--- # nuzlocke-tracker-rkyc title: Dupes Clause & Shiny Clause enforcement status: completed type: feature priority: low created_at: 2026-02-05T12:25:19Z updated_at: 2026-02-07T20:11:59Z --- Implement active enforcement for Dupes Clause and Shiny Clause in the encounter flow. ## Dupes Clause When enabled, Pokemon from an already-caught evolution chain are **greyed out** in the encounter modal. This prevents catching duplicates within the same evolutionary family. - If you catch a Rattata, both Rattata and Raticate become unavailable - If you catch an Eevee (or any Eeveelution), the entire Eevee family is blocked - "Already caught" includes both alive and dead Pokemon from the current run - Greyed-out Pokemon should still be visible in the encounter list but clearly marked as ineligible (reduced opacity, strikethrough, or similar) - This requires knowing the full evolution chain for each Pokemon — use the existing evolution data to build family groups ### Implementation notes - Build a lookup from pokemon_id → set of all pokemon in the same evolution family (walk the evolution tree in both directions) - On the encounter modal, cross-reference available route Pokemon against caught families - Grey out / mark as "duped" any Pokemon whose family already has a catch in the current run - Backend validation is optional (frontend-only is fine since this is a self-enforced rule) ## Shiny Clause When enabled, shiny Pokemon may be caught regardless of the first-encounter-only rule. Rather than allowing multiple regular encounters per route, add a **dedicated Shiny Box** container. - Add a "Shiny Box" section on the run page (separate from the team/graveyard) - Shiny catches are not tied to a route — they're bonus catches stored in the shiny container - Shiny Box entries need: pokemon, nickname, catch level, and the route where found - Shinies in the box do NOT count against the one-encounter-per-route rule - The shiny box should be visually distinct (sparkle icon, gold/yellow accent) ### Implementation notes - Add an `is_shiny` boolean field to the Encounter model (or a separate shiny encounters table) - Shiny encounters bypass the route-lock check on the backend - Frontend: add a "Log Shiny" button or a shiny toggle in the encounter modal - Display shiny box as a collapsible section similar to the graveyard ## Checklist - [ ] Build evolution family lookup (pokemon_id → family set) - [ ] Grey out duped Pokemon in encounter modal when dupes clause is active - [ ] Add `is_shiny` field to encounter model + migration - [ ] Backend: allow shiny encounters to bypass route lock - [ ] Frontend: shiny toggle/button in encounter flow - [ ] Frontend: shiny box section on run page - [ ] Test with evolution chains (Eevee family, branching evolutions)