Commit Graph

8 Commits

Author SHA1 Message Date
6a36738b8b Update seed data and boss sprites from latest export
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 22:40:07 +01:00
58787460c4 Update seed data 2026-02-08 22:33:25 +01:00
8bd4ad1ecf Download badge and boss sprite images locally during export
The seed export command now downloads badge images and boss sprites
from remote URLs and stores them in frontend/public/, rewriting the
JSON URLs to local paths. Sprites are namespaced by game version
(e.g. /boss-sprites/red/brock.png) so each generation can have
its own sprite style.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 22:13:30 +01:00
1884a085f3 Add Pokemon Legends: Z-A to the game list
Add version group entry with region_id 0 (no PokeAPI region) and region
"lumiose". The Go fetch tool now skips route fetching for region_id 0 so
manually provided data won't be overwritten by re-runs. Includes
placeholder data file and box art.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:56:50 +01:00
3934167139 Add box art images for all games
Sourced from Bulbapedia. Covers Gen 1 through Gen 9 (37 games total).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:44:35 +01:00
6d77fb731e Use type PNG badges instead of colored text spans
Replace inline typeColors maps in PokemonCard and StatusChangeModal
with a shared TypeBadge component that renders the type icon PNGs
from /types/{type}.png.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:12:45 +01:00
Julian Tabel
689c1de107 Add local Fire Red box art image
Store box art in public/boxart/ to avoid slow external image loads
from Bulbagarden.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 15:28:54 +01:00
Julian Tabel
6ee53a0533 Initial setup of frontend and backend 2026-02-04 17:13:58 +01:00