feat: team sidebar as floating panel on desktop #85

Merged
TheFurya merged 3 commits from feature/team-sidebar-desktop into develop 2026-03-22 11:36:00 +01:00
7 changed files with 568 additions and 526 deletions
Showing only changes of commit 4d6e1dc5b2 - Show all commits

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@@ -1,11 +1,11 @@
---
# nuzlocke-tracker-532i
title: 'UX: Make level field optional in boss defeat modal'
status: todo
status: completed
type: feature
priority: normal
created_at: 2026-03-21T21:50:48Z
updated_at: 2026-03-21T22:04:08Z
updated_at: 2026-03-22T09:16:12Z
---
## Problem
@@ -22,8 +22,17 @@ When recording which team members beat a boss, users must manually enter a level
Remove the level field entirely from the UI and make it optional in the backend:
- [ ] Remove level input from `BossDefeatModal.tsx`
- [ ] Make `level` column nullable in the database (alembic migration)
- [ ] Update the API schema to make level optional (default to null)
- [ ] Update any backend validation that requires level
- [ ] Verify boss result display still works without level data
- [x] Remove level input from `BossDefeatModal.tsx`
- [x] Make `level` column nullable in the database (alembic migration)
- [x] Update the API schema to make level optional (default to null)
- [x] Update any backend validation that requires level
- [x] Verify boss result display still works without level data
## Summary of Changes
- Removed level input field from BossDefeatModal.tsx, simplifying team selection to just checkboxes
- Created alembic migration to make boss_result_team.level column nullable
- Updated SQLAlchemy model and Pydantic schemas to make level optional (defaults to null)
- Updated RunEncounters.tsx to conditionally render level only when present
- Updated frontend TypeScript types for BossResultTeamMember and BossResultTeamMemberInput

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@@ -0,0 +1,37 @@
"""make_boss_result_team_level_nullable
Revision ID: 903e0cdbfe5a
Revises: p7e8f9a0b1c2
Create Date: 2026-03-22 10:13:41.828406
"""
from collections.abc import Sequence
import sqlalchemy as sa
from alembic import op
# revision identifiers, used by Alembic.
revision: str = "903e0cdbfe5a"
down_revision: str | Sequence[str] | None = "p7e8f9a0b1c2"
branch_labels: str | Sequence[str] | None = None
depends_on: str | Sequence[str] | None = None
def upgrade() -> None:
op.alter_column(
"boss_result_team",
"level",
existing_type=sa.SmallInteger(),
nullable=True,
)
def downgrade() -> None:
op.execute("UPDATE boss_result_team SET level = 1 WHERE level IS NULL")
op.alter_column(
"boss_result_team",
"level",
existing_type=sa.SmallInteger(),
nullable=False,
)

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@@ -14,7 +14,7 @@ class BossResultTeam(Base):
encounter_id: Mapped[int] = mapped_column(
ForeignKey("encounters.id", ondelete="CASCADE"), index=True
)
level: Mapped[int] = mapped_column(SmallInteger)
level: Mapped[int | None] = mapped_column(SmallInteger, nullable=True)
boss_result: Mapped[BossResult] = relationship(back_populates="team")
encounter: Mapped[Encounter] = relationship()

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@@ -57,7 +57,7 @@ class BossBattleResponse(CamelModel):
class BossResultTeamMemberResponse(CamelModel):
id: int
encounter_id: int
level: int
level: int | None
class BossResultResponse(CamelModel):
@@ -120,7 +120,7 @@ class BossPokemonInput(CamelModel):
class BossResultTeamMemberInput(CamelModel):
encounter_id: int
level: int
level: int | None = None
class BossResultCreate(CamelModel):

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@@ -23,10 +23,7 @@ function matchVariant(labels: string[], starterName?: string | null): string | n
return matches.length === 1 ? (matches[0] ?? null) : null
}
interface TeamSelection {
encounterId: number
level: number
}
type TeamSelection = number
export function BossDefeatModal({
boss,
@@ -36,26 +33,15 @@ export function BossDefeatModal({
isPending,
starterName,
}: BossDefeatModalProps) {
const [selectedTeam, setSelectedTeam] = useState<Map<number, TeamSelection>>(new Map())
const [selectedTeam, setSelectedTeam] = useState<Set<TeamSelection>>(new Set())
const toggleTeamMember = (enc: EncounterDetail) => {
const toggleTeamMember = (encounterId: number) => {
setSelectedTeam((prev) => {
const next = new Map(prev)
if (next.has(enc.id)) {
next.delete(enc.id)
const next = new Set(prev)
if (next.has(encounterId)) {
next.delete(encounterId)
} else {
next.set(enc.id, { encounterId: enc.id, level: enc.catchLevel ?? 1 })
}
return next
})
}
const updateLevel = (encounterId: number, level: number) => {
setSelectedTeam((prev) => {
const next = new Map(prev)
const existing = next.get(encounterId)
if (existing) {
next.set(encounterId, { ...existing, level })
next.add(encounterId)
}
return next
})
@@ -87,7 +73,9 @@ export function BossDefeatModal({
const handleSubmit = (e: FormEvent) => {
e.preventDefault()
const team: BossResultTeamMemberInput[] = Array.from(selectedTeam.values())
const team: BossResultTeamMemberInput[] = Array.from(selectedTeam).map((encounterId) => ({
encounterId,
}))
onSubmit({
bossBattleId: boss.id,
result: 'won',
@@ -134,11 +122,17 @@ export function BossDefeatModal({
return (
<div key={bp.id} className="flex flex-col items-center">
{bp.pokemon.spriteUrl ? (
<img src={bp.pokemon.spriteUrl} alt={bp.pokemon.name} className="w-10 h-10" />
<img
src={bp.pokemon.spriteUrl}
alt={bp.pokemon.name}
className="w-10 h-10"
/>
) : (
<div className="w-10 h-10 bg-surface-3 rounded-full" />
)}
<span className="text-xs text-text-tertiary capitalize">{bp.pokemon.name}</span>
<span className="text-xs text-text-tertiary capitalize">
{bp.pokemon.name}
</span>
<span className="text-xs font-medium text-text-secondary">Lv.{bp.level}</span>
<ConditionBadge condition={bp.conditionLabel} size="xs" />
{bp.ability && (
@@ -166,7 +160,6 @@ export function BossDefeatModal({
<div className="grid grid-cols-2 sm:grid-cols-3 gap-2 max-h-48 overflow-y-auto">
{aliveEncounters.map((enc) => {
const isSelected = selectedTeam.has(enc.id)
const selection = selectedTeam.get(enc.id)
const displayPokemon = enc.currentPokemon ?? enc.pokemon
return (
<div
@@ -176,12 +169,12 @@ export function BossDefeatModal({
? 'border-accent-500 bg-accent-500/10'
: 'border-border-default hover:bg-surface-2'
}`}
onClick={() => toggleTeamMember(enc)}
onClick={() => toggleTeamMember(enc.id)}
>
<input
type="checkbox"
checked={isSelected}
onChange={() => toggleTeamMember(enc)}
onChange={() => toggleTeamMember(enc.id)}
className="sr-only"
/>
{displayPokemon.spriteUrl ? (
@@ -193,26 +186,9 @@ export function BossDefeatModal({
) : (
<div className="w-8 h-8 bg-surface-3 rounded-full" />
)}
<div className="flex-1 min-w-0">
<p className="text-xs font-medium truncate">
<p className="flex-1 min-w-0 text-xs font-medium truncate">
{enc.nickname ?? displayPokemon.name}
</p>
{isSelected && (
<input
type="number"
min={1}
max={100}
value={selection?.level ?? enc.catchLevel ?? 1}
onChange={(e) => {
e.stopPropagation()
updateLevel(enc.id, Number.parseInt(e.target.value, 10) || 1)
}}
onClick={(e) => e.stopPropagation()}
className="w-14 text-xs px-1 py-0.5 mt-1 rounded border border-border-default bg-surface-1"
placeholder="Lv"
/>
)}
</div>
</div>
)
})}

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@@ -1301,7 +1301,9 @@ export function RunEncounters() {
key={enc.id}
encounter={enc}
onClick={
isActive && canEdit ? () => setSelectedTeamEncounter(enc) : undefined
isActive && canEdit
? () => setSelectedTeamEncounter(enc)
: undefined
}
/>
))}
@@ -1317,7 +1319,9 @@ export function RunEncounters() {
encounter={enc}
showFaintLevel
onClick={
isActive && canEdit ? () => setSelectedTeamEncounter(enc) : undefined
isActive && canEdit
? () => setSelectedTeamEncounter(enc)
: undefined
}
/>
))}
@@ -1350,7 +1354,9 @@ export function RunEncounters() {
<PokemonCard
key={enc.id}
encounter={enc}
onClick={isActive && canEdit ? () => setSelectedTeamEncounter(enc) : undefined}
onClick={
isActive && canEdit ? () => setSelectedTeamEncounter(enc) : undefined
}
/>
))}
</div>
@@ -1475,7 +1481,9 @@ export function RunEncounters() {
>
<span className={`w-2.5 h-2.5 rounded-full shrink-0 ${si.dot}`} />
<div className="flex-1 min-w-0">
<div className="text-sm font-medium text-text-primary">{route.name}</div>
<div className="text-sm font-medium text-text-primary">
{route.name}
</div>
{encounter ? (
<div className="flex items-center gap-2 mt-0.5">
{encounter.pokemon.spriteUrl && (
@@ -1489,7 +1497,9 @@ export function RunEncounters() {
{encounter.nickname ?? encounter.pokemon.name}
{encounter.status === 'caught' &&
encounter.faintLevel !== null &&
(encounter.deathCause ? `${encounter.deathCause}` : ' (dead)')}
(encounter.deathCause
? `${encounter.deathCause}`
: ' (dead)')}
</span>
{giftEncounter && (
<>
@@ -1601,7 +1611,11 @@ export function RunEncounters() {
/>
</svg>
{boss.spriteUrl && (
<img src={boss.spriteUrl} alt={boss.name} className="h-10 w-auto" />
<img
src={boss.spriteUrl}
alt={boss.name}
className="h-10 w-auto"
/>
)}
<div>
<div className="flex items-center gap-2">
@@ -1611,7 +1625,9 @@ export function RunEncounters() {
<span className="px-2 py-0.5 text-xs font-medium rounded-full bg-surface-2 text-text-secondary">
{bossTypeLabel[boss.bossType] ?? boss.bossType}
</span>
{boss.specialtyType && <TypeBadge type={boss.specialtyType} />}
{boss.specialtyType && (
<TypeBadge type={boss.specialtyType} />
)}
</div>
<p className="text-xs text-text-tertiary">
{boss.location} &middot; Level Cap: {boss.levelCap}
@@ -1666,9 +1682,11 @@ export function RunEncounters() {
<span className="text-[10px] text-text-tertiary capitalize">
{enc.nickname ?? dp.name}
</span>
{tm.level != null && (
<span className="text-[10px] text-text-muted">
Lv.{tm.level}
</span>
)}
</div>
)
})}
@@ -1743,7 +1761,9 @@ export function RunEncounters() {
encounter={enc}
showFaintLevel
onClick={
isActive && canEdit ? () => setSelectedTeamEncounter(enc) : undefined
isActive && canEdit
? () => setSelectedTeamEncounter(enc)
: undefined
}
/>
))}

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@@ -238,7 +238,7 @@ export interface BossBattle {
export interface BossResultTeamMember {
id: number
encounterId: number
level: number
level: number | null
}
export interface BossResult {
@@ -253,7 +253,7 @@ export interface BossResult {
export interface BossResultTeamMemberInput {
encounterId: number
level: number
level?: number | null
}
export interface CreateBossResultInput {