Adds boss battle reorder API endpoint with two-phase order update to avoid unique constraint violations. Includes frontend mutation hook and API client. Also adds draft beans for progression dividers and conditional boss battle teams features. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
1.6 KiB
1.6 KiB
title, status, type, created_at, updated_at
| title | status | type | created_at | updated_at |
|---|---|---|---|---|
| Run progression dividers (main story / endgame) | draft | feature | 2026-02-08T13:40:14Z | 2026-02-08T13:40:14Z |
Add support for dividing a run's boss battle progression into sections like "Main Story" and "Endgame" (e.g., post-Elite Four content). This helps players visually distinguish where the main campaign ends and optional/endgame content begins.
Context
Currently boss battles are displayed as a flat ordered list. In many Pokemon games there's a clear distinction between the main story (up through the Champion) and endgame content (rematches, Battle Frontier, Kanto in GSC/HGSS, etc.). A visual divider would make it easier to track progress through each phase.
Scope
- Admin side: Allow marking boss battles or defining breakpoints that separate progression phases (e.g., "everything after this boss is endgame")
- Run side: Render a visual divider/section header between main story and endgame boss battles
- Should support at minimum two sections (main story, endgame), but consider whether the design should be flexible enough for arbitrary sections (e.g., "Kanto" in HGSS)
Checklist
- Decide on data model approach (e.g., a
sectionfield on boss battles, or a separate progression divider entity tied to the version group) - Add backend models and migrations
- Add API support for managing sections/dividers
- Update admin UI to allow assigning bosses to sections or inserting dividers
- Update run-side boss progression display to render section headers/dividers