Release: test infrastructure, rules overhaul, and design refresh #30

Merged
TheFurya merged 43 commits from develop into main 2026-02-21 16:58:18 +01:00
Owner

Summary

  • Add backend test infrastructure and integration tests for all API endpoints (games, pokemon, runs, genlockes, bosses)
  • Add frontend unit tests for hooks/utilities and component tests for key UI components
  • Add Playwright e2e tests for accessibility and mobile layout
  • Overhaul nuzlocke rules system: gift clause, static clause, type restriction, egglocke/wonderlocke/randomizer variants, boss team match
  • Rebrand to Another Nuzlocke Tracker (ANT) with dark-first Geist design system
  • Fix WCAG AA color contrast violations, add dark/light mode toggle
  • Set up CI pipeline with backend, frontend, and e2e test jobs
  • Per-condition encounter rates in seed data, boss team condition badges
  • Numerous seed data corrections and route ordering fixes

Test plan

  • Backend tests pass (94 tests)
  • Frontend unit/component tests pass
  • E2e tests pass
  • CI pipeline green for all three jobs

🤖 Generated with Claude Code

## Summary - Add backend test infrastructure and integration tests for all API endpoints (games, pokemon, runs, genlockes, bosses) - Add frontend unit tests for hooks/utilities and component tests for key UI components - Add Playwright e2e tests for accessibility and mobile layout - Overhaul nuzlocke rules system: gift clause, static clause, type restriction, egglocke/wonderlocke/randomizer variants, boss team match - Rebrand to Another Nuzlocke Tracker (ANT) with dark-first Geist design system - Fix WCAG AA color contrast violations, add dark/light mode toggle - Set up CI pipeline with backend, frontend, and e2e test jobs - Per-condition encounter rates in seed data, boss team condition badges - Numerous seed data corrections and route ordering fixes ## Test plan - [x] Backend tests pass (94 tests) - [x] Frontend unit/component tests pass - [x] E2e tests pass - [x] CI pipeline green for all three jobs 🤖 Generated with [Claude Code](https://claude.com/claude-code)
TheFurya added 43 commits 2026-02-21 16:53:43 +01:00
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace the Python-based pre-commit framework with prek (Rust) for
faster hook execution. Convert .pre-commit-config.yaml to prek.toml,
remove pre-commit from dev dependencies, and apply ruff auto-fixes
(UP037: remove unnecessary string quotes in type annotations).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Mark bean rb0p as completed
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add per-condition encounter rates to seed data (#26)
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Co-authored-by: Julian Tabel <juliantabel.jt@gmail.com>
Co-committed-by: Julian Tabel <juliantabel.jt@gmail.com>
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Rebrand to Another Nuzlocke Tracker (ANT) (#27)
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Co-authored-by: Julian Tabel <juliantabel.jt@gmail.com>
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Implement dark-first design system with Geist typography (#28)
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Co-authored-by: Julian Tabel <juliantabel.jt@gmail.com>
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Simplify modal, badge, and component styles to dark-first (#29)
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Co-authored-by: Julian Tabel <juliantabel.jt@gmail.com>
Co-committed-by: Julian Tabel <juliantabel.jt@gmail.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Implement theme switching via sun/moon toggle in nav bar. Dark
remains the default; light mode overrides surface, text, border,
accent, and status color tokens. Preference persists in localStorage
and falls back to prefers-color-scheme. An inline script in
index.html prevents flash of wrong theme on load.

Define a Tailwind v4 @custom-variant for light mode and update all
badge components (encounter method, rule, condition) to use
light:bg-{color}-100 / light:text-{color}-700 for readable contrast
on light surfaces.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add Playwright accessibility and mobile layout e2e tests
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Set up end-to-end test infrastructure with Docker Compose test
environment, Playwright config, and automated global setup/teardown
that seeds a test database and creates fixtures via the API.

Tests cover 11 pages across both dark/light themes for WCAG 2.0 AA
accessibility (axe-core), and across 3 viewports (mobile, tablet,
desktop) for horizontal overflow and touch target validation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Fix e2e tests for ESM and podman-compose compatibility
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Replace __dirname with import.meta.url (required by "type": "module").
Replace --wait flag with manual health polling (unsupported by
podman-compose). Use explicit -p project name to isolate test
containers from dev environment.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Fix WCAG AA color contrast violations across all pages
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Replace incorrect perceived-brightness formula in Stats progress bars
with proper WCAG relative luminance calculation, and convert type bar
colors to hex values for reliable contrast detection. Add light: variant
classes to status badges, yellow/purple text, and admin nav links across
17 files. Darken light-mode status-active token and text-tertiary/muted
tokens. Add aria-labels to admin filter selects and flex-wrap for mobile
overflow on AdminEvolutions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Remove unused nuzlocke rules, reorganize into core and playstyle
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Remove firstEncounterOnly, permadeath, nicknameRequired, and
postGameCompletion from the rules system — they are either implicit
(it's a nuzlocke tracker) or not enforced. Move levelCaps to core
(it's displayed in the sticky bar). Create a new "playstyle" category
for hardcoreMode and setModeOnly — informational rules useful for
stats but not enforced by the tracker. Remove the completion category
entirely. Add sub-task beans for the rules overhaul epic.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add egglocke, wonderlocke, and randomizer variant rules
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When any variant rule is enabled, the encounter modal switches from
the game's regional dex to an all-Pokemon search (same debounced
API pattern as EggEncounterModal). A new "Run Variant" section in
rules configuration groups these rules, and badges render in amber.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Increase encounter method badge sizes for readability
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Bump xs from 8px to 10px and sm from 9px to 12px so the route-list
badges (Grass, Surfing, Gift, etc.) are legible at a glance.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
When enabled, in-game gift Pokemon (starters, trades, fossils) do not
count against a location's encounter limit. Both a gift encounter and
a regular encounter can coexist on the same route, in any order.

Persists encounter origin on the Encounter model so the backend can
exclude gift encounters from route-lock checks bidirectionally, and the
frontend can split them into a separate display layer that doesn't lock
the route for regular encounters.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The sticky level cap banner had z-10 and top-0, placing it behind the
nav (z-40) and overlapping it. Use top-14 to clear the nav height and
z-30 to layer correctly below the nav but above page content.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add boss team match playstyle rule
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When enabled, the sticky boss banner shows the next boss's team size
as a hint for players who voluntarily match the boss's party count.
Handles variant boss teams by using the auto-detected starter variant.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add static clause rule for encounter selector filtering
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When disabled, static encounters (legendaries, scripted Pokémon) are
grayed out and unselectable in the encounter selector. Enabled by default.
Adds 'static' to METHOD_CONFIG/METHOD_ORDER with a teal badge.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add type restriction rule (monolocke)
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Adds allowedTypes: string[] to NuzlockeRules. When set, the encounter
selector hides non-matching Pokemon and the routes endpoint filters out
routes with no matching encounters, so only eligible locations appear.

Type picker UI in RulesConfiguration; active restriction shown in
RuleBadges. Backend accepts allowed_types query param and joins through
RouteEncounter.pokemon to filter by type.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
All child features are done.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add pytest fixtures (engine, db_session, client) with session-scoped
event loop to avoid asyncpg loop mismatch errors. Smoke tests verify
all three main API endpoints return empty results on a clean DB.
Test DB provided by docker-compose.test.yml on port 5433.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
46 tests across 12 schema classes covering CamelModel alias generation,
required field validation, optional field defaults, camelCase input/output,
nested model coercion, and from_attributes support.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
25 tests covering game CRUD (create/list/get/update/delete), slug
uniqueness enforcement, by-region grouping, and route operations
(create/update/delete/reorder). Verifies that list_game_routes
excludes routes with no Pokemon encounters.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
28 tests covering run CRUD, rules JSONB storage, encounter creation,
route-lock enforcement, shinyClause and giftClause bypasses, status
transitions (complete/fail), and encounter update/delete.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
36 tests covering build_families (linear chains, branching, disjoint,
Shedinja case), resolve_base_form, to_roman (parametrized), and
strip_roman_suffix including round-trip verification.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Install @testing-library/react, @testing-library/jest-dom,
@testing-library/user-event, and jsdom. Configure Vitest with globals,
jsdom environment, and a setup file importing jest-dom matchers. Add a
custom render helper wrapping components with QueryClientProvider and
MemoryRouter. Exclude e2e/ from vitest. Smoke test covers
formatEvolutionMethod.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
82 tests covering download.ts and all React Query hooks. API modules are
mocked with vi.mock; mutation tests spy on queryClient.invalidateQueries
to verify cache invalidation. Conditional queries (null id) are verified
to stay idle.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
33 tests covering rendering, user interactions (userEvent clicks), prop
callbacks, filter state, and conditional description text. Adds a
matchMedia stub to the vitest setup file so components importing
useTheme don't throw in jsdom. Also adds actionlint and zizmor
pre-commit hooks for GitHub Actions linting.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace CI lint jobs with backend, frontend, and e2e test jobs
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Lint, formatting, and type checks are already enforced by prek pre-commit
hooks, so CI now focuses on running the actual test suites instead.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Fix CI failures for backend and e2e test jobs
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Replace astral-sh/setup-uv action with direct curl install to avoid
Node.js 18 incompatibility (setup-uv v6+ requires Node 20+). Change
e2e test API host port from 8000 to 8100 to avoid conflict with
existing service on the CI runner.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The uv installer places the binary in ~/.local/bin which isn't on
PATH by default in the act runner. Source the env file for the current
step and append to GITHUB_PATH for subsequent steps.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Use host IP for e2e test API in CI
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The act runner executes steps inside a container where localhost does
not reach the Docker host. Use E2E_API_URL env var (set to the host IP
192.168.1.10:8100 in CI) so both the global setup and Vite proxy can
reach the test API container.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Use uv run for backend tests instead of system pip install
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The uv-managed Python is externally managed and rejects --system pip
installs. Use uv run --extra dev to handle venv creation, dependency
installation, and test execution in a single step.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Use host IP for backend test database URL in CI
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The Postgres service container is not reachable via localhost from
inside the act runner container. Use the Docker host IP instead.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
TheFurya merged commit f15e530130 into main 2026-02-21 16:58:18 +01:00
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Reference: pokemon/nuzlocke-tracker#30