- Evolution model with trigger, level, item, and condition fields
- Encounter.current_pokemon_id tracks evolved species separately
- Alembic migration for evolutions table and current_pokemon_id column
- Seed pipeline loads evolution data with manual overrides
- GET /pokemon/{id}/evolutions and PATCH /encounters/{id} endpoints
- Evolve button in StatusChangeModal with evolution method details
- PokemonCard shows evolved species with "Originally" label
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implement 13 endpoints: read-only reference data (games, routes, pokemon),
run CRUD with cascading deletes, and encounter management. Uses Pydantic v2
with camelCase alias generation to match frontend types, and nested response
schemas for detail views.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>