- Add missing tsconfig strictness flags (noUncheckedIndexedAccess,
exactOptionalPropertyTypes, noImplicitOverride,
noPropertyAccessFromIndexSignature) and fix all resulting type errors
- Replace ESLint/Prettier with oxlint 1.48.0 and oxfmt 0.33.0
- Pin all frontend and backend dependencies to exact versions
- Pin GitHub Actions to SHA hashes with persist-credentials: false
- Fix CI Python version mismatch (3.12 -> 3.14) and ruff target-version
- Add vitest 4.0.18 with jsdom environment for frontend testing
- Add ty 0.0.17 for Python type checking (non-blocking in CI)
- Add actionlint and zizmor CI job for workflow linting and security audit
- Add Dependabot config for npm, pip, and github-actions
- Update CLAUDE.md and pre-commit hooks to reflect new tooling
- Ignore Claude Code sandbox artifacts in gitignore
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Set up pre-commit framework with ruff (backend) and ESLint/Prettier/tsc
(frontend) hooks to catch issues locally before CI. Auto-format all
frontend files with Prettier to comply with the new check.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Per-route: Randomize/Re-roll button in EncounterModal picks a uniform
random pokemon from eligible (non-duped) encounters. Bulk: new
POST /runs/{run_id}/encounters/bulk-randomize endpoint fills all
remaining routes in order, respecting dupes clause cascading, pinwheel
zones, and route group locking. Frontend Randomize All button on the
run page triggers the bulk endpoint with a confirm dialog.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add a "Change Form" button in StatusChangeModal for Pokemon with
alternate forms sharing the same national_dex number. Mirrors the
existing evolution UI pattern, reusing currentPokemonId to track
the active form.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Regional evolutions (e.g., Pikachu → Alolan Raichu) only occur in specific
regions. This adds a nullable region column so the app can filter evolutions
by the game's region. When a regional evolution exists for a given trigger/item,
the non-regional counterpart is automatically hidden.
Full-stack: migration, model, schemas, API with region query param, seeder,
Go fetch tool, frontend types/API/hook/components, and admin form.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Evolution model with trigger, level, item, and condition fields
- Encounter.current_pokemon_id tracks evolved species separately
- Alembic migration for evolutions table and current_pokemon_id column
- Seed pipeline loads evolution data with manual overrides
- GET /pokemon/{id}/evolutions and PATCH /encounters/{id} endpoints
- Evolve button in StatusChangeModal with evolution method details
- PokemonCard shows evolved species with "Originally" label
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Install @tanstack/react-query, create a fetch-based API client with typed
functions for all endpoints, and add query/mutation hooks for games, pokemon,
runs, and encounters. Includes Vite dev proxy for /api and QueryClientProvider
setup.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>