Add post-game completion rule option

Add postGameCompletion toggle to nuzlocke rules so players can indicate
whether a run ends after the Champion or continues into post-game. Adds
a new "Completion" category section in rules configuration with a green
badge color.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Julian Tabel
2026-02-09 12:24:06 +01:00
parent 6d955439eb
commit f9f94e5e9c
4 changed files with 53 additions and 8 deletions

View File

@@ -1,10 +1,11 @@
---
# nuzlocke-tracker-tyvc
title: Add end-of-run condition rule
status: todo
status: completed
type: feature
priority: normal
created_at: 2026-02-09T08:35:39Z
updated_at: 2026-02-09T08:35:39Z
updated_at: 2026-02-09T11:23:11Z
---
Add a new nuzlocke rule: **End of Run Condition**. This is a toggle/switch that lets the player decide when a run is considered complete:
@@ -15,7 +16,7 @@ Add a new nuzlocke rule: **End of Run Condition**. This is a toggle/switch that
This affects when the player is expected to mark a run as "completed" and could influence level caps and boss tracking in the future.
## Checklist
- [ ] Add `postGameCompletion` (boolean, default false) to the `NuzlockeRules` TypeScript interface and `DEFAULT_RULES`
- [ ] Add a rule definition to `RULE_DEFINITIONS` in `frontend/src/types/rules.ts`
- [ ] Verify the rule appears in the `RulesConfiguration` component (should work automatically via RULE_DEFINITIONS)
- [ ] Verify the rule is stored correctly via the existing run/genlocke creation flows (JSONB, no backend schema change needed)
- [x] Add `postGameCompletion` (boolean, default false) to the `NuzlockeRules` TypeScript interface and `DEFAULT_RULES`
- [x] Add a rule definition to `RULE_DEFINITIONS` in `frontend/src/types/rules.ts`
- [x] Verify the rule appears in the `RulesConfiguration` component (added new "Completion" section)
- [x] Verify the rule is stored correctly via the existing run/genlocke creation flows (JSONB, no backend schema change needed)