Commit Graph

7 Commits

Author SHA1 Message Date
8cfa074ea6 Migrate pre-commit hooks from pre-commit to prek
Replace the Python-based pre-commit framework with prek (Rust) for
faster hook execution. Convert .pre-commit-config.yaml to prek.toml,
remove pre-commit from dev dependencies, and apply ruff auto-fixes
(UP037: remove unnecessary string quotes in type annotations).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-17 18:17:23 +01:00
Julian Tabel
e4111c67bc Fix linting errors across backend and frontend
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Backend: auto-fix and format all ruff issues, manually fix B904/B023/
SIM117/B007/E741/F841 errors, suppress B008 (FastAPI Depends) and F821
(SQLAlchemy forward refs) in config. Frontend: allow constant exports,
disable React compiler-specific rules (set-state-in-effect,
preserve-manual-memoization).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 12:26:57 +01:00
Julian Tabel
aaaeb2146e Add game category and region metadata for genlocke presets
Add `category` field (original/remake/enhanced/sequel/spinoff) to the
Game model and tag all 38 games. Create regions.json with generation
mapping, ordering, and genlocke preset defaults per region. Add
GET /games/by-region endpoint returning games grouped by region.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 09:06:15 +01:00
3e88ba50fa Add version groups to share routes and boss battles across games
Routes and boss battles now belong to a version_group instead of
individual games, so paired versions (e.g. Red/Blue, Gold/Silver)
share the same route structure and boss battles. Route encounters
gain a game_id column to support game-specific encounter tables
within a shared route. Includes migration, updated seeds, API
changes, and frontend type updates.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 12:07:42 +01:00
190b08eb26 Add boss battles, level caps, and badge tracking
Introduces full boss battle system: data models (BossBattle, BossPokemon,
BossResult), API endpoints for CRUD and per-run defeat tracking, and frontend
UI including a sticky level cap bar with badge display on the run page,
interleaved boss battle cards in the encounter list, and an admin panel
section for managing boss battles and their pokemon teams.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 11:16:13 +01:00
Julian Tabel
f7f5417b6b Add all Gen 1-9 games with colors to seed data
- Add 37 games from Gen 1-9 (Red/Blue through Scarlet/Violet)
- Add color field to Game model matching box art/branding
- Add migration for games.color column
- Update fetch_pokeapi.py to fetch all games and output colors
- Update seed loader to upsert game colors
- Update frontend Game type to include color field

Games without PokeAPI encounter data (ORAS, Let's Go, Sword/Shield,
BDSP, Legends Arceus, Scarlet/Violet) have location structure but
empty encounter tables.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-06 11:46:10 +01:00
Julian Tabel
d94364d6ce Add database schema with SQLAlchemy async + Alembic migrations
Set up PostgreSQL database layer with async SQLAlchemy 2.0 and asyncpg driver.
Implements 6 core tables (games, routes, pokemon, route_encounters, nuzlocke_runs,
encounters) with foreign keys, indexes, and an initial Alembic migration.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-05 13:29:34 +01:00