Commit Graph

7 Commits

Author SHA1 Message Date
18cc116348 Add gift clause rule for free gift encounters
When enabled, in-game gift Pokemon (starters, trades, fossils) do not
count against a location's encounter limit. Both a gift encounter and
a regular encounter can coexist on the same route, in any order.

Persists encounter origin on the Encounter model so the backend can
exclude gift encounters from route-lock checks bidirectionally, and the
frontend can split them into a separate display layer that doesn't lock
the route for regular encounters.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 21:55:16 +01:00
8cfa074ea6 Migrate pre-commit hooks from pre-commit to prek
Replace the Python-based pre-commit framework with prek (Rust) for
faster hook execution. Convert .pre-commit-config.yaml to prek.toml,
remove pre-commit from dev dependencies, and apply ruff auto-fixes
(UP037: remove unnecessary string quotes in type annotations).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-17 18:17:23 +01:00
Julian Tabel
e4111c67bc Fix linting errors across backend and frontend
All checks were successful
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CI / frontend-lint (push) Successful in 29s
Backend: auto-fix and format all ruff issues, manually fix B904/B023/
SIM117/B007/E741/F841 errors, suppress B008 (FastAPI Depends) and F821
(SQLAlchemy forward refs) in config. Frontend: allow constant exports,
disable React compiler-specific rules (set-state-in-effect,
preserve-manual-memoization).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 12:26:57 +01:00
ad1eb0524c Enforce Dupes Clause and Shiny Clause rules
Dupes Clause greys out Pokemon in the encounter modal whose evolution
family has already been caught, preventing duplicate selections. Shiny
Clause adds a dedicated Shiny Box and lets shiny catches bypass the
one-per-route lock via a new is_shiny column on encounters and a
/pokemon/families endpoint that computes evolution family groups.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 21:08:25 +01:00
9728773a94 Add pokemon evolution support across the full stack
- Evolution model with trigger, level, item, and condition fields
- Encounter.current_pokemon_id tracks evolved species separately
- Alembic migration for evolutions table and current_pokemon_id column
- Seed pipeline loads evolution data with manual overrides
- GET /pokemon/{id}/evolutions and PATCH /encounters/{id} endpoints
- Evolve button in StatusChangeModal with evolution method details
- PokemonCard shows evolved species with "Originally" label

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-05 19:26:49 +01:00
a911259ef5 Add pokemon status management with death tracking
Implement status change workflow (alive → dead) with confirmation modal,
death cause recording, and visual status indicators on pokemon cards.
Includes backend migration for death_cause field and graveyard view
on the run dashboard.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 18:36:08 +01:00
Julian Tabel
d94364d6ce Add database schema with SQLAlchemy async + Alembic migrations
Set up PostgreSQL database layer with async SQLAlchemy 2.0 and asyncpg driver.
Implements 6 core tables (games, routes, pokemon, route_encounters, nuzlocke_runs,
encounters) with foreign keys, indexes, and an initial Alembic migration.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 13:29:34 +01:00