Files
nuzlocke-tracker/frontend/src/pages/admin/AdminGameDetail.tsx
Julian Tabel 1f198aca4c Improve admin panel UX with toasts, evolution CRUD, sorting, drag-and-drop, and responsive layout
Add sonner toast notifications to all mutations, evolution management backend
(CRUD endpoints with search/pagination) and frontend (form modal with pokemon
selector, paginated list page), sortable AdminTable columns (Region/Gen/Year
on Games), drag-and-drop route reordering via @dnd-kit, skeleton loading states,
card-styled table wrappers, and responsive mobile nav in AdminLayout.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 13:09:27 +01:00

261 lines
8.9 KiB
TypeScript

import { useState } from 'react'
import { useParams, useNavigate, Link } from 'react-router-dom'
import {
DndContext,
closestCenter,
KeyboardSensor,
PointerSensor,
useSensor,
useSensors,
type DragEndEvent,
} from '@dnd-kit/core'
import {
SortableContext,
sortableKeyboardCoordinates,
useSortable,
verticalListSortingStrategy,
} from '@dnd-kit/sortable'
import { CSS } from '@dnd-kit/utilities'
import { RouteFormModal } from '../../components/admin/RouteFormModal'
import { DeleteConfirmModal } from '../../components/admin/DeleteConfirmModal'
import { useGame } from '../../hooks/useGames'
import {
useCreateRoute,
useUpdateRoute,
useDeleteRoute,
useReorderRoutes,
} from '../../hooks/useAdmin'
import type { Route as GameRoute, CreateRouteInput, UpdateRouteInput } from '../../types'
function SortableRouteRow({
route,
onEdit,
onDelete,
onClick,
}: {
route: GameRoute
onEdit: (r: GameRoute) => void
onDelete: (r: GameRoute) => void
onClick: (r: GameRoute) => void
}) {
const { attributes, listeners, setNodeRef, transform, transition, isDragging } =
useSortable({ id: route.id })
const style = {
transform: CSS.Transform.toString(transform),
transition,
}
return (
<tr
ref={setNodeRef}
style={style}
className={`${isDragging ? 'opacity-50 bg-blue-50 dark:bg-blue-900/20' : ''} hover:bg-gray-50 dark:hover:bg-gray-800 cursor-pointer`}
onClick={() => onClick(route)}
>
<td className="px-4 py-3 text-sm w-12">
<button
{...attributes}
{...listeners}
onClick={(e) => e.stopPropagation()}
className="cursor-grab active:cursor-grabbing text-gray-400 hover:text-gray-600 dark:hover:text-gray-300 touch-none"
title="Drag to reorder"
>
<svg width="16" height="16" viewBox="0 0 16 16" fill="currentColor">
<circle cx="5" cy="3" r="1.5" />
<circle cx="11" cy="3" r="1.5" />
<circle cx="5" cy="8" r="1.5" />
<circle cx="11" cy="8" r="1.5" />
<circle cx="5" cy="13" r="1.5" />
<circle cx="11" cy="13" r="1.5" />
</svg>
</button>
</td>
<td className="px-4 py-3 text-sm whitespace-nowrap w-16">{route.order}</td>
<td className="px-4 py-3 text-sm whitespace-nowrap">{route.name}</td>
<td className="px-4 py-3 text-sm whitespace-nowrap w-32">
<div className="flex gap-2" onClick={(e) => e.stopPropagation()}>
<button
onClick={() => onEdit(route)}
className="text-blue-600 hover:text-blue-800 dark:text-blue-400 text-sm"
>
Edit
</button>
<button
onClick={() => onDelete(route)}
className="text-red-600 hover:text-red-800 dark:text-red-400 text-sm"
>
Delete
</button>
</div>
</td>
</tr>
)
}
export function AdminGameDetail() {
const { gameId } = useParams<{ gameId: string }>()
const navigate = useNavigate()
const id = Number(gameId)
const { data: game, isLoading } = useGame(id)
const createRoute = useCreateRoute(id)
const updateRoute = useUpdateRoute(id)
const deleteRoute = useDeleteRoute(id)
const reorderRoutes = useReorderRoutes(id)
const [showCreate, setShowCreate] = useState(false)
const [editing, setEditing] = useState<GameRoute | null>(null)
const [deleting, setDeleting] = useState<GameRoute | null>(null)
const sensors = useSensors(
useSensor(PointerSensor, { activationConstraint: { distance: 5 } }),
useSensor(KeyboardSensor, { coordinateGetter: sortableKeyboardCoordinates }),
)
if (isLoading) return <div className="py-8 text-center text-gray-500">Loading...</div>
if (!game) return <div className="py-8 text-center text-gray-500">Game not found</div>
const routes = game.routes ?? []
const handleDragEnd = (event: DragEndEvent) => {
const { active, over } = event
if (!over || active.id === over.id) return
const oldIndex = routes.findIndex((r) => r.id === active.id)
const newIndex = routes.findIndex((r) => r.id === over.id)
if (oldIndex === -1 || newIndex === -1) return
// Build new order assignments based on rearranged positions
const reordered = [...routes]
const [moved] = reordered.splice(oldIndex, 1)
reordered.splice(newIndex, 0, moved)
const newOrders = reordered.map((r, i) => ({
id: r.id,
order: i + 1,
}))
reorderRoutes.mutate(newOrders)
}
return (
<div>
<nav className="text-sm mb-4 text-gray-500 dark:text-gray-400">
<Link to="/admin/games" className="hover:underline">
Games
</Link>
{' / '}
<span className="text-gray-900 dark:text-gray-100">{game.name}</span>
</nav>
<div className="mb-6">
<h2 className="text-xl font-semibold">{game.name}</h2>
<p className="text-sm text-gray-500 dark:text-gray-400">
{game.region} &middot; Gen {game.generation}
{game.releaseYear ? ` \u00b7 ${game.releaseYear}` : ''}
</p>
</div>
<div className="flex justify-between items-center mb-4">
<h3 className="text-lg font-medium">Routes ({routes.length})</h3>
<button
onClick={() => setShowCreate(true)}
className="px-4 py-2 text-sm font-medium rounded-md bg-blue-600 text-white hover:bg-blue-700"
>
Add Route
</button>
</div>
{routes.length === 0 ? (
<div className="text-center py-8 text-gray-500 dark:text-gray-400 border border-gray-200 dark:border-gray-700 rounded-lg">
No routes yet. Add one to get started.
</div>
) : (
<div className="border border-gray-200 dark:border-gray-700 rounded-lg overflow-hidden">
<div className="overflow-x-auto">
<table className="min-w-full divide-y divide-gray-200 dark:divide-gray-700">
<thead className="bg-gray-50 dark:bg-gray-800">
<tr>
<th className="px-4 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-400 uppercase tracking-wider w-12" />
<th className="px-4 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-400 uppercase tracking-wider w-16">
Order
</th>
<th className="px-4 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-400 uppercase tracking-wider">
Name
</th>
<th className="px-4 py-3 text-left text-xs font-medium text-gray-500 dark:text-gray-400 uppercase tracking-wider w-32">
Actions
</th>
</tr>
</thead>
<DndContext
sensors={sensors}
collisionDetection={closestCenter}
onDragEnd={handleDragEnd}
>
<SortableContext
items={routes.map((r) => r.id)}
strategy={verticalListSortingStrategy}
>
<tbody className="bg-white dark:bg-gray-900 divide-y divide-gray-200 dark:divide-gray-700">
{routes.map((route) => (
<SortableRouteRow
key={route.id}
route={route}
onEdit={setEditing}
onDelete={setDeleting}
onClick={(r) => navigate(`/admin/games/${id}/routes/${r.id}`)}
/>
))}
</tbody>
</SortableContext>
</DndContext>
</table>
</div>
</div>
)}
{showCreate && (
<RouteFormModal
nextOrder={routes.length > 0 ? Math.max(...routes.map((r) => r.order)) + 1 : 1}
onSubmit={(data) =>
createRoute.mutate(data as CreateRouteInput, {
onSuccess: () => setShowCreate(false),
})
}
onClose={() => setShowCreate(false)}
isSubmitting={createRoute.isPending}
/>
)}
{editing && (
<RouteFormModal
route={editing}
onSubmit={(data) =>
updateRoute.mutate(
{ routeId: editing.id, data: data as UpdateRouteInput },
{ onSuccess: () => setEditing(null) },
)
}
onClose={() => setEditing(null)}
isSubmitting={updateRoute.isPending}
/>
)}
{deleting && (
<DeleteConfirmModal
title={`Delete ${deleting.name}?`}
message="This will permanently delete the route. Routes with existing encounters cannot be deleted."
onConfirm={() =>
deleteRoute.mutate(deleting.id, {
onSuccess: () => setDeleting(null),
})
}
onCancel={() => setDeleting(null)}
isDeleting={deleteRoute.isPending}
/>
)}
</div>
)
}