Handle Nincada split evolution (Ninjask + Shedinja)
When evolving Nincada, a confirmation prompt now offers to also add Shedinja as a new encounter on the same route. The Shedinja encounter uses a "shed_evolution" origin to bypass route-locking. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -119,6 +119,7 @@ export interface CreateEncounterInput {
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status: EncounterStatus
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catchLevel?: number
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isShiny?: boolean
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origin?: string
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}
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export interface UpdateEncounterInput {
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