Remove unused nuzlocke rules, reorganize into core and playstyle
Remove firstEncounterOnly, permadeath, nicknameRequired, and postGameCompletion from the rules system — they are either implicit (it's a nuzlocke tracker) or not enforced. Move levelCaps to core (it's displayed in the sticky bar). Create a new "playstyle" category for hardcoreMode and setModeOnly — informational rules useful for stats but not enforced by the tracker. Remove the completion category entirely. Add sub-task beans for the rules overhaul epic. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -1,68 +1,36 @@
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export interface NuzlockeRules {
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// Core rules
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firstEncounterOnly: boolean
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permadeath: boolean
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nicknameRequired: boolean
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// Core rules (affect tracker behavior)
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duplicatesClause: boolean
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shinyClause: boolean
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pinwheelClause: boolean
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// Difficulty modifiers
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hardcoreMode: boolean
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levelCaps: boolean
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setModeOnly: boolean
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// Completion
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postGameCompletion: boolean
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// Playstyle (informational, for stats/categorization)
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hardcoreMode: boolean
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setModeOnly: boolean
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}
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export const DEFAULT_RULES: NuzlockeRules = {
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// Core rules - standard Nuzlocke
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firstEncounterOnly: true,
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permadeath: true,
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nicknameRequired: true,
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// Core rules
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duplicatesClause: true,
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shinyClause: true,
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pinwheelClause: true,
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// Difficulty modifiers - off by default
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hardcoreMode: false,
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levelCaps: false,
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setModeOnly: false,
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// Completion
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postGameCompletion: false,
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// Playstyle - off by default
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hardcoreMode: false,
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setModeOnly: false,
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}
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export interface RuleDefinition {
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key: keyof NuzlockeRules
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name: string
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description: string
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category: 'core' | 'difficulty' | 'completion'
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category: 'core' | 'playstyle'
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}
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export const RULE_DEFINITIONS: RuleDefinition[] = [
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// Core rules
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{
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key: 'firstEncounterOnly',
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name: 'First Encounter Only',
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description:
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'You may only catch the first Pokémon encountered in each area. If you fail to catch it, you get nothing from that area.',
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category: 'core',
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},
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{
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key: 'permadeath',
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name: 'Permadeath',
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description:
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'If a Pokémon faints, it is considered dead and must be released or permanently boxed.',
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category: 'core',
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},
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{
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key: 'nicknameRequired',
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name: 'Nickname Required',
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description: 'All caught Pokémon must be given a nickname to form a stronger bond.',
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category: 'core',
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},
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{
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key: 'duplicatesClause',
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name: 'Duplicates Clause',
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@@ -84,35 +52,26 @@ export const RULE_DEFINITIONS: RuleDefinition[] = [
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'Sub-zones within a location group each get their own encounter instead of sharing one.',
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category: 'core',
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},
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// Difficulty modifiers
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{
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key: 'hardcoreMode',
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name: 'Hardcore Mode',
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description: 'No items may be used during battle. Held items are still allowed.',
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category: 'difficulty',
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},
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{
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key: 'levelCaps',
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name: 'Level Caps',
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description:
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"Your Pokémon cannot exceed the level of the next Gym Leader's highest-level Pokémon before challenging them.",
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category: 'difficulty',
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category: 'core',
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},
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// Playstyle
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{
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key: 'hardcoreMode',
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name: 'Hardcore Mode',
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description: 'No items may be used during battle. Held items are still allowed.',
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category: 'playstyle',
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},
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{
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key: 'setModeOnly',
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name: 'Set Mode Only',
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description:
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'The game must be played in "Set" battle style, meaning you cannot switch Pokémon after knocking out an opponent.',
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category: 'difficulty',
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},
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// Completion
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{
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key: 'postGameCompletion',
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name: 'Post-Game Completion',
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description:
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'The run continues into post-game content instead of ending after the Champion is defeated.',
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category: 'completion',
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category: 'playstyle',
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},
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]
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