Restrict transfers to HoF team and prevent blocking starter route
Transfer modal now only appears when a Hall of Fame team is selected, using the existing hofTeam data instead of the survivors endpoint. Without a HoF selection, advance proceeds directly with no transfer step. Transferred encounters are now a separate category: they appear in their own "Transferred Pokemon" section, don't occupy route slots in the encounter map, and don't block the route-lock check (excluded via genlocke_transfers subquery). The run detail endpoint returns transferEncounterIds so the frontend can distinguish them. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,16 +1,16 @@
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import { useState } from 'react'
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import type { SurvivorEncounter } from '../types'
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import type { EncounterDetail } from '../types'
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interface TransferModalProps {
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survivors: SurvivorEncounter[]
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hofTeam: EncounterDetail[]
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onSubmit: (encounterIds: number[]) => void
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onSkip: () => void
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isPending: boolean
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}
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export function TransferModal({ survivors, onSubmit, onSkip, isPending }: TransferModalProps) {
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export function TransferModal({ hofTeam, onSubmit, onSkip, isPending }: TransferModalProps) {
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const [selected, setSelected] = useState<Set<number>>(
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() => new Set(survivors.map((s) => s.id)),
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() => new Set(hofTeam.map((e) => e.id)),
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)
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const toggle = (id: number) => {
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@@ -39,54 +39,48 @@ export function TransferModal({ survivors, onSubmit, onSkip, isPending }: Transf
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</div>
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<div className="px-6 py-4">
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{survivors.length === 0 ? (
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<p className="text-sm text-gray-500 dark:text-gray-400 text-center py-8">
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No surviving Pokemon to transfer.
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</p>
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) : (
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<div className="grid grid-cols-3 gap-2">
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{survivors.map((survivor) => {
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const displayPokemon = survivor.currentPokemon ?? survivor.pokemon
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const isSelected = selected.has(survivor.id)
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<div className="grid grid-cols-3 gap-2">
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{hofTeam.map((enc) => {
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const displayPokemon = enc.currentPokemon ?? enc.pokemon
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const isSelected = selected.has(enc.id)
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return (
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<button
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key={survivor.id}
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type="button"
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onClick={() => toggle(survivor.id)}
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className={`flex flex-col items-center p-3 rounded-lg border-2 text-center transition-colors ${
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isSelected
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? 'border-indigo-500 bg-indigo-50 dark:bg-indigo-900/20'
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: 'border-gray-200 dark:border-gray-700 hover:border-gray-300 dark:hover:border-gray-600'
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}`}
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>
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{displayPokemon.spriteUrl ? (
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<img
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src={displayPokemon.spriteUrl}
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alt={displayPokemon.name}
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className="w-14 h-14"
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/>
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) : (
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<div className="w-14 h-14 rounded-full bg-gray-200 dark:bg-gray-600 flex items-center justify-center text-lg font-bold">
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{displayPokemon.name[0].toUpperCase()}
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</div>
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)}
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<span className="text-xs font-medium text-gray-700 dark:text-gray-300 mt-1 capitalize">
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{survivor.nickname || displayPokemon.name}
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return (
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<button
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key={enc.id}
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type="button"
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onClick={() => toggle(enc.id)}
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className={`flex flex-col items-center p-3 rounded-lg border-2 text-center transition-colors ${
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isSelected
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? 'border-indigo-500 bg-indigo-50 dark:bg-indigo-900/20'
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: 'border-gray-200 dark:border-gray-700 hover:border-gray-300 dark:hover:border-gray-600'
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}`}
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>
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{displayPokemon.spriteUrl ? (
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<img
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src={displayPokemon.spriteUrl}
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alt={displayPokemon.name}
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className="w-14 h-14"
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/>
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) : (
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<div className="w-14 h-14 rounded-full bg-gray-200 dark:bg-gray-600 flex items-center justify-center text-lg font-bold">
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{displayPokemon.name[0].toUpperCase()}
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</div>
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)}
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<span className="text-xs font-medium text-gray-700 dark:text-gray-300 mt-1 capitalize">
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{enc.nickname || displayPokemon.name}
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</span>
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{enc.nickname && (
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<span className="text-[10px] text-gray-400">
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{displayPokemon.name}
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</span>
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{survivor.nickname && (
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<span className="text-[10px] text-gray-400">
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{displayPokemon.name}
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</span>
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)}
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<span className="text-[10px] text-gray-400 mt-0.5">
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{survivor.routeName}
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</span>
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</button>
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)
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})}
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</div>
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)}
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)}
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<span className="text-[10px] text-gray-400 mt-0.5">
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{enc.route.name}
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</span>
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</button>
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)
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})}
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</div>
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</div>
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<div className="sticky bottom-0 bg-white dark:bg-gray-800 border-t border-gray-200 dark:border-gray-700 px-6 py-4 rounded-b-xl flex items-center justify-between">
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@@ -100,7 +94,7 @@ export function TransferModal({ survivors, onSubmit, onSkip, isPending }: Transf
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</button>
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<div className="flex items-center gap-3">
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<span className="text-sm text-gray-400 dark:text-gray-500">
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{selected.size}/{survivors.length} selected
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{selected.size}/{hofTeam.length} selected
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</span>
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<button
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type="button"
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@@ -1,7 +1,7 @@
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import { useState, useMemo, useEffect, useCallback } from 'react'
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import { useParams, Link, useNavigate } from 'react-router-dom'
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import { useRun, useUpdateRun } from '../hooks/useRuns'
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import { useAdvanceLeg, useLegSurvivors } from '../hooks/useGenlockes'
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import { useAdvanceLeg } from '../hooks/useGenlockes'
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import { useGameRoutes } from '../hooks/useGames'
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import { useCreateEncounter, useUpdateEncounter, useBulkRandomize } from '../hooks/useEncounters'
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import { usePokemonFamilies } from '../hooks/usePokemon'
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@@ -397,11 +397,6 @@ export function RunEncounters() {
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const { data: run, isLoading, error } = useRun(runIdNum)
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const advanceLeg = useAdvanceLeg()
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const [showTransferModal, setShowTransferModal] = useState(false)
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const { data: survivors } = useLegSurvivors(
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run?.genlocke?.genlockeId ?? 0,
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run?.genlocke?.legOrder ?? 0,
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showTransferModal && !!run?.genlocke,
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)
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const { data: routes, isLoading: loadingRoutes } = useGameRoutes(
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run?.gameId ?? null,
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)
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@@ -455,19 +450,27 @@ export function RunEncounters() {
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}, [routes])
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// Split encounters into normal (non-shiny) and shiny
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const { normalEncounters, shinyEncounters } = useMemo(() => {
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if (!run) return { normalEncounters: [], shinyEncounters: [] }
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const transferIdSet = useMemo(
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() => new Set(run?.transferEncounterIds ?? []),
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[run?.transferEncounterIds],
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)
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const { normalEncounters, shinyEncounters, transferEncounters } = useMemo(() => {
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if (!run) return { normalEncounters: [], shinyEncounters: [], transferEncounters: [] }
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const normal: EncounterDetail[] = []
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const shiny: EncounterDetail[] = []
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const transfer: EncounterDetail[] = []
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for (const enc of run.encounters) {
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if (enc.isShiny) {
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if (transferIdSet.has(enc.id)) {
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transfer.push(enc)
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} else if (enc.isShiny) {
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shiny.push(enc)
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} else {
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normal.push(enc)
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}
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}
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return { normalEncounters: normal, shinyEncounters: shiny }
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}, [run])
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return { normalEncounters: normal, shinyEncounters: shiny, transferEncounters: transfer }
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}, [run, transferIdSet])
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// Map routeId → encounter for quick lookup (normal encounters only)
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const encounterByRoute = useMemo(() => {
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@@ -871,7 +874,25 @@ export function RunEncounters() {
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</div>
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{run.status === 'completed' && run.genlocke && !run.genlocke.isFinalLeg && (
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<button
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onClick={() => setShowTransferModal(true)}
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onClick={() => {
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if (hofTeam && hofTeam.length > 0) {
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setShowTransferModal(true)
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} else {
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advanceLeg.mutate(
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{ genlockeId: run.genlocke!.genlockeId, legOrder: run.genlocke!.legOrder },
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{
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onSuccess: (genlocke) => {
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const nextLeg = genlocke.legs.find(
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(l) => l.legOrder === run.genlocke!.legOrder + 1,
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)
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if (nextLeg?.runId) {
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navigate(`/runs/${nextLeg.runId}`)
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}
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},
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},
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)
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}
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}}
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disabled={advanceLeg.isPending}
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className="px-4 py-2 text-sm font-medium rounded-lg bg-blue-600 text-white hover:bg-blue-700 disabled:opacity-50 transition-colors"
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>
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@@ -1081,6 +1102,24 @@ export function RunEncounters() {
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</div>
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)}
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{/* Transfer Encounters */}
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{transferEncounters.length > 0 && (
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<div className="mb-6">
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<h2 className="text-sm font-medium text-indigo-600 dark:text-indigo-400 mb-2">
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Transferred Pokemon
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</h2>
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<div className="grid grid-cols-3 sm:grid-cols-4 md:grid-cols-6 gap-2">
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{transferEncounters.map((enc) => (
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<PokemonCard
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key={enc.id}
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encounter={enc}
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onClick={isActive ? () => setSelectedTeamEncounter(enc) : undefined}
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/>
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))}
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</div>
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</div>
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)}
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{/* Progress bar */}
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<div className="mb-4">
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<div className="flex items-center justify-between mb-1">
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@@ -1449,9 +1488,9 @@ export function RunEncounters() {
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)}
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{/* Transfer Modal */}
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{showTransferModal && survivors && (
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{showTransferModal && hofTeam && hofTeam.length > 0 && (
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<TransferModal
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survivors={survivors}
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hofTeam={hofTeam}
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onSubmit={(encounterIds) => {
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advanceLeg.mutate(
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{
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@@ -107,6 +107,7 @@ export interface RunDetail extends NuzlockeRun {
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game: Game
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encounters: EncounterDetail[]
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genlocke: RunGenlockeContext | null
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transferEncounterIds: number[]
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}
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export interface EncounterDetail extends Encounter {
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