gray-600 dark:text-gray-300">
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{pokemon.name[0].toUpperCase()}
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</div>
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)}
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<div>
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<div className="font-semibold text-gray-900 dark:text-gray-100">
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{nickname || pokemon.name}
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</div>
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{nickname && (
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<div className="text-xs text-gray-500 dark:text-gray-400 capitalize">
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{pokemon.name}
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</div>
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)}
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<div className="flex gap-1 mt-1">
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{pokemon.types.map((type) => (
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<span
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key={type}
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className={`px-1.5 py-0.5 rounded text-[10px] font-medium text-white ${typeColors[type] ?? 'bg-gray-500'}`}
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>
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{type}
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</span>
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))}
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</div>
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<div className="text-xs text-gray-500 dark:text-gray-400 mt-1">
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Lv. {catchLevel ?? '?'} · {route.name}
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</div>
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</div>
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</div>
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{/* Dead pokemon: view-only details */}
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{isDead && (
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<div className="bg-red-50 dark:bg-red-900/20 rounded-lg p-4 space-y-2">
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<div className="flex items-center gap-2 text-red-700 dark:text-red-400 font-medium text-sm">
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<span className="w-2 h-2 rounded-full bg-red-500" />
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Deceased
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</div>
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{faintLevel !== null && (
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<div className="text-sm text-gray-700 dark:text-gray-300">
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<span className="text-gray-500 dark:text-gray-400">
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Level at death:
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</span>{' '}
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{faintLevel}
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</div>
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)}
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{deathCause && (
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<div className="text-sm text-gray-700 dark:text-gray-300">
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<span className="text-gray-500 dark:text-gray-400">
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Cause:
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</span>{' '}
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{deathCause}
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</div>
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)}
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</div>
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)}
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{/* Alive pokemon: mark as dead */}
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{!isDead && !showConfirm && (
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<button
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type="button"
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onClick={() => setShowConfirm(true)}
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className="w-full px-4 py-2 bg-red-600 text-white rounded-lg font-medium hover:bg-red-700 transition-colors"
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>
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Mark as Dead
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</button>
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)}
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{/* Confirmation form */}
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{!isDead && showConfirm && (
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<div className="space-y-3">
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<div className="bg-red-50 dark:bg-red-900/20 rounded-lg p-3">
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<p className="text-sm text-red-700 dark:text-red-400 font-medium">
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This cannot be undone (Nuzlocke rules).
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</p>
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</div>
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<div>
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<label
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htmlFor="death-level"
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className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
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>
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Level at Death{' '}
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<span className="font-normal text-gray-400">(optional)</span>
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</label>
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<input
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id="death-level"
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type="number"
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min={1}
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max={100}
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value={deathLevel}
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onChange={(e) => setDeathLevel(e.target.value)}
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placeholder="Level"
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className="w-24 px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-red-500"
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/>
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</div>
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<div>
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<label
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htmlFor="death-cause"
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className="block text-sm font-medium text-gray-700 dark:text-gray-300 mb-1"
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>
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Cause of Death{' '}
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<span className="font-normal text-gray-400">(optional)</span>
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</label>
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<input
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id="death-cause"
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type="text"
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maxLength={100}
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value={cause}
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onChange={(e) => setCause(e.target.value)}
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placeholder="e.g. Crit from rival's Charizard"
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className="w-full px-3 py-2 rounded-lg border border-gray-300 dark:border-gray-600 bg-white dark:bg-gray-700 text-gray-900 dark:text-gray-100 focus:outline-none focus:ring-2 focus:ring-red-500"
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/>
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</div>
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<div className="flex gap-3 pt-1">
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<button
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type="button"
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onClick={() => setShowConfirm(false)}
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className="flex-1 px-4 py-2 bg-gray-100 dark:bg-gray-700 text-gray-700 dark:text-gray-300 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 transition-colors"
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>
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Cancel
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</button>
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<button
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type="button"
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disabled={isPending}
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onClick={handleConfirmDeath}
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className="flex-1 px-4 py-2 bg-red-600 text-white rounded-lg font-medium hover:bg-red-700 disabled:opacity-50 disabled:cursor-not-allowed transition-colors"
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>
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{isPending ? 'Saving...' : 'Confirm Death'}
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</button>
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</div>
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</div>
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)}
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</div>
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{/* Footer for dead/no-confirm views */}
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{(isDead || (!isDead && !showConfirm)) && (
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<div className="px-6 py-4 border-t border-gray-200 dark:border-gray-700 flex justify-end">
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<button
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type="button"
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onClick={onClose}
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className="px-4 py-2 bg-gray-100 dark:bg-gray-700 text-gray-700 dark:text-gray-300 rounded-lg font-medium hover:bg-gray-200 dark:hover:bg-gray-600 transition-colors"
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>
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Close
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</button>
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</div>
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)}
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</div>
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</div>
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)
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}
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@@ -4,6 +4,7 @@ export { GameGrid } from './GameGrid'
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export { Layout } from './Layout'
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export { PokemonCard } from './PokemonCard'
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export { RuleBadges } from './RuleBadges'
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export { StatusChangeModal } from './StatusChangeModal'
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export { RuleToggle } from './RuleToggle'
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export { RulesConfiguration } from './RulesConfiguration'
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export { StatCard } from './StatCard'
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@@ -1,8 +1,10 @@
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import { useState } from 'react'
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import { useParams, Link } from 'react-router-dom'
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import { useRun } from '../hooks/useRuns'
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import { useGameRoutes } from '../hooks/useGames'
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import { StatCard, PokemonCard, RuleBadges } from '../components'
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import type { RunStatus } from '../types'
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import { useUpdateEncounter } from '../hooks/useEncounters'
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import { StatCard, PokemonCard, RuleBadges, StatusChangeModal } from '../components'
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import type { RunStatus, EncounterDetail } from '../types'
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const statusStyles: Record<RunStatus, string> = {
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active: 'bg-green-100 text-green-800 dark:bg-green-900/40 dark:text-green-300',
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@@ -13,8 +15,12 @@ const statusStyles: Record<RunStatus, string> = {
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export function RunDashboard() {
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const { runId } = useParams<{ runId: string }>()
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const { data: run, isLoading, error } = useRun(Number(runId))
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const runIdNum = Number(runId)
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const { data: run, isLoading, error } = useRun(runIdNum)
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const { data: routes } = useGameRoutes(run?.gameId ?? null)
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const updateEncounter = useUpdateEncounter(runIdNum)
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const [selectedEncounter, setSelectedEncounter] =
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useState<EncounterDetail | null>(null)
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||||
|
||||
if (isLoading) {
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return (
|
||||
@@ -118,7 +124,11 @@ export function RunDashboard() {
|
||||
) : (
|
||||
<div className="grid grid-cols-2 sm:grid-cols-3 md:grid-cols-4 lg:grid-cols-6 gap-3">
|
||||
{alive.map((enc) => (
|
||||
<PokemonCard key={enc.id} encounter={enc} />
|
||||
<PokemonCard
|
||||
key={enc.id}
|
||||
encounter={enc}
|
||||
onClick={() => setSelectedEncounter(enc)}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
@@ -132,7 +142,12 @@ export function RunDashboard() {
|
||||
</h2>
|
||||
<div className="grid grid-cols-2 sm:grid-cols-3 md:grid-cols-4 lg:grid-cols-6 gap-3">
|
||||
{dead.map((enc) => (
|
||||
<PokemonCard key={enc.id} encounter={enc} showFaintLevel />
|
||||
<PokemonCard
|
||||
key={enc.id}
|
||||
encounter={enc}
|
||||
showFaintLevel
|
||||
onClick={() => setSelectedEncounter(enc)}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
@@ -147,6 +162,20 @@ export function RunDashboard() {
|
||||
Log Encounter
|
||||
</Link>
|
||||
</div>
|
||||
|
||||
{/* Status Change Modal */}
|
||||
{selectedEncounter && (
|
||||
<StatusChangeModal
|
||||
encounter={selectedEncounter}
|
||||
onUpdate={(data) => {
|
||||
updateEncounter.mutate(data, {
|
||||
onSuccess: () => setSelectedEncounter(null),
|
||||
})
|
||||
}}
|
||||
onClose={() => setSelectedEncounter(null)}
|
||||
isPending={updateEncounter.isPending}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
@@ -121,7 +121,12 @@ export function RunEncounters() {
|
||||
|
||||
const handleUpdate = (data: {
|
||||
id: number
|
||||
data: { nickname?: string; status?: EncounterStatus; faintLevel?: number }
|
||||
data: {
|
||||
nickname?: string
|
||||
status?: EncounterStatus
|
||||
faintLevel?: number
|
||||
deathCause?: string
|
||||
}
|
||||
}) => {
|
||||
updateEncounter.mutate(data, {
|
||||
onSuccess: () => {
|
||||
@@ -225,7 +230,9 @@ export function RunEncounters() {
|
||||
{encounter.nickname ?? encounter.pokemon.name}
|
||||
{encounter.status === 'caught' &&
|
||||
encounter.faintLevel !== null &&
|
||||
' (dead)'}
|
||||
(encounter.deathCause
|
||||
? ` — ${encounter.deathCause}`
|
||||
: ' (dead)')}
|
||||
</span>
|
||||
</div>
|
||||
)}
|
||||
|
||||
@@ -48,6 +48,7 @@ export interface Encounter {
|
||||
status: EncounterStatus
|
||||
catchLevel: number | null
|
||||
faintLevel: number | null
|
||||
deathCause: string | null
|
||||
caughtAt: string
|
||||
}
|
||||
|
||||
@@ -97,6 +98,7 @@ export interface UpdateEncounterInput {
|
||||
nickname?: string
|
||||
status?: EncounterStatus
|
||||
faintLevel?: number
|
||||
deathCause?: string
|
||||
}
|
||||
|
||||
// Re-export for convenience
|
||||
|
||||
Reference in New Issue
Block a user