Add version groups to share routes and boss battles across games
Routes and boss battles now belong to a version_group instead of individual games, so paired versions (e.g. Red/Blue, Gold/Silver) share the same route structure and boss battles. Route encounters gain a game_id column to support game-specific encounter tables within a shared route. Includes migration, updated seeds, API changes, and frontend type updates. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -8,13 +8,15 @@ class RouteEncounter(Base):
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__tablename__ = "route_encounters"
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__table_args__ = (
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UniqueConstraint(
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"route_id", "pokemon_id", "encounter_method", name="uq_route_pokemon_method"
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"route_id", "pokemon_id", "encounter_method", "game_id",
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name="uq_route_pokemon_method_game"
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),
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)
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id: Mapped[int] = mapped_column(primary_key=True)
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route_id: Mapped[int] = mapped_column(ForeignKey("routes.id"), index=True)
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pokemon_id: Mapped[int] = mapped_column(ForeignKey("pokemon.id"), index=True)
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game_id: Mapped[int] = mapped_column(ForeignKey("games.id"), index=True)
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encounter_method: Mapped[str] = mapped_column(String(30))
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encounter_rate: Mapped[int] = mapped_column(SmallInteger)
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min_level: Mapped[int] = mapped_column(SmallInteger)
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@@ -22,6 +24,7 @@ class RouteEncounter(Base):
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route: Mapped["Route"] = relationship(back_populates="route_encounters")
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pokemon: Mapped["Pokemon"] = relationship(back_populates="route_encounters")
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game: Mapped["Game"] = relationship()
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def __repr__(self) -> str:
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return f"<RouteEncounter(route_id={self.route_id}, pokemon_id={self.pokemon_id}, method='{self.encounter_method}')>"
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