--- # nuzlocke-tracker-x8ol title: Conditional boss battle teams status: completed type: feature priority: normal created_at: 2026-02-08T13:23:00Z updated_at: 2026-02-08T20:21:50Z --- Some boss battles have teams that vary based on conditions in the player's run. The most common case is starter choice (e.g., Blue's team in Gen 1 depends on whether you picked Bulbasaur, Charmander, or Squirtle), but other conditions exist too — in Pokemon Yellow, the rival's team changes based on the outcomes of two early-game fights, not the starter. This feature adds support for defining multiple team variants per boss battle, each associated with a named condition. ## Context Currently each boss battle has a single fixed team (`boss_pokemon` table). This doesn't account for games where the rival/champion adapts their team based on player decisions or battle outcomes. To accurately model these encounters, boss battles need to support variant teams keyed by a general condition system — not just starter choice. ## Scope - **Variant conditions**: Support a general condition system for team variants. Starter choice is the most common condition, but the design must also handle arbitrary conditions (e.g., "won/lost early rival fight" in Yellow). Each variant should have a human-readable label describing the condition. - **Admin side**: Allow defining multiple team variants per boss battle, each with a condition label and a team composition - **Run side**: When viewing a boss battle during a run, allow the player to select which variant applies (or auto-resolve when possible, e.g., from the run's recorded starter) - **Fallback**: If no variant teams are defined, the boss uses the existing single team as today ## Checklist - [ ] Design database schema for conditional team variants (e.g., a `boss_team_variant` table grouping pokemon by a condition label, rather than tying directly to starter) - [ ] Add backend models and migrations - [ ] Add API endpoints for managing team variants per boss battle - [ ] Update admin UI (BossTeamEditor) to support defining teams per condition/variant - [ ] Update run-side boss display to let the player pick or auto-resolve the correct variant - [ ] Handle edge cases: boss battles with no variants (use default team), unknown conditions