Commit Graph

6 Commits

Author SHA1 Message Date
8bd4ad1ecf Download badge and boss sprite images locally during export
The seed export command now downloads badge images and boss sprites
from remote URLs and stores them in frontend/public/, rewriting the
JSON URLs to local paths. Sprites are namespaced by game version
(e.g. /boss-sprites/red/brock.png) so each generation can have
its own sprite style.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 22:13:30 +01:00
1884a085f3 Add Pokemon Legends: Z-A to the game list
Add version group entry with region_id 0 (no PokeAPI region) and region
"lumiose". The Go fetch tool now skips route fetching for region_id 0 so
manually provided data won't be overwritten by re-runs. Includes
placeholder data file and box art.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:56:50 +01:00
3934167139 Add box art images for all games
Sourced from Bulbapedia. Covers Gen 1 through Gen 9 (37 games total).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:44:35 +01:00
6d77fb731e Use type PNG badges instead of colored text spans
Replace inline typeColors maps in PokemonCard and StatusChangeModal
with a shared TypeBadge component that renders the type icon PNGs
from /types/{type}.png.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:12:45 +01:00
Julian Tabel
689c1de107 Add local Fire Red box art image
Store box art in public/boxart/ to avoid slow external image loads
from Bulbagarden.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 15:28:54 +01:00
Julian Tabel
6ee53a0533 Initial setup of frontend and backend 2026-02-04 17:13:58 +01:00