--- # nuzlocke-tracker-kvmd title: Boss Battles, Level Caps & Badges status: completed type: feature priority: normal created_at: 2026-02-07T20:16:14Z updated_at: 2026-02-08T11:23:58Z --- Add boss battle tracking (Gym Leaders, Elite Four, Champion, rivals), badge progression, and level cap enforcement to the nuzlocke tracker. ## Context The `levelCaps` rule toggle exists but has no data or enforcement behind it. Boss battles are core progression milestones in any nuzlocke run — defeating them earns badges, unlocks level cap increases, and marks key story moments. This feature adds the data model, import tooling, and UI to support all of this. ## Data Model ### `BossBattle` (new model, per-game) - `id`, `game_id` (FK) - `name` (e.g. "Brock", "Cynthia", "Rival 1") - `boss_type` — `gym_leader`, `elite_four`, `champion`, `rival`, `evil_team`, `other` - `badge_name` (nullable, e.g. "Boulder Badge" — only for gym leaders) - `level_cap` (SmallInteger — highest level on their team, used for level caps rule) - `order` (SmallInteger — progression order within the game) - `location` (string — where the fight happens, e.g. "Pewter City Gym") - `sprite_url` (nullable — trainer sprite) ### `BossPokemon` (new model, pokemon on a boss's team) - `id`, `boss_battle_id` (FK) - `pokemon_id` (FK) - `level` (SmallInteger) - `order` (SmallInteger — slot order) ### `BossResult` (new model, per-run tracking of boss outcomes) - `id`, `run_id` (FK), `boss_battle_id` (FK) - `result` — `won`, `lost` - `attempts` (int, default 1) - `deaths` — list of encounter IDs that died during this fight (optional JSON or relation) - `completed_at` (datetime) ## Checklist ### Backend - [x] Migration: Create `boss_battles`, `boss_pokemon`, and `boss_results` tables - [x] Models: `BossBattle`, `BossPokemon`, `BossResult` - [x] Schemas: Create/Response schemas for all three models - [x] API: CRUD endpoints for `boss_battles` (admin — per game) - [x] API: `GET /games/{game_id}/bosses` — list all bosses for a game with their pokemon teams - [x] API: `POST /runs/{run_id}/boss-results` — log a boss fight result - [x] API: `GET /runs/{run_id}/boss-results` — get all boss results for a run - [x] API: `GET /runs/{run_id}/level-cap` — level cap calculated client-side from bosses list - [x] Bulk import endpoint or script for boss data — managed via admin UI + export endpoint ### Frontend - [x] Types: `BossBattle`, `BossPokemon`, `BossResult` interfaces - [x] API + hooks: Fetch bosses, log results, get level cap - [x] Boss progression section on RunEncounters page — show next boss, badges earned, level cap - [x] Badge display: row of earned/unearned badge icons (greyed out until defeated) - [x] Level cap indicator: show current cap prominently when `levelCaps` rule is on, highlight team members over the cap - [x] Boss battle log modal: record fight result, mark deaths that occurred during the fight - [x] Boss detail view: show boss's team with pokemon sprites and levels ### Data - [x] Seed boss data for at least one game — managed via admin UI