Add seeder support for boss battles so new database instances come pre-populated. Adds --export-bosses CLI flag to dump boss data from the database to JSON seed files, and loads those files during normal seeding. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
296 lines
9.6 KiB
Python
296 lines
9.6 KiB
Python
"""Database upsert helpers for seed data."""
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from sqlalchemy import delete, select
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from sqlalchemy.dialects.postgresql import insert
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from sqlalchemy.ext.asyncio import AsyncSession
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from app.models.boss_battle import BossBattle
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from app.models.boss_pokemon import BossPokemon
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from app.models.evolution import Evolution
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from app.models.game import Game
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from app.models.pokemon import Pokemon
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from app.models.route import Route
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from app.models.route_encounter import RouteEncounter
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from app.models.version_group import VersionGroup
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async def upsert_version_groups(
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session: AsyncSession,
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vg_data: dict[str, dict],
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) -> dict[str, int]:
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"""Upsert version group records, return {slug: id} mapping."""
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for vg_slug, vg_info in vg_data.items():
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vg_name = " / ".join(
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g["name"].replace("Pokemon ", "")
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for g in vg_info["games"].values()
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)
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stmt = insert(VersionGroup).values(
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name=vg_name,
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slug=vg_slug,
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).on_conflict_do_update(
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index_elements=["slug"],
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set_={"name": vg_name},
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)
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await session.execute(stmt)
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await session.flush()
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result = await session.execute(select(VersionGroup.slug, VersionGroup.id))
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return {row.slug: row.id for row in result}
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async def upsert_games(
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session: AsyncSession,
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games: list[dict],
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slug_to_vg_id: dict[str, int] | None = None,
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) -> dict[str, int]:
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"""Upsert game records, return {slug: id} mapping."""
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for game in games:
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values = {
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"name": game["name"],
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"slug": game["slug"],
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"generation": game["generation"],
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"region": game["region"],
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"release_year": game.get("release_year"),
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"color": game.get("color"),
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}
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update_set = {
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"name": game["name"],
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"generation": game["generation"],
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"region": game["region"],
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"release_year": game.get("release_year"),
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"color": game.get("color"),
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}
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if slug_to_vg_id is not None:
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vg_id = slug_to_vg_id.get(game["slug"])
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if vg_id is not None:
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values["version_group_id"] = vg_id
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update_set["version_group_id"] = vg_id
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stmt = insert(Game).values(**values).on_conflict_do_update(
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index_elements=["slug"],
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set_=update_set,
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)
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await session.execute(stmt)
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await session.flush()
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result = await session.execute(select(Game.slug, Game.id))
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return {row.slug: row.id for row in result}
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async def upsert_pokemon(session: AsyncSession, pokemon_list: list[dict]) -> dict[int, int]:
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"""Upsert pokemon records, return {pokeapi_id: id} mapping."""
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for poke in pokemon_list:
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stmt = insert(Pokemon).values(
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pokeapi_id=poke["pokeapi_id"],
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national_dex=poke["national_dex"],
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name=poke["name"],
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types=poke["types"],
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sprite_url=poke.get("sprite_url"),
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).on_conflict_do_update(
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index_elements=["pokeapi_id"],
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set_={
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"national_dex": poke["national_dex"],
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"name": poke["name"],
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"types": poke["types"],
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"sprite_url": poke.get("sprite_url"),
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},
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)
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await session.execute(stmt)
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await session.flush()
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result = await session.execute(select(Pokemon.pokeapi_id, Pokemon.id))
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return {row.pokeapi_id: row.id for row in result}
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async def upsert_routes(
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session: AsyncSession,
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version_group_id: int,
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routes: list[dict],
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) -> dict[str, int]:
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"""Upsert route records for a version group, return {name: id} mapping.
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Handles hierarchical routes: routes with 'children' are parent routes,
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and their children get parent_route_id set accordingly.
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"""
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# First pass: upsert all parent routes (without parent_route_id)
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for route in routes:
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stmt = insert(Route).values(
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name=route["name"],
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version_group_id=version_group_id,
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order=route["order"],
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parent_route_id=None, # Parent routes have no parent
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).on_conflict_do_update(
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constraint="uq_routes_version_group_name",
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set_={"order": route["order"], "parent_route_id": None},
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)
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await session.execute(stmt)
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await session.flush()
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# Get mapping of parent routes
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result = await session.execute(
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select(Route.name, Route.id).where(Route.version_group_id == version_group_id)
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)
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name_to_id = {row.name: row.id for row in result}
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# Second pass: upsert child routes with parent_route_id
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for route in routes:
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children = route.get("children", [])
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if not children:
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continue
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parent_id = name_to_id[route["name"]]
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for child in children:
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stmt = insert(Route).values(
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name=child["name"],
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version_group_id=version_group_id,
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order=child["order"],
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parent_route_id=parent_id,
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pinwheel_zone=child.get("pinwheel_zone"),
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).on_conflict_do_update(
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constraint="uq_routes_version_group_name",
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set_={
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"order": child["order"],
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"parent_route_id": parent_id,
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"pinwheel_zone": child.get("pinwheel_zone"),
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},
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)
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await session.execute(stmt)
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await session.flush()
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# Return full mapping including children
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result = await session.execute(
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select(Route.name, Route.id).where(Route.version_group_id == version_group_id)
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)
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return {row.name: row.id for row in result}
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async def upsert_route_encounters(
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session: AsyncSession,
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route_id: int,
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encounters: list[dict],
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dex_to_id: dict[int, int],
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game_id: int,
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) -> int:
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"""Upsert encounters for a route and game, return count of upserted rows."""
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count = 0
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for enc in encounters:
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pokemon_id = dex_to_id.get(enc["pokeapi_id"])
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if pokemon_id is None:
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print(f" Warning: no pokemon_id for pokeapi_id {enc['pokeapi_id']}")
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continue
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stmt = insert(RouteEncounter).values(
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route_id=route_id,
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pokemon_id=pokemon_id,
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game_id=game_id,
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encounter_method=enc["method"],
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encounter_rate=enc["encounter_rate"],
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min_level=enc["min_level"],
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max_level=enc["max_level"],
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).on_conflict_do_update(
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constraint="uq_route_pokemon_method_game",
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set_={
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"encounter_rate": enc["encounter_rate"],
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"min_level": enc["min_level"],
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"max_level": enc["max_level"],
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},
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)
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await session.execute(stmt)
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count += 1
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return count
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async def upsert_bosses(
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session: AsyncSession,
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version_group_id: int,
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bosses: list[dict],
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dex_to_id: dict[int, int],
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) -> int:
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"""Upsert boss battles for a version group, return count of bosses upserted."""
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count = 0
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for boss in bosses:
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# Upsert the boss battle on (version_group_id, order) conflict
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stmt = insert(BossBattle).values(
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version_group_id=version_group_id,
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name=boss["name"],
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boss_type=boss["boss_type"],
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badge_name=boss.get("badge_name"),
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badge_image_url=boss.get("badge_image_url"),
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level_cap=boss["level_cap"],
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order=boss["order"],
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location=boss["location"],
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sprite_url=boss.get("sprite_url"),
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).on_conflict_do_update(
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constraint="uq_boss_battles_version_group_order",
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set_={
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"name": boss["name"],
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"boss_type": boss["boss_type"],
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"badge_name": boss.get("badge_name"),
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"badge_image_url": boss.get("badge_image_url"),
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"level_cap": boss["level_cap"],
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"location": boss["location"],
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"sprite_url": boss.get("sprite_url"),
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},
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).returning(BossBattle.id)
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result = await session.execute(stmt)
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boss_id = result.scalar_one()
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# Delete existing boss_pokemon for this boss, then re-insert
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await session.execute(
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delete(BossPokemon).where(BossPokemon.boss_battle_id == boss_id)
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)
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for bp in boss.get("pokemon", []):
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pokemon_id = dex_to_id.get(bp["pokeapi_id"])
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if pokemon_id is None:
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print(f" Warning: no pokemon_id for pokeapi_id {bp['pokeapi_id']}")
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continue
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session.add(BossPokemon(
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boss_battle_id=boss_id,
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pokemon_id=pokemon_id,
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level=bp["level"],
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order=bp["order"],
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))
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count += 1
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await session.flush()
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return count
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async def upsert_evolutions(
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session: AsyncSession,
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evolutions: list[dict],
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dex_to_id: dict[int, int],
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) -> int:
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"""Upsert evolution pairs, return count of upserted rows."""
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await session.execute(delete(Evolution))
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count = 0
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for evo in evolutions:
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from_id = dex_to_id.get(evo["from_pokeapi_id"])
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to_id = dex_to_id.get(evo["to_pokeapi_id"])
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if from_id is None or to_id is None:
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continue
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evolution = Evolution(
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from_pokemon_id=from_id,
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to_pokemon_id=to_id,
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trigger=evo["trigger"],
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min_level=evo.get("min_level"),
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item=evo.get("item"),
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held_item=evo.get("held_item"),
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condition=evo.get("condition"),
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region=evo.get("region"),
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)
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session.add(evolution)
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count += 1
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await session.flush()
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return count
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