Add genlocke leg progression with advance endpoint and run context
When a run belonging to a genlocke is completed or failed, the genlocke status updates accordingly. The run detail API now includes genlocke context (leg order, total legs, genlocke name). A new advance endpoint creates the next leg's run, and the frontend shows genlocke-aware UI including a "Leg X of Y" banner, advance button, and contextual messaging in the end-run modal. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -1,12 +1,23 @@
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import type { RunStatus } from '../types'
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import type { RunStatus, RunGenlockeContext } from '../types'
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interface EndRunModalProps {
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onConfirm: (status: RunStatus) => void
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onClose: () => void
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isPending?: boolean
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genlockeContext?: RunGenlockeContext | null
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}
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export function EndRunModal({ onConfirm, onClose, isPending }: EndRunModalProps) {
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export function EndRunModal({ onConfirm, onClose, isPending, genlockeContext }: EndRunModalProps) {
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const victoryDescription = genlockeContext
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? genlockeContext.isFinalLeg
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? 'Complete the final leg of your genlocke!'
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: 'Complete this leg and continue your genlocke'
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: 'Beat the game successfully'
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const defeatDescription = genlockeContext
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? 'This will end the entire genlocke'
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: 'All Pokemon fainted or gave up'
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return (
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<div className="fixed inset-0 z-50 flex items-center justify-center">
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<div className="fixed inset-0 bg-black/50" onClick={onClose} />
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@@ -25,7 +36,7 @@ export function EndRunModal({ onConfirm, onClose, isPending }: EndRunModalProps)
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className="w-full px-4 py-3 rounded-lg font-medium text-left border-2 border-blue-200 dark:border-blue-800 bg-blue-50 dark:bg-blue-900/20 text-blue-700 dark:text-blue-300 hover:border-blue-400 dark:hover:border-blue-600 disabled:opacity-50 transition-colors"
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>
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<div className="font-semibold">Victory</div>
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<div className="text-sm opacity-80">Beat the game successfully</div>
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<div className="text-sm opacity-80">{victoryDescription}</div>
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</button>
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<button
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onClick={() => onConfirm('failed')}
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@@ -33,7 +44,7 @@ export function EndRunModal({ onConfirm, onClose, isPending }: EndRunModalProps)
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className="w-full px-4 py-3 rounded-lg font-medium text-left border-2 border-red-200 dark:border-red-800 bg-red-50 dark:bg-red-900/20 text-red-700 dark:text-red-300 hover:border-red-400 dark:hover:border-red-600 disabled:opacity-50 transition-colors"
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>
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<div className="font-semibold">Defeat</div>
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<div className="text-sm opacity-80">All Pokemon fainted or gave up</div>
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<div className="text-sm opacity-80">{defeatDescription}</div>
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</button>
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</div>
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</div>
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