Files
nuzlocke-tracker/.beans/nuzlocke-tracker-3el1--run-progression-dividers-main-story-endgame.md
Julian Tabel fb0ad23c45 Update bean statuses
- nuzlocke-tracker-3el1: mark completed (run progression dividers)
- nuzlocke-tracker-66hg: mark completed (auto-select boss variant)
- nuzlocke-tracker-x8ol: mark completed (conditional boss teams)
- nuzlocke-tracker-igl3: change type to epic
- nuzlocke-tracker-jain: add new bean (Nincada split evolution)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 21:35:01 +01:00

1.6 KiB

title, status, type, priority, created_at, updated_at
title status type priority created_at updated_at
Run progression dividers (main story / endgame) completed feature normal 2026-02-08T13:40:14Z 2026-02-08T20:25:59Z

Add support for dividing a run's boss battle progression into sections like "Main Story" and "Endgame" (e.g., post-Elite Four content). This helps players visually distinguish where the main campaign ends and optional/endgame content begins.

Context

Currently boss battles are displayed as a flat ordered list. In many Pokemon games there's a clear distinction between the main story (up through the Champion) and endgame content (rematches, Battle Frontier, Kanto in GSC/HGSS, etc.). A visual divider would make it easier to track progress through each phase.

Scope

  • Admin side: Allow marking boss battles or defining breakpoints that separate progression phases (e.g., "everything after this boss is endgame")
  • Run side: Render a visual divider/section header between main story and endgame boss battles
  • Should support at minimum two sections (main story, endgame), but consider whether the design should be flexible enough for arbitrary sections (e.g., "Kanto" in HGSS)

Checklist

  • Decide on data model approach (e.g., a section field on boss battles, or a separate progression divider entity tied to the version group)
  • Add backend models and migrations
  • Add API support for managing sections/dividers
  • Update admin UI to allow assigning bosses to sections or inserting dividers
  • Update run-side boss progression display to render section headers/dividers