Files
nuzlocke-tracker/.beans/nuzlocke-tracker-xa5k--display-encounter-less-locations-for-egg-hatching.md
2026-02-08 22:33:25 +01:00

1.3 KiB

title, status, type, priority, created_at, updated_at
title status type priority created_at updated_at
Add egg encounter logging completed feature normal 2026-02-08T14:49:50Z 2026-02-08T21:26:24Z

Allow players to log egg hatches at any location, similar to how shiny encounters work. A "Log Egg" button (next to "Log Shiny") opens a modal that shows all locations — including those without wild encounters — so the player can record where an egg hatched.

Egg encounters should:

  • Bypass route-locking (same pattern as shiny clause / shed evolution)
  • Be available at all locations, including those that have no wild encounter data
  • Use a dedicated modal similar to ShinyEncounterModal
  • Otherwise behave like normal caught encounters (appear in team, can evolve, can die, etc.)

Checklist

  • Data: Seed locations without wild encounters into the routes table via PokeAPI (so they appear in the route list)
  • Backend: Bypass route-lock for egg encounters (extend skip_route_lock with an egg origin)
  • Frontend: Add "Log Egg" button to the run encounters page header (next to "Log Shiny")
  • Frontend: Create EggEncounterModal — similar to ShinyEncounterModal but shows all routes (including encounter-less ones) and uses origin: "egg"
  • Frontend: Ensure egg encounters display normally in team view and route list