Use game.color for GameCard fallback instead of static gradients
Replace hardcoded Tailwind gradient classes with dynamic background color from the game's color field. Falls back to indigo if no color is set. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.5
parent
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commit
93d0d8a9e2
@@ -1,14 +1,6 @@
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import type { Game } from '../types'
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const GAME_GRADIENTS: Record<string, string> = {
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firered: 'from-red-500 to-orange-500',
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leafgreen: 'from-green-500 to-emerald-500',
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emerald: 'from-emerald-500 to-teal-500',
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heartgold: 'from-amber-400 to-yellow-500',
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soulsilver: 'from-gray-400 to-slate-500',
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}
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const DEFAULT_GRADIENT = 'from-blue-500 to-indigo-500'
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const DEFAULT_COLOR = '#6366f1' // indigo-500
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interface GameCardProps {
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game: Game
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@@ -17,7 +9,7 @@ interface GameCardProps {
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}
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export function GameCard({ game, selected, onSelect }: GameCardProps) {
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const gradient = GAME_GRADIENTS[game.slug] ?? DEFAULT_GRADIENT
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const backgroundColor = game.color ?? DEFAULT_COLOR
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return (
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<button
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@@ -35,7 +27,8 @@ export function GameCard({ game, selected, onSelect }: GameCardProps) {
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/>
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) : (
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<div
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className={`w-full h-48 bg-gradient-to-br ${gradient} flex items-center justify-center`}
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className="w-full h-48 flex items-center justify-center"
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style={{ backgroundColor }}
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>
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<span className="text-white text-2xl font-bold text-center px-4 drop-shadow-md">
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{game.name.replace('Pokemon ', '')}
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