Commit Graph

15 Commits

Author SHA1 Message Date
a4fa5bf1e4 feat: infer genlocke visibility from first leg's run
Genlockes now inherit visibility from their first leg's run:
- Private runs make genlockes hidden from public listings
- All genlocke read endpoints now accept optional auth
- Returns 404 for private genlockes to non-owners

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-21 13:47:05 +01:00
a3f332f82b feat: show owner info in admin pages
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- Add Owner column to AdminRuns.tsx and AdminGenlockes.tsx
- Add owner filter dropdown to both admin pages
- Add owner field to GenlockeListItem schema (resolved from first leg's run)
- Update frontend types for GenlockeListItem

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-21 13:38:08 +01:00
eeb1609452 fix: enforce run ownership on all mutation endpoints
Add require_run_owner helper in auth.py that enforces ownership on
mutation endpoints. Unowned (legacy) runs are now read-only.

Applied ownership checks to:
- All 4 encounter mutation endpoints
- Both boss result mutation endpoints
- Run update/delete endpoints
- All 5 genlocke mutation endpoints (via first leg's run owner)

Also sets owner_id on run creation in genlockes.py (create_genlocke,
advance_leg) and adds 22 comprehensive ownership enforcement tests.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-03-21 13:28:47 +01:00
0a519e356e feat: add auth system, boss pokemon details, moves/abilities API, and run ownership
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Add user authentication with login/signup/protected routes, boss pokemon
detail fields and result team tracking, moves and abilities selector
components and API, run ownership and visibility controls, and various
UI improvements across encounters, run list, and journal pages.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 21:41:38 +01:00
3412d6c6fd Add naming scheme support for genlockes with lineage-aware suggestions (#20)
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Genlockes can now select a naming scheme at creation time, which is
automatically applied to every leg's run. When catching a pokemon whose
evolution family appeared in a previous leg, the system suggests the
original nickname with a roman numeral suffix (e.g., "Heracles II").

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

Reviewed-on: TheFurya/nuzlocke-tracker#20
Co-authored-by: Julian Tabel <juliantabel.jt@gmail.com>
Co-committed-by: Julian Tabel <juliantabel.jt@gmail.com>
2026-02-14 10:00:36 +01:00
Julian Tabel
e4111c67bc Fix linting errors across backend and frontend
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Backend: auto-fix and format all ruff issues, manually fix B904/B023/
SIM117/B007/E741/F841 errors, suppress B008 (FastAPI Depends) and F821
(SQLAlchemy forward refs) in config. Frontend: allow constant exports,
disable React compiler-specific rules (set-state-in-effect,
preserve-manual-memoization).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 12:26:57 +01:00
Julian Tabel
d3b65e3c79 Add genlocke lineage tracking with aligned timeline view
Implement read-only lineage view that traces Pokemon across genlocke legs
via existing transfer records. Backend walks transfer chains to build
lineage entries; frontend renders them as cards with a column-aligned
timeline grid so leg dots line up vertically across all lineages.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 11:58:38 +01:00
Julian Tabel
c5910ec75c Add genlocke transfer UI with transfer selection modal and backend support
When advancing to the next genlocke leg, users can now select surviving
Pokemon to transfer. Transferred Pokemon are bred down to their base
evolutionary form and appear as level-1 egg encounters in the next leg.
A GenlockeTransfer record links source and target encounters for lineage tracking.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 11:20:49 +01:00
Julian Tabel
3bd4250305 Add genlocke cumulative graveyard with backend endpoint and UI
Aggregates all fainted encounters across every leg of a genlocke into a
unified graveyard view. Backend serves GET /genlockes/{id}/graveyard with
per-entry leg/game context and summary stats (total deaths, deaths per
leg, deadliest leg). Frontend adds a toggle button on the genlocke detail
page that reveals a filterable/sortable grid of grayscale Pokemon cards.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 11:00:37 +01:00
Julian Tabel
a81a17c485 Add genlocke admin panel with CRUD endpoints and UI
Backend: PATCH/DELETE genlocke, POST/DELETE legs with order
re-numbering. Frontend: admin list page with status filter,
detail page with inline editing, legs table, and stats display.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 10:51:47 +01:00
Julian Tabel
08f6857451 Add genlocke list and detail pages
Add GET /genlockes and GET /genlockes/{id} endpoints with aggregate
encounter/death stats per leg, and a frontend list page at /genlockes
plus a detail page at /genlockes/:genlockeId showing progress timeline,
cumulative stats, configuration, retired families, and quick actions.
Update nav link to point to the list page instead of /genlockes/new.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 10:39:59 +01:00
Julian Tabel
056bef9f75 Scope genlocke retireHoF to HoF team instead of all alive Pokemon
advance_leg() now checks current_run.hof_encounter_ids first and only
retires those Pokemon and their families. Falls back to all alive
non-shiny Pokemon when no HoF team is selected (backwards compatible).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 10:26:49 +01:00
Julian Tabel
48b56f9360 Implement Retire HoF (Gauntlet) rule enforcement for genlockes
When retireHoF is enabled, surviving HoF Pokemon and their evolutionary
families are retired at leg advancement and treated as duplicates in all
subsequent legs — both in the encounter modal and bulk randomize.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 10:05:03 +01:00
Julian Tabel
07343e94e2 Add genlocke leg progression with advance endpoint and run context
When a run belonging to a genlocke is completed or failed, the genlocke
status updates accordingly. The run detail API now includes genlocke
context (leg order, total legs, genlocke name). A new advance endpoint
creates the next leg's run, and the frontend shows genlocke-aware UI
including a "Leg X of Y" banner, advance button, and contextual
messaging in the end-run modal.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 09:47:28 +01:00
Julian Tabel
7851e14c2f Add genlocke creation wizard with backend API and 4-step frontend
Implements the genlocke creation feature end-to-end: Genlocke and
GenlockeLeg models with migration, POST /genlockes endpoint that
creates the genlocke with all legs and auto-starts the first run,
and a 4-step wizard UI (Name, Select Games with preset templates,
Rules, Confirm) at /genlockes/new.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 09:33:37 +01:00