Commit Graph

10 Commits

Author SHA1 Message Date
0a519e356e feat: add auth system, boss pokemon details, moves/abilities API, and run ownership
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Add user authentication with login/signup/protected routes, boss pokemon
detail fields and result team tracking, moves and abilities selector
components and API, run ownership and visibility controls, and various
UI improvements across encounters, run list, and journal pages.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 21:41:38 +01:00
Julian Tabel
1cd1389408 Replace playstyle rules with free-text custom rules markdown field
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Remove hardcoreMode, setModeOnly, and bossTeamMatch toggles which had
no mechanical impact on the tracker. Replace them with a customRules
markdown field so users can document their own rules (especially useful
for genlockes). Add react-markdown + remark-gfm for rendering and
@tailwindcss/typography for prose styling. The custom rules display is
collapsible and hidden by default.

Also simplifies the BossDefeatModal by removing the Lost result and
attempts counter, and always shows boss team size in the level cap bar.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 15:09:02 +01:00
4fbfcf9b29 Fix WCAG AA color contrast violations across all pages
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Replace incorrect perceived-brightness formula in Stats progress bars
with proper WCAG relative luminance calculation, and convert type bar
colors to hex values for reliable contrast detection. Add light: variant
classes to status badges, yellow/purple text, and admin nav links across
17 files. Darken light-mode status-active token and text-tertiary/muted
tokens. Add aria-labels to admin filter selects and flex-wrap for mobile
overflow on AdminEvolutions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 20:48:16 +01:00
92dad22981 Simplify modal, badge, and component styles to dark-first (#29)
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Co-authored-by: Julian Tabel <juliantabel.jt@gmail.com>
Co-committed-by: Julian Tabel <juliantabel.jt@gmail.com>
2026-02-17 21:08:53 +01:00
42b66ee9a2 Implement dark-first design system with Geist typography (#28)
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Co-authored-by: Julian Tabel <juliantabel.jt@gmail.com>
Co-committed-by: Julian Tabel <juliantabel.jt@gmail.com>
2026-02-17 20:48:42 +01:00
3a64661760 Align repo config with global development standards
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- Add missing tsconfig strictness flags (noUncheckedIndexedAccess,
  exactOptionalPropertyTypes, noImplicitOverride,
  noPropertyAccessFromIndexSignature) and fix all resulting type errors
- Replace ESLint/Prettier with oxlint 1.48.0 and oxfmt 0.33.0
- Pin all frontend and backend dependencies to exact versions
- Pin GitHub Actions to SHA hashes with persist-credentials: false
- Fix CI Python version mismatch (3.12 -> 3.14) and ruff target-version
- Add vitest 4.0.18 with jsdom environment for frontend testing
- Add ty 0.0.17 for Python type checking (non-blocking in CI)
- Add actionlint and zizmor CI job for workflow linting and security audit
- Add Dependabot config for npm, pip, and github-actions
- Update CLAUDE.md and pre-commit hooks to reflect new tooling
- Ignore Claude Code sandbox artifacts in gitignore

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-16 20:39:41 +01:00
2963f16aa4 Add pre-commit hooks for linting and formatting
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Set up pre-commit framework with ruff (backend) and ESLint/Prettier/tsc
(frontend) hooks to catch issues locally before CI. Auto-format all
frontend files with Prettier to comply with the new check.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-14 16:41:24 +01:00
Julian Tabel
d3b65e3c79 Add genlocke lineage tracking with aligned timeline view
Implement read-only lineage view that traces Pokemon across genlocke legs
via existing transfer records. Backend walks transfer chains to build
lineage entries; frontend renders them as cards with a column-aligned
timeline grid so leg dots line up vertically across all lineages.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 11:58:38 +01:00
Julian Tabel
3bd4250305 Add genlocke cumulative graveyard with backend endpoint and UI
Aggregates all fainted encounters across every leg of a genlocke into a
unified graveyard view. Backend serves GET /genlockes/{id}/graveyard with
per-entry leg/game context and summary stats (total deaths, deaths per
leg, deadliest leg). Frontend adds a toggle button on the genlocke detail
page that reveals a filterable/sortable grid of grayscale Pokemon cards.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 11:00:37 +01:00
Julian Tabel
08f6857451 Add genlocke list and detail pages
Add GET /genlockes and GET /genlockes/{id} endpoints with aggregate
encounter/death stats per leg, and a frontend list page at /genlockes
plus a detail page at /genlockes/:genlockeId showing progress timeline,
cumulative stats, configuration, retired families, and quick actions.
Update nav link to point to the list page instead of /genlockes/new.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 10:39:59 +01:00