Add pre-commit hooks for linting and formatting
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Set up pre-commit framework with ruff (backend) and ESLint/Prettier/tsc
(frontend) hooks to catch issues locally before CI. Auto-format all
frontend files with Prettier to comply with the new check.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-14 16:41:24 +01:00
parent b05a75f7f2
commit 2963f16aa4
67 changed files with 1905 additions and 792 deletions

View File

@@ -28,13 +28,18 @@ export function AdminGenlockeDetail() {
const [addingLeg, setAddingLeg] = useState(false)
const [selectedGameId, setSelectedGameId] = useState<number | ''>('')
if (isLoading) return <div className="py-8 text-center text-gray-500">Loading...</div>
if (!genlocke) return <div className="py-8 text-center text-gray-500">Genlocke not found</div>
if (isLoading)
return <div className="py-8 text-center text-gray-500">Loading...</div>
if (!genlocke)
return (
<div className="py-8 text-center text-gray-500">Genlocke not found</div>
)
const editName = name ?? genlocke.name
const editStatus = status ?? genlocke.status
const hasChanges = editName !== genlocke.name || editStatus !== genlocke.status
const hasChanges =
editName !== genlocke.name || editStatus !== genlocke.status
const handleSave = () => {
const data: Record<string, string> = {}
@@ -48,7 +53,7 @@ export function AdminGenlockeDetail() {
setName(null)
setStatus(null)
},
},
}
)
}
@@ -61,7 +66,7 @@ export function AdminGenlockeDetail() {
setAddingLeg(false)
setSelectedGameId('')
},
},
}
)
}
@@ -72,7 +77,9 @@ export function AdminGenlockeDetail() {
Genlockes
</Link>
{' / '}
<span className="text-gray-900 dark:text-gray-100">{genlocke.name}</span>
<span className="text-gray-900 dark:text-gray-100">
{genlocke.name}
</span>
</nav>
{/* Header */}
@@ -124,16 +131,22 @@ export function AdminGenlockeDetail() {
{/* Rules (read-only) */}
<div className="mb-6 p-4 bg-gray-50 dark:bg-gray-800 rounded-lg">
<h3 className="text-sm font-semibold mb-2 text-gray-700 dark:text-gray-300">Rules</h3>
<h3 className="text-sm font-semibold mb-2 text-gray-700 dark:text-gray-300">
Rules
</h3>
<div className="grid grid-cols-1 sm:grid-cols-2 gap-4 text-sm">
<div>
<span className="text-gray-500 dark:text-gray-400">Genlocke rules:</span>
<span className="text-gray-500 dark:text-gray-400">
Genlocke rules:
</span>
<pre className="mt-1 text-xs bg-white dark:bg-gray-900 p-2 rounded border dark:border-gray-700 overflow-x-auto">
{JSON.stringify(genlocke.genlockeRules, null, 2)}
</pre>
</div>
<div>
<span className="text-gray-500 dark:text-gray-400">Nuzlocke rules:</span>
<span className="text-gray-500 dark:text-gray-400">
Nuzlocke rules:
</span>
<pre className="mt-1 text-xs bg-white dark:bg-gray-900 p-2 rounded border dark:border-gray-700 overflow-x-auto">
{JSON.stringify(genlocke.nuzlockeRules, null, 2)}
</pre>
@@ -144,7 +157,9 @@ export function AdminGenlockeDetail() {
{/* Legs */}
<div className="mb-6">
<div className="flex items-center justify-between mb-3">
<h3 className="text-lg font-semibold">Legs ({genlocke.legs.length})</h3>
<h3 className="text-lg font-semibold">
Legs ({genlocke.legs.length})
</h3>
<button
onClick={() => setAddingLeg(!addingLeg)}
className="px-4 py-2 text-sm font-medium rounded-md bg-blue-600 text-white hover:bg-blue-700"
@@ -157,7 +172,9 @@ export function AdminGenlockeDetail() {
<div className="mb-4 flex items-center gap-3 p-3 bg-gray-50 dark:bg-gray-800 rounded-lg">
<select
value={selectedGameId}
onChange={(e) => setSelectedGameId(e.target.value ? Number(e.target.value) : '')}
onChange={(e) =>
setSelectedGameId(e.target.value ? Number(e.target.value) : '')
}
className="flex-1 px-3 py-2 border rounded-md dark:bg-gray-700 dark:border-gray-600"
>
<option value="">Select a game...</option>
@@ -222,8 +239,12 @@ export function AdminGenlockeDetail() {
<tbody className="bg-white dark:bg-gray-900 divide-y divide-gray-200 dark:divide-gray-700">
{genlocke.legs.map((leg) => (
<tr key={leg.id}>
<td className="px-4 py-3 text-sm whitespace-nowrap">{leg.legOrder}</td>
<td className="px-4 py-3 text-sm whitespace-nowrap">{leg.game.name}</td>
<td className="px-4 py-3 text-sm whitespace-nowrap">
{leg.legOrder}
</td>
<td className="px-4 py-3 text-sm whitespace-nowrap">
{leg.game.name}
</td>
<td className="px-4 py-3 text-sm whitespace-nowrap">
{leg.runId ? (
<Link
@@ -253,13 +274,21 @@ export function AdminGenlockeDetail() {
<span className="text-gray-400">&mdash;</span>
)}
</td>
<td className="px-4 py-3 text-sm whitespace-nowrap">{leg.encounterCount}</td>
<td className="px-4 py-3 text-sm whitespace-nowrap">{leg.deathCount}</td>
<td className="px-4 py-3 text-sm whitespace-nowrap">
{leg.encounterCount}
</td>
<td className="px-4 py-3 text-sm whitespace-nowrap">
{leg.deathCount}
</td>
<td className="px-4 py-3 text-sm whitespace-nowrap text-right">
<button
onClick={() => deleteLeg.mutate(leg.id)}
disabled={leg.runId !== null || deleteLeg.isPending}
title={leg.runId !== null ? 'Cannot remove a leg with a linked run' : 'Remove leg'}
title={
leg.runId !== null
? 'Cannot remove a leg with a linked run'
: 'Remove leg'
}
className="text-red-600 dark:text-red-400 hover:text-red-800 dark:hover:text-red-300 disabled:opacity-30 disabled:cursor-not-allowed"
>
Remove
@@ -276,22 +305,32 @@ export function AdminGenlockeDetail() {
{/* Stats */}
<div className="mb-6 p-4 bg-gray-50 dark:bg-gray-800 rounded-lg">
<h3 className="text-sm font-semibold mb-2 text-gray-700 dark:text-gray-300">Stats</h3>
<h3 className="text-sm font-semibold mb-2 text-gray-700 dark:text-gray-300">
Stats
</h3>
<div className="grid grid-cols-2 sm:grid-cols-4 gap-4 text-sm">
<div>
<span className="text-gray-500 dark:text-gray-400">Legs</span>
<p className="text-lg font-semibold">{genlocke.stats.legsCompleted} / {genlocke.stats.totalLegs}</p>
<p className="text-lg font-semibold">
{genlocke.stats.legsCompleted} / {genlocke.stats.totalLegs}
</p>
</div>
<div>
<span className="text-gray-500 dark:text-gray-400">Encounters</span>
<p className="text-lg font-semibold">{genlocke.stats.totalEncounters}</p>
<p className="text-lg font-semibold">
{genlocke.stats.totalEncounters}
</p>
</div>
<div>
<span className="text-gray-500 dark:text-gray-400">Deaths</span>
<p className="text-lg font-semibold">{genlocke.stats.totalDeaths}</p>
<p className="text-lg font-semibold">
{genlocke.stats.totalDeaths}
</p>
</div>
<div>
<span className="text-gray-500 dark:text-gray-400">Survival Rate</span>
<span className="text-gray-500 dark:text-gray-400">
Survival Rate
</span>
<p className="text-lg font-semibold">
{genlocke.stats.totalEncounters > 0
? `${Math.round(((genlocke.stats.totalEncounters - genlocke.stats.totalDeaths) / genlocke.stats.totalEncounters) * 100)}%`