Add require_run_owner helper in auth.py that enforces ownership on
mutation endpoints. Unowned (legacy) runs are now read-only.
Applied ownership checks to:
- All 4 encounter mutation endpoints
- Both boss result mutation endpoints
- Run update/delete endpoints
- All 5 genlocke mutation endpoints (via first leg's run owner)
Also sets owner_id on run creation in genlockes.py (create_genlocke,
advance_leg) and adds 22 comprehensive ownership enforcement tests.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
## Summary
- Add `is_admin` column to users table with Alembic migration and a `require_admin` FastAPI dependency that protects all admin-facing write endpoints (games, pokemon, evolutions, bosses, routes CRUD)
- Expose admin status to frontend via user API and update AuthContext to fetch/store `isAdmin` after login
- Make navigation menu auth-aware (different links for logged-out, logged-in, and admin users) and protect frontend routes with `ProtectedRoute` and `AdminRoute` components, preserving deep-linking through redirects
- Fix test reliability: `drop_all` before `create_all` to clear stale PostgreSQL enums from interrupted test runs
- Fix test auth: add `admin_client` fixture and use valid UUID for mock user so tests pass with new admin-protected endpoints
## Test plan
- [x] All 252 backend tests pass
- [ ] Verify non-admin users cannot access admin write endpoints (games, pokemon, evolutions, bosses CRUD)
- [ ] Verify admin users can access admin endpoints normally
- [ ] Verify navigation shows correct links for logged-out, logged-in, and admin states
- [ ] Verify `/admin/*` routes redirect non-admin users with a toast
- [ ] Verify `/runs/new` and `/genlockes/new` redirect unauthenticated users to login, then back after auth
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Reviewed-on: #67
Co-authored-by: Julian Tabel <juliantabel.jt@gmail.com>
Co-committed-by: Julian Tabel <juliantabel.jt@gmail.com>
Add user authentication with login/signup/protected routes, boss pokemon
detail fields and result team tracking, moves and abilities selector
components and API, run ownership and visibility controls, and various
UI improvements across encounters, run list, and journal pages.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Wire up the existing condition_label column on boss_pokemon to support
variant teams throughout the UI. Boss battles can now have multiple team
configurations based on conditions (e.g., starter choice in Gen 1).
- Add condition_label to BossPokemonInput schema (frontend + backend bulk import)
- Rewrite BossTeamEditor with variant tabs (Default + named conditions)
- Add variant pill selector to BossDefeatModal team preview
- Add BossTeamPreview component to RunEncounters boss cards
- Fix MissingGreenlet error in set_boss_team via session.expunge_all()
- Fix PokemonSelector state bleed between tabs via composite React key
- Add Alembic migration for condition_label column
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add three new bulk import endpoints that accept the same JSON format as
their corresponding export endpoints, enabling round-trip compatibility:
- POST /evolutions/bulk-import (upsert by from/to pokemon pair)
- POST /games/{id}/routes/bulk-import (reuses seed loader for hierarchy)
- POST /games/{id}/bosses/bulk-import (reuses seed loader with team data)
Generalize BulkImportModal to support all entity types with configurable
title, example, and result labels. Wire up Bulk Import buttons on
AdminEvolutions, and AdminGameDetail routes/bosses tabs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds boss battle reorder API endpoint with two-phase order update to
avoid unique constraint violations. Includes frontend mutation hook
and API client. Also adds draft beans for progression dividers and
conditional boss battle teams features.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Routes and boss battles now belong to a version_group instead of
individual games, so paired versions (e.g. Red/Blue, Gold/Silver)
share the same route structure and boss battles. Route encounters
gain a game_id column to support game-specific encounter tables
within a shared route. Includes migration, updated seeds, API
changes, and frontend type updates.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Introduces full boss battle system: data models (BossBattle, BossPokemon,
BossResult), API endpoints for CRUD and per-run defeat tracking, and frontend
UI including a sticky level cap bar with badge display on the run page,
interleaved boss battle cards in the encounter list, and an admin panel
section for managing boss battles and their pokemon teams.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>