PyJWKSetError is not a subclass of PyJWKClientError — they are siblings
under PyJWTError. The empty JWKS key set error was not being caught.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
ruff format strips parentheses from `except (A, B):`, turning it into
Python 2 comma syntax that only catches the first exception. Use
separate except clauses so PyJWKClientError is actually caught.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Local GoTrue signs JWTs with HS256, but the JWKS endpoint returns an
empty key set since there are no RSA keys. Fall back to HS256 shared
secret verification when JWKS fails, using SUPABASE_JWT_SECRET.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Replace symmetric HS256 JWT verification with asymmetric RS256 using JWKS.
Backend now fetches and caches public keys from Supabase's JWKS endpoint
instead of using a shared secret.
- Add cryptography dependency for RS256 support
- Use PyJWKClient to fetch/cache JWKS from {SUPABASE_URL}/.well-known/jwks.json
- Remove SUPABASE_JWT_SECRET from config, docker-compose, deploy workflow, .env
- Update tests to use RS256 tokens with mocked JWKS client
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Genlockes now inherit visibility from their first leg's run:
- Private runs make genlockes hidden from public listings
- All genlocke read endpoints now accept optional auth
- Returns 404 for private genlockes to non-owners
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add Owner column to AdminRuns.tsx and AdminGenlockes.tsx
- Add owner filter dropdown to both admin pages
- Add owner field to GenlockeListItem schema (resolved from first leg's run)
- Update frontend types for GenlockeListItem
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add require_run_owner helper in auth.py that enforces ownership on
mutation endpoints. Unowned (legacy) runs are now read-only.
Applied ownership checks to:
- All 4 encounter mutation endpoints
- Both boss result mutation endpoints
- Run update/delete endpoints
- All 5 genlocke mutation endpoints (via first leg's run owner)
Also sets owner_id on run creation in genlockes.py (create_genlocke,
advance_leg) and adds 22 comprehensive ownership enforcement tests.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
## Summary
- Add `is_admin` column to users table with Alembic migration and a `require_admin` FastAPI dependency that protects all admin-facing write endpoints (games, pokemon, evolutions, bosses, routes CRUD)
- Expose admin status to frontend via user API and update AuthContext to fetch/store `isAdmin` after login
- Make navigation menu auth-aware (different links for logged-out, logged-in, and admin users) and protect frontend routes with `ProtectedRoute` and `AdminRoute` components, preserving deep-linking through redirects
- Fix test reliability: `drop_all` before `create_all` to clear stale PostgreSQL enums from interrupted test runs
- Fix test auth: add `admin_client` fixture and use valid UUID for mock user so tests pass with new admin-protected endpoints
## Test plan
- [x] All 252 backend tests pass
- [ ] Verify non-admin users cannot access admin write endpoints (games, pokemon, evolutions, bosses CRUD)
- [ ] Verify admin users can access admin endpoints normally
- [ ] Verify navigation shows correct links for logged-out, logged-in, and admin states
- [ ] Verify `/admin/*` routes redirect non-admin users with a toast
- [ ] Verify `/runs/new` and `/genlockes/new` redirect unauthenticated users to login, then back after auth
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Reviewed-on: #67
Co-authored-by: Julian Tabel <juliantabel.jt@gmail.com>
Co-committed-by: Julian Tabel <juliantabel.jt@gmail.com>
Add user authentication with login/signup/protected routes, boss pokemon
detail fields and result team tracking, moves and abilities selector
components and API, run ownership and visibility controls, and various
UI improvements across encounters, run list, and journal pages.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Remove hardcoreMode, setModeOnly, and bossTeamMatch toggles which had
no mechanical impact on the tracker. Replace them with a customRules
markdown field so users can document their own rules (especially useful
for genlockes). Add react-markdown + remark-gfm for rendering and
@tailwindcss/typography for prose styling. The custom rules display is
collapsible and hidden by default.
Also simplifies the BossDefeatModal by removing the Lost result and
attempts counter, and always shows boss team size in the level cap bar.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Bulk delete bypasses ORM-level cascades, so manually delete
route_encounters, nullify boss_battle.after_route_id, and skip
routes referenced by user encounters before deleting stale routes.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Without --prune, seeds continue to only upsert (add/update).
With --prune, routes, encounters, and bosses not present in the
seed JSON files are deleted from the database.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds allowedTypes: string[] to NuzlockeRules. When set, the encounter
selector hides non-matching Pokemon and the routes endpoint filters out
routes with no matching encounters, so only eligible locations appear.
Type picker UI in RulesConfiguration; active restriction shown in
RuleBadges. Backend accepts allowed_types query param and joins through
RouteEncounter.pokemon to filter by type.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When disabled, static encounters (legendaries, scripted Pokémon) are
grayed out and unselectable in the encounter selector. Enabled by default.
Adds 'static' to METHOD_CONFIG/METHOD_ORDER with a teal badge.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When enabled, the sticky boss banner shows the next boss's team size
as a hint for players who voluntarily match the boss's party count.
Handles variant boss teams by using the auto-detected starter variant.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When enabled, in-game gift Pokemon (starters, trades, fossils) do not
count against a location's encounter limit. Both a gift encounter and
a regular encounter can coexist on the same route, in any order.
Persists encounter origin on the Encounter model so the backend can
exclude gift encounters from route-lock checks bidirectionally, and the
frontend can split them into a separate display layer that doesn't lock
the route for regular encounters.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When any variant rule is enabled, the encounter modal switches from
the game's regional dex to an all-Pokemon search (same debounced
API pattern as EggEncounterModal). A new "Run Variant" section in
rules configuration groups these rules, and badges render in amber.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Remove firstEncounterOnly, permadeath, nicknameRequired, and
postGameCompletion from the rules system — they are either implicit
(it's a nuzlocke tracker) or not enforced. Move levelCaps to core
(it's displayed in the sticky bar). Create a new "playstyle" category
for hardcoreMode and setModeOnly — informational rules useful for
stats but not enforced by the tracker. Remove the completion category
entirely. Add sub-task beans for the rules overhaul epic.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace the Python-based pre-commit framework with prek (Rust) for
faster hook execution. Convert .pre-commit-config.yaml to prek.toml,
remove pre-commit from dev dependencies, and apply ruff auto-fixes
(UP037: remove unnecessary string quotes in type annotations).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add Pokemon teams (pokeapi_id, level, order) to all 327 boss entries
across 21 seed files, sourced from Bulbapedia. Includes starter-dependent
teams via condition_label, Mega Evolution, Dynamax/Gigantamax,
Terastallize, and single-Pokemon entries for Totems/Nobles/Titans.
Also fix _export_bosses to include condition_label in exported data.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Wild Pokemon on 6 locations were incorrectly duplicated as gift encounters
by the PokeDB export. Removed 39 from Sword and 40 from Shield, preserving
legitimate gifts (starters, fossils, Type Null, Kubfu, etc.).
Resolves beans-cdmx.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Standardise 426 inconsistent route names across 33 seed data files
(game data + boss files). Converts 'Region Route X' prefix style and
'Route X - Region' dash style to the consistent 'Route X (Region)' format.
Resolves beans-r48e.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
In flat mode, parent routes with no direct encounters were being
filtered out even when their children had encounters. Now we pre-compute
which parents have encountered children so they're retained in both
flat and hierarchical modes.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Routes are shared per version group, so game-exclusive locations (e.g.,
Black City, White Forest) appeared for both games. Now the /games/{id}/routes
endpoint excludes routes that have no encounters for the requested game,
in both flat and hierarchical modes.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Route deletion failed with two integrity errors:
1. route_encounters had no cascade, so SQLAlchemy tried to NULL
the non-nullable route_id instead of deleting the rows
2. boss_battles.after_route_id referenced the route being deleted
Added cascade="all, delete-orphan" to Route.route_encounters and
nulled out boss battle after_route_id references before deletion.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Originals and remakes previously shared route orderings via aliases
(e.g. red-blue → firered-leafgreen). This prevented customizing route
progression independently. Each version group now has its own list that
can be fine-tuned for game-specific locations.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Two migrations (add_game_id_to_boss_battles and add_naming_scheme_to_genlockes)
shared the same revision ID, causing multiple heads. Gave boss_battles migration
a new unique ID (g8b9c0d1e2f3) and chained it after the naming_scheme migration.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Genlockes can now select a naming scheme at creation time, which is
automatically applied to every leg's run. When catching a pokemon whose
evolution family appeared in a previous leg, the system suggests the
original nickname with a roman numeral suffix (e.g., "Heracles II").
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Reviewed-on: TheFurya/nuzlocke-tracker#20
Co-authored-by: Julian Tabel <juliantabel.jt@gmail.com>
Co-committed-by: Julian Tabel <juliantabel.jt@gmail.com>
Crystal shares the same route progression as Gold, so align its route
order values to match. Only order fields changed; encounters preserved.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Den child routes (~561 per game) bloated the route list without being
useful for Nuzlocke tracking. Adds filter_den_routes() to strip children
matching "(Den " from the route hierarchy, reducing Sw/Sh from ~1,007
to 446 routes each.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace the synthetic "Starter" route with actual in-game locations
(e.g. Professor Oak's Laboratory, Iki Town, Littleroot Town). Starters
now appear at their real locations with method "starter" by remapping
PokeDB's "gift" method during import. Split ruby-sapphire and
black-2-white-2 out of special_encounters aliases since their starter
locations differ from the aliased version groups.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The DB accumulated stale routes from previous imports with different
naming (e.g. "Route 1" alongside "Alola Route 1"). These were exported
back to JSON, causing duplicate entries with conflicting order values.
Removed 597 stale routes across 17 game files and re-sorted all 22
game files to match the canonical progression in route_order.json.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Expand services/naming.py with suggest_names() that picks random words
from a category while excluding nicknames already used in the run. Add
GET /runs/{run_id}/name-suggestions?count=10 endpoint that reads the
run's naming_scheme and returns filtered suggestions. Includes 12 unit
tests covering selection, exclusion, exhaustion, and cross-category
independence.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Create name_dictionary.json with 175 words each across mythology, food,
space, nature, warriors, music, literature, gems, ocean, and weather
categories. Words are short (<= 12 chars), title-cased, and suitable as
Pokemon nicknames. No intra-category duplicates; cross-category overlap
is intentional.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add a nullable naming_scheme column to NuzlockeRun so users can pick a
themed word category for nickname suggestions. Includes Alembic migration,
updated Pydantic schemas, a GET /runs/naming-categories endpoint backed by
a cached dictionary loader, and frontend dropdowns in both the NewRun
creation flow and the RunDashboard for mid-run changes.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Rewrote route_order.json with correct progression ordering for all 15
version groups (Gen 1-9), validated against encounter data files. Added
generate_route_order.py script for reproducible generation and validation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>